A project I've been working on for some time that combines a readable writing system with a means of creating decorative streams of symbols, allowing for practical or artistic use. It is designed to be writable in the same way as English, with a couple key differences:
end of sentence within a thought:
. = SPACEBARx2
? = ?SPACEBAR
! = !SPACEBAR
end of thought:
? = ?-
! = !-
end of paragraph:
. = .
? = ?-
! = !-
numbers at the beginning of a sentence = ###-SPACEBARtext
numbers at end of sentence = textSPACEBAR-###SPACEBAR-
Use as applicable to avoid numbers and letters bleeding into each other.
For purely artistic streams of writing, Start every sentence with a capital, skip spaces, and use '-' as a period. This allows for a smooth bar of symbols without any random bits jutting out that can be used for framing or backgrounds.
Numerous single brick pattern fillers and connectors, ready for you to use/clone/copy/change and put into your own designs or whatever.
All patterns are designed to work as a selection fill. So in other words: the patterns will always look the same regardless of the dimensions of your selected area!
They come in a wide range of styles such as: Retro, Tile, Seemless, Textile, Composite, Glitch, Minimalism
All bricks are stored and saved in the custom brick pallet.
Another experimental font for texturing work. This one uses only an 8x8 grid, but since it isn't pixel art, a much greater variety of patterns is possible. Every glyph in the font repeats as a seamless texture in both directions.
See also:Gremlin Skins (pixel version)
I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software down. This font was made to attempt to solve the problem. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
A typeface first inspired by the theme word destruction which lead me to think of climate change and desforestation. After looking at small pieces of bark that had been broken off in the process of tree clearing I focused more on the textures created by the wood. I contstructed a 3D word from this idea by building plaster casts of bark. The shapes and patterns here created the base for the structure of these letters. I wanted each letter to be made up of small pieces, representing the broken bark; a side product of deforestation. Along with all the smaller patterns inside to show the many different textures that are on the wood.