Pixel gothic somethingorother. Diabolical + Malicious = Diabolicious.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
A semi-bold Diabolicious. It is the same width and size as the original!
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
This is a clone of DiaboliciousVersion 2.6
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Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
Original size: 15pt
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A font which has a spurless, sans-serif, pixelated polygonal look which is somewhat reminescent of fonts used in VHS technology.
A lot of applied science went into this design. It's designed to remain legible on all media in all use conditions, provided that one uses the original size or a multiple thereof. Numerous technologies and mediums were employed to realize this objective.
"Diaspora" was tested and refined for use with/on/against:
• CRT, LCD & e-Ink screens
• image formats & compressed imagery (GIF, JPG)
• printers (inkjet, bubble jet, laserjet, & thermal)
• analog video & multi-generational copies (VHS, Super 8)
• digital video (AVI, MP4, MPEG, WEBM, WMV)
• 3D and voxel models (Blender, MagicaVoxel, POV-Ray)
• dynamic scaling hardware (game consoles and capture devices)
• imagery plugins & filters, including image degraders
• image scaling/interpolation hardware & software
• image recognition hardware & software
These all have traits which degrade, distort, compress, glitch, or otherwise alter imagery in various ways. This design aims to minimize the loss of legibility from these effects and to attain the best scores possible in various forms of imagery analysis. So far, this has proved extremely useful, as it can remain fully legible even when extreme JPG or video compression are applied to it thousands of times.
A piece of software I helped write, called the Marinan Imagery Deconstruction AI System (MIDAS), is being used on captured images of this font. The end objective is to realize the design which has the best all-around Marinan Interpretability Value (MIV) for all the tested platforms - the design which is considered by MIDAS to be the most legible in the most media under the broadest range of use conditions and quality levels.
MIDAS uses a set of considerations made with both humans and computers in mind, so a high MIV does not necessarily equal a better font - it just means one that the system thinks is easier to visually interpret. Note the use of the phrase "visually interpret" as opposed to "read". MIDAS tries to determine how well people and computers can tell what shapes are, not how much enjoyment they'll get from reading or how much strain they might undergo while doing it.
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VERSION HISTORY:
1.0.0 - initial release.
1.0.1 - More Latin support added.
1.0.2 - First batch of tests run.
1.0.3 - gjy5&ßẞ were improved, some glyphs added.
1.0.4 - Second batch of tests run. Space width reduced.
1.0.5 - Experimentally converted to a rounded spurless design, then converted back to a plain spurless after testing. A few new ligatures were added.
1.0.6 - Cyrillic and Greek enter development. Many of these letters must be altered to be distinct from their Latin counterparts.
1.0.7 - Some spacing values changed to increase internal consistency. More difficult tests are being devised. However, since only I seem interested in this type of work, this project is going on hiatus for some time.
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See also: AMFA, a font built with similar considerations in mind
Version 1.3: Added Polish.
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Another simple experiment with composites, this time trying to make a font which can easily accomplish a "diamond encrusted" or "disco floor" style effect within my graphics software.
SPOILER: I succeeded. :D
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This is a cloneA 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
Ehonore-
My first unique font. It's original, sometimes cartoony, and stylish.
Ehonore (Version 1.0) contains:
all -"Basic Latin",
-"More Latin", and
-"Google Fonts Basics"
Characters, as well as romanian special characters T & S with comma, and hungarumlaute. (double-acute O & U)
This font is free to use, mayble I'll even set it up for Google Fonts...
I hope you have fun.
Inspired by my friend Ehre.
Update 1
I decided to improve some characters, and I'm happy with the results.
I made some lowercase letters smaller, plus I changed some letters which bothered me, by looking too "cartoony".
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Update 2
Russian letters are finished, if you have any special requests for characters, just tell me. I hope I'll be adding more cyrillic letters in the near future.
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Update 3
I've extended the lowercase letters a bit, to make it look more uh... aesthetic, I guess.
My attempt at a headliner font. This is made to look very regular, even "generic", but also very clearly readable - the sort of font you might expect to see in advertising agencies, publishing houses, hospitals, and government buildings.
