Recreated directly from screenshots I took of the game. I replicated every character I could find and extended the Latin set from there.
I haven't played much of the franchise, but I always loved the typeface used in the journals and was surprised no one else had recreated it.
Finished! (Took me 3 days)
Private use characters are encoded in Variation Selectors and Latin Ext. D.
(Inspied by The TI-92 Font)
a humble handwritten pixel sans font
This is a clone of good morningVersion 2.6
*
Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
Morita Casual is a perplexive, handwritten font that was once published through other MS-DOS games, but did not obtain an example of "Ready to Read with Pooh", since it is not yet still restored by the DOS system. Morita Casual may refer to Jōkichi or Kazuhito Morita's handwriting, but it cannot be reflected to Tolman, which is from Berkeley Softworks (1985), containing the GEOS FontPack 1 (C64 version). No similarities within this font is questioned.
Morita Casual 2 is the second installment of the now Morita Casual series. The second version of Morita Casual also identifies the handwriting made entirely by Kazuhito Morita, a sibling of Jōkichi Morita. This font pack was later reissued and installed to the public and media by January 25th, 2003.
Heathcliff Helvetica is a similar match between Helvetica and Neue Haas Grotesk. Same similar style than Helvetica, but a different trait than Morita Casual 2.
This is a clone of Heathcliff HelveticaStrictly 8x16/8x8 monospaced arcade-style font inspired by Old Church Slavonic manuscripts and Cyrillic vyaz majuscules. Designed for all-lowercase body text with occasional all-caps headers, as in historical manuscripts- but works well with mixed caps.
500+ glyphs, including extensive support for accented Latin letters, world currency symbols, and custom Roman numerals, along with assorted dingbats and multiocular O scribal glyphs used in Old Church Slavonic in text referencing eyes.
Support for majuscule punctuation, more non-Latin scripts, and more extended Latin & dingbats possibly upcoming.
If you know any of the non-Latin scripts included, please let me know of any gaps/accuracy or legibility issues!
Changelog:
1.3.0 - Now with (basic) Greek support!
1.3.1 - Finished punctuation, archaic, & diacritical Greek glyphs
1.4.0 - Russian/Ukranian Cyrillic support + small dingbat additions
1.4.1 - Most Early Cyrillic glyphs added
1.4.2 - Old Church Slavonic support should be finished
Armenian support in progress...
To-do:
Bulgarian/Macedonian/etc. Cyrillic support
Armenian, Georgian, Coptic support
African, Cherokee, and Canadian Aboriginal script support
Hebrew support
A 6×8 character LCD font that supports Halfwidth Katakana, a handful of Kanji, Cyrillic, Greek, accented Latin characters, and many special symbols.
6×8画素LCDディスプレイの文字ROMをイメージしたフォント。半角カタカナ、一握りの漢字(千万円日月火水木金土年)、英数字、ギリシャ文字、キリル文字、発音記号、その他記号がたくさん収録されています。
SPLC792Aに収録されている文字ほとんどに対応しています。https://aitendo3.sakura.ne.jp/aitendo_data/product_img/lcd/fstn/16X2-SPLC792-I2C/SPLC792A_V03_HAOTIAN.pdf 25P参照
04 JULY 2022
Added U+FFFC (OBJECT REPLACEMENT CHARACTER)
Added U+E000 (.notdef)
Fixed U+FFFD (REPLACEMENT CHARACTER)
NOTE: This project was previously privated and has already been done/left unfinished a long time ago.
I'm only making this project public and open-source it to clean out my dumpster of (complete, incomplete and discontinued) privated fonts.
(Side note: It's so nostalgic looking back at this project that I started more than a year ago. Gosh, reminds me of how bad I used to draw bold pixel fonts like this one. Please don't actually use this though, I swear it looks so bad when you try the font out.)
===============================
A bold matrix font, inspired by Helvetica and MS Sans Serif. Also can be known as my Pixel-Optimzed version of Helvetica Bold.
A Pixel-Optimzed sans serif font. This was meant to be the San Francisco font but in Roboto proportions (with some changes), not Arial.
- Added further latin support to some extend.
- Now supports Cyrillic! (sort of)
A typeface designed to be ideal for coding applications. This typeface aims to be a simple pixel font that can both easily be read at small sizes and also look classy at the same time. Each character is designed to have its own unique shape to avoid confusing one character with another (something I found to be a common issue with most pixel fonts).
This is a cloneThe first version was made in less than 20 mins!
Currently has 16176 glyphs and counting!
Latest Update: Edited φ and ⱷ to match with the canIPA extensions and edited з and ԑ to match with Cyrillic and -Supplement.
Pro tip for Myanmar: Use ေ and ႄ before a consonant to get the optimal vowel placement.
Pro tip for Devanagari: Use ि and ॎ before a consonant to get the optimal vowel placement.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.