Numerous single brick pattern fillers and connectors, ready for you to use/clone/copy/change and put into your own designs or whatever.
All patterns are designed to work as a selection fill. So in other words: the patterns will always look the same regardless of the dimensions of your selected area!
They come in a wide range of styles such as: Retro, Tile, Seemless, Textile, Composite, Glitch, Minimalism
All bricks are stored and saved in the custom brick pallet.
My second experiment so far, based loosely on Square Kufic Arabic
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software down. This font was made to attempt to solve the problem. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work.
Original size: 12pt (use multiples of this value for pixel perfection)
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
Games from which Gremlin Skins has derived art or inspiration: Duck Game (PC), Link's Awakening (Game Boy), Minecraft (PC), Super Mario World (SNES) and my own games
Games in which original Gremlin Skins textures were used to make assets: Anime Girls vs. The Cavemen, Hardtime (ICFS Mod), Ivansion, Poodle Caboodle, Project: Diaspora, Trap Farmer: Brer Brah
A typeface first inspired by the theme word destruction which lead me to think of climate change and desforestation. After looking at small pieces of bark that had been broken off in the process of tree clearing I focused more on the textures created by the wood. I contstructed a 3D word from this idea by building plaster casts of bark. The shapes and patterns here created the base for the structure of these letters. I wanted each letter to be made up of small pieces, representing the broken bark; a side product of deforestation. Along with all the smaller patterns inside to show the many different textures that are on the wood.