A legible condensed font, with kerning and shoulder joints.
For alternative letters, See the alternative version here.
This is the second version of my font "Znipped" which also happens to be my first TP.
Building on @erictom333's suggestion of adding lower case letters, lower case is now included!
The height of uppercase and lowercase letters are the same... intentionally
Enjoy!
As always, Open to comments and suggestions!
This is a clone of ZnippedDownload this font only in Mac
Unicode® 16.0.0
Unicofonte is a sans-serif typeface which is designed by marcot_0425, not_cake, & Sed 4 type foundry for the Fake Bézier curves(geometric shapes only).
Latest update (v7.0.0):
March 3 at 11 a.m.:
Updated Cyrillic Omega Titlo and OT
Updated L with accent marks (especially L with stroke [small] as it looks like a T)
Fixed u0020 (spacebar)
I've updated tone six (looks like a cyrillic hard sign)
I've updated Cyrillic multi-eyed o (10 eyes) and F with stroke (Ua798) (looks like French franc symbol)
Fixed some bugs
Fixed all Latin extensions d character (a7d5) and medival exclamation and quesion mark(2E53-4)
Fixed Thorn with stroke
i used a diagonal brick to make it
Sun 24 Dec:
Today I added latin/greek/cyrillic unicode 16.0 chars
26 Dec 2023:
Better Kerning
Fixed most of the errors that I found
Recreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
This font is unusual, as each character not only comprises two tiles (for its height), but also features characters that are wider than the maximum 8px tiles. In the game's tile set, this was achieved by using a custom encoding, where a single tile contains the combined values for two horizontal tiles.
See this short Twitter thread for a little dissection of the tile set.
The width of each character is also variable and encoded in the bottom tile for each character. Unfortunately, I was unable to work out the logic behind the width information bits - so, for characters used in the game, the correct width was matched manually, and for any characters not encountered (yet) in any of the dialog boxes, I took an educated guess...
Due to the complexity of this encoding, I won't tackle the hiragana/katakana large font from the japanese release.
Only the characters present in the game's tile set have been included
Read as I read 2 is a typeface that I have developed from the previous design 'Read as I read'. With the same aim to capture the movement upon which the letters are distributed around the page caused by dyslexia. A feature common amongst dyslexics, that causes difficulty and uncertainty when trying to make out written words. In developing the typeface I aimed to increase legibility, to make it more universal. Whilst continuing to capture the context of why I initially created the typeface. Representing this by combining the same letter form twice, and overlayingthem in order to capture the aspect of movement. This time all in captials to help with legibility.
SPARSENESS is a minimalistic type design with a modern appearance.
It's main purpose was the aim to perform well even at a small point-size. Therefore the letterforms carefully keep plenty of open space in order to remain legible even at small point-size.
- For the best fontstruct preview set pixel resolution value to 13.
Enjoy!
Something that I made. Part of the Roto Family.
Currently supports:
English, Jamaican, Irish, Dutch, German, Norwegian, Swedish, Icelandic, Finnish, Polish, Czech, Slovak, Sami (Northern), Hungarian, Spanish, Portuguese, French, Esperanto
Update Log
Current version:v3.0
v0.1: Basic characters.
v0.2: Added basic punctuation.
v0.3: Added more punctuation.
v0.4: Changed letters S, s, Q.
v0.5: Added ^ and ` .
v1.0: Smoother curves, changed letters S, s, Q, R, r, K, k.
v1.1: Added Á, À, Â, Å, Ä, Æ.
v1.2: Added Ç, È, É, Ê, Ë, Ì, Í, Î, Ï, Ð.
v1.3: Added Ñ, Ò, Ó, Ô, Õ, Ö, ×, Ø.
v1.4: Added Ù, Ú, Û, Ü, Ý, Ÿ, Þ, ß.
v1.5: Added à, á, â, ã, ä, å, æ.
v1.6: Added ç, è, é, ê, ë, ì, í, î, ï.
v1.7: Added ð, ñ, ò, ó, ô, õ, ö, ÷, ø.
v1.8: Added ù, ú, û, ü, ý, þ, ÿ.
v2.0: Added Ā, ā, Ă, ă, Ą, ą.
v2.1: Added Ć, ć, Ĉ, ĉ, Ċ, ċ, Č, č.
v2.2: Added Ď, ď, Đ, đ, Ē, ē, Ĕ, ĕ, Ė, ė.
v2.3: Added Ę, ę, Ě, ě, Ĝ, ĝ, Ğ, ğ, Ġ, ġ, Ģ, ģ.
v2.4: Added Ĥ, ĥ, Ħ, ħ, Ĩ, ĩ, Ī, ī, Ĭ, ĭ.
v2.5: Added Į, į, İ, ı, IJ, ij.
v2.6: Added Ĵ, ĵ, Ķ, ķ, ĸ, Ĺ, Ļ, ļ.
v2.7: Added Ņ, ņ, Ň, ʼn, Ŋ, ŋ, Ō, ō, Ŏ, ŏ.
v2.8: Added Ő, ő, Œ, œ, Ŕ, ŕ, Ŗ, ŗ, Ř, ř.
v2.9: Added Ś, ś, Ŝ, ŝ, Ş, ş, Š, š, Ţ, ţ, Ť, ť, Ŧ, ŧ.
v2.10: Completed Latin Extended-A.
v3.0: Started Latin Extended-B.
Inspired by radios' displays.
05 JULY 2022:
Fixed: Q, q, 6
Added: Æ, æ, £, <, >, (, )
This is a clone of Digital Radio Display 14 SegI created this font for a game that I am working on called "Spektakel". The game is designed to help teenagers who are struggeling with learning dissabilities. This particular font was heavily inspired by "Open Dyslexic"
I decided to be laynecom for a day, and this is the result. Didn't have time for numbers and punctuation though, unfortunately...
Some alternates available in Extended Latin A. Suggestions and critiques encouraged, as always. Thanks and enjoy!