I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
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USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
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Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
This a typeface designed to echo the shapes and patterns found across manholes which cover our network of systems across the UK. Manhole covers have been beautifully decorated with patterns but also act as indicators and safety features. Both patterns and the shaping of letterforms are inspired by manhole covers I have found. Designed to be a display typeface at large scales!
This font was designed around the theme word Elegant. I was inspired to create a typeface that was ornate and palatial; it is a ode to Baroque design.
I have tried to emulate columns for the body of the font and created a crowned frieze for some of the letters with decorative toppers for the remaining characters.
We live in a world controlled by technology. As a creative professional I rely on tech to perform my primary business activities, whilst I am extremely pro-technology, I also recognise the negative impacts it has on society.
The theme for this project is ‘Dangerous’.
Please feel free to use this font as you wish, I would appreciate being told in advance as I love to see my work in use.
Ed Garrett / edgarrett1982@gmail.com
My first fontstruction, created for a project at UWE for the theme "squishy". I was inspired by the consistency of food products, especially bubblegum. To create these letters, I created 3D bubblegum letters by chewing and stretching the gum and sticking it on paper. I based this font off these 3D letters. It looks better zoomed out. I hope you like it!
This font was created using a systm that randomly generated angles to score through the letters. This creates the effect that the letters have been randomly shattered, yet each cut is planned out one by one.
Working under the theme of 'Rebirth', I have focused my first font on the idea of post-war architecture, or otherwise commonly known as modernist/brutalist architecture. Buildings constructed following the Second World War were built using new technologies of construction. These types of designs were known for their use of modern materials such as concrete and steel as well as their interesting geometrical forms. I was heavily influenced by the architecture featured in Owen Hopkins' book 'Lost Futures' which looks at the disappearing architecture of post-war Britain and how changing external contexts played a role in the subsequent destruction of these buildings.
First year BA (Hons) Graphic Design at UWE. Typeface inspired by barbed wire on the theme 'dangerous'. Expanding on the idea of both restricting people from dangers and being dangerous itself. After playing with the shape of barbed wire I played with the compact shape of the barbs themselves.
Naples WIP
UPPER CASE ONLY
My typeface has been created in line with the theme ‘dangerous’. From my chosen theme I explored the idea of sharp edges (blades/swords/razor) and decided to create a serifed typeface in which the serifs are extended or curved into a point to mimic the shape of a blade/sword/knife. I chose ‘Naples’ (“Italy’s capital of crime”) as the name due to its historical reputation as a dangerous city and it's links to the Camorra.
Any feedback and criticism would be appreciated as the font is a work in progress (WIP).
This font explores the theme of anger. I took inspiration from heavy metal/rock album covers and tried to recreate the same irregular/jarring lettering they do. To do this I painted letters quickly on varying sizes of paper and translated this onto fontstruct to get a rough/rushed look.
This is my first FontStruction while currently studying graphic design at Bristol UWE. This font was born from the theme of ‘hope’ and that we are hopefull for the future. I looked at lots of different material for insperation, inculding film posters, furteristic clothing and computer games. I developed the high contrast version after the standard weight, after being inspired by a font called ‘Noe Display’.
This is my first typeface made in Fontstruct and it is a part of my degree. The theme of the project is “Rebirth”. With this Fontstruction I am trying to revamp some of the typefaces being used for headlines and drop caps in books or newspaper. I am aiming for a more boxy and modern look, by some separations in the structure of the letters. My main inspiration came from sci-fi books and encyclopedias.
This is my first typeface as a first-year graphic design student at UWE. It has been created based on the theme ''Rebirth''. Inspired by the Renaissance which means ''rebirth'' in French the typeface is a transition from the old to the new. It is also connected to moon phases as a symbol of rebirth and change. The typeface is a combination of sharp elements and smooth shapes, has some futuristic and traditional motifs. Each letter is unique and can be used by itself or in a text with the others. Any comments are welcomed.
The main language seen in the videogame Stray, used by the robots as communication. However it's more of a cipher than a proper language. Therefore it can be transformed into a font/typeface for people to use.
Glyphs:
98
Version History:
9/5/2022 - First Release, only basic latin.
Original typeface credit given to developers of the game Stray, I only take credit for the portions added onto the already existing typeface.
Donjon16: My take on a dungeon font. Create your layout with A-Z, move the caret to right after the room you want to edit, then type the letter for a trap, monster, and/or object and it will appear in that room. You can stack multiple smaller creatures or objects inside a room.
