Recreation of the pixel font from Jaleco's "Formation Z" (1984).
Mostly, a standard "Data 70" looking affair, except for the interesting detail on the "M", which instantly gives it a more whimsical feel.
Only the characters present in the game's tile set have been included.
This is My second Mixed Font where i combained Stinger or Goonies 2 and Dynamite Duke cause Goonies 2 and stinger is the same thing Execpt for The Alternate Q, Z and 9
This is a clone of Dynamite DukeThis is My first Mixed Font where i combained Contra and Dynamite Duke
This is a clone of Dynamite DukeI made Pac Man Font from NES 1984
It look same but this pixel text is look little change
(Download This Font if you like this font)
This is a clone of Pac Man (Arcade Original)Recreation of the archetypal pixel font from late golden age / early platinum age Konami arcade games, such as Track & Field (1983), Road fighter (1984), Salamander (1986), City bomber (1987), Combat school (1988). Note the distinctive "!" and "?". This recreation combines some of the special characters found in those games, in addition to the (fairly standard) base alphanumeric set.
This is a clone of TaitoidRecreation of the pixel font from Ocean Software's "Gilligan's Gold" (1984) on the Amstrad CPC.
Note that in the game, the font is displayed at double width.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Steve Turner/Hewson's "Dragontorc" (1985) on the ZX Spectrum.
The lowercase letters were already present in the previous "Avalon" (1984), but this game added the numbers, dot, percent sign, apostrophe, and uppercase for "S" and "T" (for Steve Turner's name on the title screen).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Steve Marsden/David Cooke/Hewson Consultants' "Technician Ted" (aka "The Chip Factory: Featuring Technician Ted", 1984) on the Amstrad CPC and ZX Spectrum.
Note the inclusion of the "high voltage sign" (U+26A1).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Access Software / U.S. Gold's "Raid Over Moscow" (1984) on the Amstrad CPC.
Note in particular the quirky "4" which sits lower than the other numerals.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ashby Computers and Graphics/Ultimate Play the Game's "Knight Lore" (1984) on the ZX Spectrum.
This font was reused for "Underwurlde" (1984), "Nightshade" (1985), "Pentagram" (1986).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Mike Singleton/Maelstrom Games/Firebird Software's "Dark Sceptre" (1987) on the Amstrad CPC and ZX Spectrum.
The same font was already used in Mike's previous games, Beyond Software's "Lords of Midnight" (1984) and "Doomdark's Revenge" (1984). This recreation has been slightly expanded to include a handful of punctuation/special characters from those games as well.
Apart from those, only the characters present in the game's tile set have been included.
Recreation of the pixel font from Gargoyle Games' "Tir Na Nog" (1984) on the ZX Spectrum.
Note on the Spectrum and C64 version, the font defined in the game includes uppercase letters (not used in the game), as well as special characters and punctuation. In the Amstrad CPC version, only the lowercase alphabet is present, and any other characters (numbers, punctuation, etc) are pulled from the standard Amstrad system font.
The same font was reused in the prequel to this game, "Dun Darach" (1985).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Konami's "Pandora's Palace" (1984).
Fairly standard, but note the interesting details on "g", "j", and "2".
Only the characters present in the game's tile set have been included.
A recreation of the first San Francisco from 1984, originally called Ransom, by the incomparable Susan Kare.
I noticed that among the various recreations of the original bitmap fonts for the Macintosh, this iconic design was missing, so I decided to fill the gap.
I used an image rather than the font as a reference, and don’t know the intended point size, the spacing could be off, and the number of characters is unfortunately very limited.
Presenting Nintendo's Devil World, released in 1984. This font is based on Nintendoid. But in 1987, it was released by Konami on Arcade. This font is the same to Hogan's Alley.
This is a clone of ExcitebikePresenting Nintendo's Excitebike (aka. Vs. Excitebike), released in 1984 for the FC, NES and Arcade, and 1988 for the FDS. This was based on Excitebike Series. This font is a part of Nintendoid 1.
This is a clone of Nintendoid 1Presenting Nintendo's Clu Clu Land (aka. Vs. Clu Clu Land/Welcome to the New Clu Clu Land), released in 1984 for the NES, FDS and Arcade and 1988 for the FDS. This font is similar to Donkey Kong Classics. This font is part of Nintendoid. and This game is a part of Animal crossing, which was titled (Clu Clu Land D, aka. Clu Clu Land Disk).
This is a clone of Donkey Kong Classics (NES) (Extended)Presenting Namco's Dragon Buster II: Yami no Fuuin, released in 1989. This font is similar to Dragon Buster.
This is a clone of King of KingsPresenting the most popular game in the world: Tetris: The Soviet Mind Game, released in 1984, which was began in Electronika 60 USSR. It was licensed to Nintendo and sublicensed to Bullet-Proof Software. It was created by Alexey Pajitnov. Second day, Tetris was released for NES: Atari Game in 1987 (or 1988 for the tengen) which was began for the NES. It was released in 1987 for Academysoft-Elorg. It was licensed by Mirrorsoft LTD. Third day, Tetris was released for the Gameboy in 1989. Fourth Day, Tetris 2 was released in 1993 (and or 1994 for the SNES). It's a sequel to Tetris, which was created by Alexey Pajitnov and Nintendo. All consoles are taking over the world with Tetris, as long we can play with the most popular game in the whole universe.