The font from the C64 demo BluREU by Crest.
The back slash is derivative, as are the variations of quotes and apostrophes. Everything else is in the character data (including some unused characters - like 7, Q, and Z!).
The star character is mapped to Caret, smile to Tilde, and copyright to Dollar.
Should be semi-monospace (8 or 16 pixels across per character).
Recreation of the pixel font from Strategic Simulations Inc.'s "Pool of Radiance" (1988) on the Commodore 64 and MS-DOS.
This recreation includes the box drawing characters (U+2500, U+2502, U+253C) from the C64 version.
Only the characters present in the game's tile set have been included.
Join the 8-bit goblinoids amongst the stars... created for a specific project so just the capitals, no numbers, lowercase or other characters as yet I'm afraid. Was designed to be used as a single-line title, so won't play too nicely in a block of text.
Recreation of the pixel font from Richard Darling/Mastertronic Added Dimension's "Master of Magic" (1985) on the Commodore 64.
Note the custom commodore character, mapped to the copyright symbol.
Only the characters used in the game have been included.
Recreation of the pixel font from Timothy Closs/Firebird Software's "I, Ball" (1987) on the Amstrad CPC, ZX Spectrum, and Commodore 64.
In the Amstrad and Spectrum versions, the "O" and "Q" are awkwardly shifted left by one pixel. On the C64, these letters are correctly centered, and the "Z" is slightly more interesting. This recreation uses the C64 versions of these letters.
Only the characters present in the game's tile set have been included.
Dana from GEOS, released in FontPack PLUS. I was bored at work and knocked this out in about 30 minutes. Full existing character set only. Because it's tall and skinny, it doesn't really need kerning. It's an inherent small-caps font. Yeah, there's probably a readily available alternative as a smooth TTF out there, but this is for a bit of entertainment.
Recreation of the pixel font from Prism Leisure Corporation's "Metaplex" (1990) on the Commodore 64.
This font differs from the Amstrad version, with changes to the "A", "C", "E", "F", "O", "U", "V", "Y", "4", and "5".
Only the characters present in the game's tile set have been included.
This is a clone of Metaplex (Amstrad)Recreation of the default pixel font on the Commodore C64.
This recreation includes most of the box drawing and block element characters, mapped to the equivalent unicode points – including a few in the "Symbols for Legacy Computing" range.
In addition, the font has been slightly expanded to include the right and down arrow, a handful of accented characters, and a few additional block elements. Apart from these, only the characters present in the computer's firmware have been included.
Multilingual C64-style font
WORK IN PROGRESS
Version history
Version 2.1.2 (November 18, 2025)
-Removed the left serif from long s, so that it doesn't look like a lowercase f.
-A few Cyrillic glyphs
Version 2.1 (October 20, 2025)
-Added a few missing lowercases
Version 2.0 (April 7, 2025)
-Various fixes, as well as new Cyrillic glyphs
Version 1.0 created on January 28, 2025. This added the following glyphs:
-A few glyphs in Latin Extended-B, -C and -D, as well as IPA extensions
This is a clone of Commo64Recreation of the pixel font from Vortex Software's "Highway Encounter" (1985).
The same font was used in the sequel, "Alien Highway" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean Software's "Roland's Ratrace" (1985) on the C64.
Note the lowercase "a" and "m", used for the clock.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Durell Software's "Chain Reaction" (1987).
This font is an approximation (with some exceptions) of Aldo Novarese's "Stop". Note the additional enclosed numerals (1 to 7).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Big Red Software/Codemasters' "Seymour Goes to Hollywood" (aka "Seymour at the Movies", 1991) on the Amstrad CPC, ZX Spectrum, and C64.
Only the characters present in the game's tile set have been included.