When one room's opening runs into another's wall, it makes a distinctive notch in the wall. I consider these to be closed or secret doors, but your design doesn't have to have them. :^)
Only the smaller monsters/items can fit into the corridors. However, you can fit up to three of the smaller monsters into a single corridor (5 if you use the 4-way corridor)!
This was actually designed to make minimap graphics for one of my games, and derives some inspiration from the maps in early Zelda games (The Legend of Zelda, The Adventure of Link, Link's Awakening, Link to the Past, etc.).
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- ROOMS & MAP SYMBOLS -
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕ = floor number markers (B7 to F16)
×ØÙÚ = compass markers (North, East, West, South)
ABCDEFGHIJKLMNOP = 16x16 rooms
RSTUVW = corridors
space bar = empty voids
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- PLACEABLE THINGS -
(These all have a negative spacing, so they must be typed AFTER the room you want to put them in.)
X = teleporter or Magic Stone
YZ = stairs up/down (They take up the entire room)
0123456789 = traps & hazards - spike trap, pit trap, ice trap, trapdoor trap, teleport trap, arrow/dart trap, etc. (They can overlap monsters; use some discretion)
abcde,fghij,klmn = small monsters - kobolds/goblins, humanoids/skeletons, slimes (They appear in a cross or X shaped grid, max 5 per room, 9 if you use them together)
opqr,stuv = medium monsters - skulls, bats/imps (They appear in corners, max 4 per room)
wxyz = big monsters - knight, dragon, serpent, big skull (They take up the entire room)
!@#$%^&*()[]{}\|<>?/:';" = equipment - weapons, armor, potions, maps/scrolls, runes, compass, and more (Usually takes up a whole room)
`~_=-+ = gold, gems, key, chests (Usually takes up a whole room)
àáâãäåæçèéêëìíîïðñòóôõö÷ = special characters (NOT YET IMPLEMENTED)
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- TIPS -
Make the dungeon layout first, THEN start adding things to it.
Better to have a treasure vault guarded by monsters in the next room than to try to cram them all into the same room. The same holds true with many traps.
If you use the floor number markers, you can have up to 23 floors in all - 7 below-ground and 16 above-ground.
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This font originates from the adjective 'Energetic'. It's stable centre and shakey outer layer represents the effect of consuming copious amounts of energy stimulating substances, usually resulting in a case of Caffeine Jitters.
This typeface was created based on the theme of confidence and all about being flamboyant. Excess serifs are a fantastic way to present boldness in this form, so my aim was to create a sharp typeface with unnecessarily long serifs at the end of letters. The name emergent came from the idea that my font, with its shadow and serifs, should emerge and become prominent. It is emergent.
This is a cloneThe industrial revolution gave rise to mass manufacturing; whereby machinery replaced humans, and production snowballed. Textiles were being produced at a rapid speed and in vast quantity, and it was also a pivotal time for print - with the fist linotype machine being invented at around 1883. Mechanised printing meant that newspapers' expansion paralleled the rising population. 'Strength' is a typeface inspired by the widespread industrialisation. The sans serif and square letterforms are a reference to the vast number of red brick factories being erected - the square shape of the font mirroring the literal building blocks.
This font is produced based off of the buzzword "filthy" which led me to explore the Japanese Yakuza Gang. Inspired by their illustrative tattoos, and jewellery, I produced a typeface which replicates links. Not only do the links visually represent those found in chain necklaces, but they are also metaphorical representations of the fundamentals of gang behaviour, and the brotherhood that is formed
My first fontstruction was inspired by Eastern Art at the Bristol Museum and Art Gallery. I loved the dragon decoration on the old ceramic pots in this section and have tried to portray a similar theme in my letters. (work in progress)
After watching a documentary on how the elderly are often lonely and forgotten about, it inspired me to create this font detailing the feeling of isolation and becoming disconnected from a community.
The circles that make up the font represent individuals in a community. I chose to have a number of the circles grouped, then others separated, illustrating how one can be surrounded by people but still feel isolated and alone. As this is a common issue in the world today, I found it appropriate to portray this struggle, especially with current world-wide events.
This font was based on the theme “Hope”. It was inspired by spray painted protests and the textures and inconsistency of hand-painted placards. Seeing people standing together, holding their placards high created a sense of hope that change and reforms could be made to create a more just and equal society.
This is a cloneThis typeface attempts to capture the movement of a rose's stem, done through the its natural curls and the inclusion of thorns. These thorns are what protects the typeface itself, just as a rose protects its flower.