Recreation of the pixel font from Timothy Closs/Firebird Software's "I, Ball" (1987) on the Amstrad CPC, ZX Spectrum, and Commodore 64.
In the Amstrad and Spectrum versions, the "O" and "Q" are awkwardly shifted left by one pixel. On the C64, these letters are correctly centered, and the "Z" is slightly more interesting. This recreation uses the C64 versions of these letters.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Prism Leisure Corporation's "Metaplex" (1990) on the Commodore 64.
This font differs from the Amstrad version, with changes to the "A", "C", "E", "F", "O", "U", "V", "Y", "4", and "5".
Only the characters present in the game's tile set have been included.
This is a clone of Metaplex (Amstrad)Recreation of the default pixel font on the Commodore C64.
This recreation includes most of the box drawing and block element characters, mapped to the equivalent unicode points – including a few in the "Symbols for Legacy Computing" range.
In addition, the font has been slightly expanded to include the right and down arrow, a handful of accented characters, and a few additional block elements. Apart from these, only the characters present in the computer's firmware have been included.
Recreation of the pixel font from Vortex Software's "Highway Encounter" (1985).
The same font was used in the sequel, "Alien Highway" (1987).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean Software's "Roland's Ratrace" (1985) on the C64.
Note the lowercase "a" and "m", used for the clock.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Durell Software's "Chain Reaction" (1987).
This font is an approximation (with some exceptions) of Aldo Novarese's "Stop". Note the additional enclosed numerals (1 to 7).
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Big Red Software/Codemasters' "Seymour Goes to Hollywood" (aka "Seymour at the Movies", 1991) on the Amstrad CPC, ZX Spectrum, and C64.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Cinemaware's "Rocket Ranger" (1988) on the Commodore Amiga.
The font has a few slight quirks, such as some odd kerning, and the "j" not being as high as the "i" (the latter was fixed in the DOS version). These have been preserved in this recreation.
The original only uses a limited number of punctuation marks. This recreation has been expanded to add more punctuation marks and special characters, to make it slightly more useful. Beyond that, only the characters used in the game have been included.
This is a clone of It Came from the Desert (Amiga) (Expanded)Recreation of the pixel font from Cinemaware's "It Came from the Desert" (1989) on the Commodore Amiga.
This font was also used in the later DOS conversion, but with slightly different spacing.
The font has a few slightly quirky kerning/spacing oddities - such as the uneven space for the "1", and the fact that the "T" and "Y" are pulled further left by 1 pixel. This has been preserved in this recreation.
The original only uses a limited number of punctuation marks. This recreation has been expanded to add more punctuation marks and special characters, to make it slightly more useful. Beyond that, only the characters used in the game have been included.
Recreation of the large pixel font from Ocean's "Hunchback: The Adventure" (1986) on the Amstrad CPC, Commodore 64, and ZX Spectrum.
This font is used as a versal/raised capital.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Ocean's "Hunchback: The Adventure" (1986) on the Amstrad CPC, Commodore 64, and ZX Spectrum.
Only the characters present in the game's tile set have been included.
Recreation of the main coloured variant of the small pixel font from Factor 5/Neon Studio's "Mega Turrican" (1993) on the Sega Mega Drive/Genesis.
This variant is used for the intro cinematic and end credits. Otherwise, the game uses the classic "Turrican/Turrican II" (1990) font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Turrican 3" (1993) on the Commodore Amiga, and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 (Intro/Highscore Shading) (Colour)Recreation of the main coloured variant of the small pixel font from Factor 5/Kaiko's "Turrican 3" (1993) on the Commodore Amiga.
This variant is used for the intro cinematic, the start screen, and the highscore page. A different shading - very similar to the colour version of "Mega Turrican" (1993) on the Sega Mega Drive/Genesis, but not exactly the same - is used in the level end screens, and the end credits use an outlined white version.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
As with the monochrome version, this font has been slightly expanded to include special characters present in "Mega Turrican", and to complete the characters with umlauts (in two separate variations). The punctuation characters have been harmonised between the two versions as well.
Beyond that, only the characters present in the game's tile set have been included.
This is a clone of Turrican 3 / Mega TurricanRecreation of the pixel font from Graftgold/Hewson Consultants' "Ranarama" (1987) on the ZX Spectrum.
This recreation includes the handful of futhark runes used in the game, though one of the runes appears to be made up.
The same font is used in the Amstrad CPC and Commodore 64 ports, though the runes are slightly different.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Mastertronic's "The Curse of Sherwood" (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Only the characters present in the game's tile set have been included.