Recreation of the pixel font from Gargoyle Games' "Tir Na Nog" (1984) on the ZX Spectrum.
Note on the Spectrum and C64 version, the font defined in the game includes uppercase letters (not used in the game), as well as special characters and punctuation. In the Amstrad CPC version, only the lowercase alphabet is present, and any other characters (numbers, punctuation, etc) are pulled from the standard Amstrad system font.
The same font was reused in the prequel to this game, "Dun Darach" (1985).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gargoyle Games' "Marsport" (1985) on the ZX Spectrum.
Note that the font defined in the game only sets custom latin alphabet characters (a-z). For any other characters, it reuses the standard ZX Spectrum font. The same is true for the Amstrad CPC version, where any characters (numbers, punctuation, etc) are pulled from the standard Amstrad system font.
This recreation includes the handful of (Spectrum) characters (numbers and punctuation) that are used in the game. Beyond that, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gargoyle Games/Elite Systems' "ThunderCats - The Lost Eye of Thundera" (1987) on the Amstrad CPC and ZX Spectrum.
The same font was also used in Gargoyle Games' "Hydrofool" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the Amstrad CPC and ZX Spectrum versions of the Gargoyle Games/Elite platformer "Scooby Doo in the Castle Mystery" (1986). Only the characters used in the game have been included, with a few minor tweaks to fix the uneven baseline of some of the special characters.