Recreation of the pixel font from the original Japanese version of Nintendo/Game Freak/Creatures' "Pokémon Silver" (aka "Pocket Monsters Silver", 1999) on the Game Boy Color.
This font is very similar to the one used in "Pokémon Red", but it includes fewer latin characters, and the Katakana Letter Yu "ユ" (U+30E6) and Katakana Letter Ro "ロ" (U+30ED) are subtly different, shifted vertically by one pixel to align their baseline with the other katakana characters.
The tile set includes an incomplete set of latin characters. The arrows are mapped to "Black Up-Pointing Triangle" (U+25B2), "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), "Black Down-Pointing Triangle" (U+25BC), and "Black Left-Pointing Triangle" (U+25C0). The Japanese Yen "円" character is mapped both to the generic Yen (U+00A5) and the correct CJK unified idiograph (U+5186).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Lastly, this recreation also includes box drawing characters (U+2554, U+2550, U+2557, U+2551, U+255D, U+255A).
Only the characters present in the game's tile set have been included.
This is a clone of Pokémon Red (JP) (GB)Recreation of the pixel font from the original Japanese version of Nintendo/Game Freak/Creatures' "Pokémon Red" (aka "Pocket Monsters Red", 1996) on the Game Boy.
The tile set includes an incomplete set of latin characters. The arrows are mapped to "Black Right-Pointing Triangle" (U+25B6), "White Right-Pointing Triangle" (U+25B7), and "Black Down-Pointing Triangle" (U+25BC). The Japanese Yen "円" character is mapped both to the generic Yen (U+00A5) and the correct CJK unified idiograph (U+5186).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
I am coding a Pokemon game, and wanted to make a regional dialect to use. This is my first font on fontstruct, and I really enjoyed making it. Currently I have the full alphabet, along with numbers. If you use it, please give some form of credit.
Enjoy!
[sorry im not very good at descriptions lol]
Font based on the font in Pokémon Gold/Silver/Crystal.
Existing characters are the same as in the game while I tried to fill in for some common characters that are missing.
Some notes:
Pk, Mn, and :L replace ¼, ½, and ¾, respectively.
Korean font's punctuation/Arabic numerals are contained within Fullwidth forms.
Also, I guess Fontstruct doesn't support precomposed Hangul characters, so I'm out of luck there. The full-size individual Hangul letters are in Hangul Jamo, while the smaller ones (like on the name entry screen) are in halfwidth forms.
Halfwidth katakana is the same as fullwidth, but fullwidth Latin is different.
Halfwidth versions of the won/yen symbols are the currency symbol, while the fullwidth version is the language's character for it.
Unown letters are contained within the letters in circled capital letters section of Enclosed Alphanumerics.
Some ligatures ('s, d', etc.) are found within the lowercase parentheses and circled letters of Enclosed Alphanumerics.