Uppercase only.
Use with kerning turned ON!
This was a tiny bitmap font for a game.
Then I added a bunch of glyphs to support most European languages: Spanish, French, German, Portuguese, Czech, Polish, Turkish, Russian, Ukrainian, etc.
Then, inspired by a recent trip to Georgia, I added Mkhedruli characters just for fun (never really saw a pixelated Georgian font before, so I figured, why not).
And so now this exists.
Also, check out Eneminds Thin for the non-bold version of this font.
This was a tiny bitmap font for a game.
Then I added a bunch of glyphs to support most European languages: Spanish, French, German, Portuguese, Czech, Polish, Turkish, Russian, Ukrainian, etc.
Then, inspired by a recent trip to Georgia, I added Mkhedruli characters just for fun (never really saw a pixelated Georgian font before, so I figured, why not).
And so now this exists.
Also, check out Eneminds Bold for the bold version of this font.
This is a clone of Eneminds BoldFrom the Final Fantasy Advance and DS games. Specifically the final version, from FFIV DS. I tried to make it compatible with all languages that use Latin, Cyrillic, and Greek scripts. Plus Japanese Hiragana and Katakana.
If you see problems, let me know.
CHANGES FROM IN-GAME ORIGINAL:
•Added additional letters and diacritics.
•Changed the circumflexed letters to use actual circumflexs instead of inverted breves, so I could add breved letters.
•Used half-pixels to center diacritics over letters.
•Made some diacriticized letters more consistent.
The font I'm making will gradually have more and more characters, even PUA's for unencoded ones!
Plans for future updates:
- Expanding the font to include more Latin characters
- Adding some non-Latin alphabets like Greek and Cyrillic
- Adding sitelen pona and Shidinn
Update of my other font with the rough edges cleaned up. Also has Lithuanian and Scandinavian alphabet characters (kind of). Recently brushed up a little more. Hope you enjoy using it as much as I enjoyed making it.
This is a clone of Fraktur mit Ligatur für LiteraturHello everyone! This is a font based off of the Casio fx-ES Series Calculator text. I also included Hiragana and Katakana, though they're difficult. Cyrillic is slightly harder, but easy. Alternates are in Private Use Area!
Experimental brush/pen thing. Has a slightly spooky look. Because of their tapering curves, many glyphs can render with a "split" or "stencil" look about them. This is due to software-imposed limitations on vector rendering. Designs which share this property can be considered Pseudostencils.
This design is not informed or inspired by any existing typographical traditions. I set out to make the "claw" bricks (as I call them) into a font and this is the result.
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An extension of ideas present in "Gehenna".
This is a font containing every Latin, Greek, and Cyrillic letter I could find.
I did this font of my Windows laptop, so some letters may look similar to the default WIndows font.
Rather than serve an ornamental or decorative purpose, this one is made to be as clean as possible so that it works well for body text. It's highly legible at small size, so it could potentially even be a programmer's font!
"Goud" stands for "Garden of Unearthly Delights", the name of an album from the band Cathedral.
An ornate Goud with lots o' thorns! Now with MORE THORNS.
This is a clone of GoudPixel demake of Goud. This is easily the best Goud for body text, as it remains crisp at all sizes!
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Original size: 9pt (use multiples of this value for pixel perfection)
The 5x5 pixel font used for the Virtual Gremlin, an old emulator/game I wrote. The standard font for ingame text.
This font was also designed to work well with IRC clients and ASCII games (see sample).
Breaking the 5x5 grid was unfortunate but necessary in order to make legible characters in non-Latin languages.
Trying this style out. The name comes from a monster in the game NetHack.
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See also:Gridlarva
Trying a Courier style. The lowercase has a slightly bottom-heavy design, while the uppercase keeps it consistent. Serifs everywhere!
It fits into typewriter/detective type aesthetics as well as rustic and western ones.
This one is made for a friend. We'll see if they ever end up using it. :v
EDIT: It seems as if said friend is never going to make their webzine... so, feel free to do with this one as you wish.