Recreation of the pixel font from Gargoyle Games/Elite Systems' "ThunderCats - The Lost Eye of Thundera" (1987) on the Amstrad CPC and ZX Spectrum.
The same font was also used in Gargoyle Games' "Hydrofool" (1987).
Only the characters present in the game's tile set have been included.
What if GS Unicode wasn't just made of pixels? What if it had a better, more appealing width/height ratio? What if it utilized the new FS inventory? And what if I wasn't way too ambitious/crazy in making this? No idea, but I'm eager to find out!
I've split this font series up by plane since font files have a technical limit of 65,535 glyphs.
Things that are planned but not (fully) implemented yet are italicized.
This font (Plane 0) should also serve as the hub for most major updates (like those relating to the series as a whole).
Links to planes:
Plane 0: [THIS FONT]
Plane 1: here
Plane 2
Plane 3
(No Unicode characters exist in Planes 4 through D as of U15.0)
Plane E: here
Plane F: here
Plane 10: here
PUA assignments:
E000~E07F - Tengwar
E080~E0FF - Cirth
E100~E14F - Engsvanyali [Engsvanyáli]
E150~E1AF - Kinya
E1B0~E1CF - Ilianore
E1D0~E1FF - Syai
E200~E26F - Verdurian
E270~E28F - aUI
E290~E2BF - Amman-Iar
E2C0~E2CF - Streich
E2D0~E2FF - Xaini [Xaîni]
E300~E33F - Mizarian
E340~E35F - Zirinka [Zírí:nka]
E360~E37F - Sarkai
E380~E3AF - Thelwik
E3B0~E3FF - Olaetyan
E400~E42F - Niskloz [Nísklôz]
E430~E44F - Kazat Akkorou [Kazat ?Akkorou]
E450~E46F - Kazvarad
E470~E48F - Zarkhand [Zarkhánd]
E490~E4BF - Rozhxh [Røzhxh]
E4C0~E4EF - Serivelna
E4F0~E4FF - Kelwathi
E500~E51F - Saklor
E520~E54F - Rynnan
E550~E57F - Alzetjan
E580~E59F - Telarasso
E5A0~E5BF - Ssuraki [Ssûraki]
E5C0~E5DF - Gargoyle
E5E0~E5FF - Ophidian
E600~E62F - Ferengi
E630~E64F - Seussian Latin Extensions
E650~E67F - Sylabica
E680~E6CF - Ewellic
E6D0~E6EF - Amlin
E6F0~E73F - Unifon Extended-1
E740~E76F - Unifon
E770~E77F - Solresol
E780~E7FF - Visible Speech
E800~E82F - Monofon
E830~E88F - Dni [D'ni]
E890~E8DF - Aurebesh
E8E0~E8FF - Tonal
E900~E97F - Glaitha-A
E980~E9FF - Glaitha-B
EA00~EA9F - Lhenazi
EAA0~EAFF - Wanya
EB00~EB3F - Orokin
EB40~EB5F - Standard Galactic
EB60~EB9F - Braille Extended-1
EBA0~EBDF - Cistercian Numerals
EBE0~EBEF - Lapointe Hexadecimal Numerals
EBF0~EBFF - Martin Hexadecimal Numerals
EC00~EC2F - Cylenian
EC30~EC6F - Syrrin
EC70~ECEF - Graflect
ECF0~ECFF - Whitaker Hexadecimal Numerals
ED00~ED3F - Deini
ED40~ED7F - Niji
ED80~EDAF - Iranic
EDB0~EDDF - Tassarunese
EDE0~EDEF - Zese
EDF0~EDFF - Grawlixes
EE00~EEFF - <unassigned>
EF80~F2FF - Latin Extended-1
F300~F3FF - Combining Diacritical Marks Extended-1
F400~F4BF - Symbols and Punctuation Extended-1
F4C0~F4EF - Ath
F4F0~F4FF - Number Forms Extended-1
F500~F5FF - Greek Extended-1
F600~F6FF - Cyrillic Extended-1
F700~F71F - Hebrew Extended-1
F720~F7BF - <unassigned>
F7C0~F7FF - Kana Extended-1
F800~F87F - Miscellaneous Symbols and Arrows Extended-1
F880~F89F - Font Specifics
F8A0~F8CF - Aiha [Aiha (Kesh)]
F8D0~F8FF - Klingon
Additional PUA assignments can be found in the Plane F and 10 fonts.
Feel free to recommend PUA assignments!
Also, it's more than likely I won't know every script well enough that there won't be any mistakes. If/when I make a mistake, please tell me and I'll do my best to fix it!
Recreation of the pixel font from the Amstrad CPC and ZX Spectrum versions of the Gargoyle Games/Elite platformer "Scooby Doo in the Castle Mystery" (1986). Only the characters used in the game have been included, with a few minor tweaks to fix the uneven baseline of some of the special characters.