This is the Plane F font of the GS Unicode 2.0 font series. I've split this font up by plane since font files have a technical limit of 65,535 glyphs.
This font will be made up of U+0020 and U+F0000~U+FFFFD, which add up to exactly 65,535 code points.
Things that are planned but not (fully) implemented yet are italicized.
Links to planes (I'll most likely be posting updates related to this series as a whole in the Plane 0 font):
Plane 0: here
Plane 1: here
Plane 2
Plane 3
(No Unicode characters exist in Planes 4 through D as of U15.0)
Plane E: here
Plane F: [THIS FONT]
Plane 10: here
PUA assignments:
F0000~F0E6F - Kinya Syllables
F0E70~F16AF - Pikto
F16B0~F16DF - Derani
F16E0~F16FF - <reserved for future (U)CSUR allocations>
F1700~F18FF - Semtog
F1900~F19FF - sitelen pona
F1A00~F1AFF - <reserved for future (U)CSUR allocations>
F1B00~F1C3F - Shidinn
F1C40~F1FFF - <reserved for future (U)CSUR allocations>
F2000~F23FF - canIPA Extensions
F2400~F27FF - Phonetic Extensions-1
F2800~F297F - Medievalist Latin Extensions
F2980~F3BFF - Latin Extended-2
F3C00~F3FFF - Phonetic Extensions-2
F4000~F41FF - Greek Extended-2
F4200~F43FF - Cyrillic Extended-2
F4400~F44FF - Georgian Extended-1
F4500~F47FF - Latin Extended-3
F4800~F4AFF - Greek Extended-3
F4B00~F4BFF - Ancient Monograms
F4C00~F4EFF - <unassigned>
F4F00~F4FFF - Arabic Extended-1
F5000~F511F - Voynich
F5120~F513F - Cistercian Cipher
F5140~F51DF - Tironian Notes
F51E0~F51FF - <unassigned>
F5200~F53BF - Pigpen
F53C0~F5DAF - <unassigned>
F5DB0~F5DFF - Kodo Symbols
F5E00~F5FFF - Kamakawi
F6000~F603F - Lakota
F6040~F609F - Nawa
F60A0~F60FF - <unassigned>
F6100~F627F - Unified Canadian Aboriginal Syllabics Extended-1
F6280~F7FFF - <unassigned>
F8000~F81FF - Sylabica Extended-1
F8200~F86AF - Niji Syllables
F86B0~F88FF - Gem Language
F8900~FAFFF - <unassigned>
FB000~FB07F - Djenpa
FB080~FB0FF - <reserved for Oneiric Conscripts>
FB100~FB17F - Vinhorai
FB180~FB1FF - Sirboan
FB200~FB27F - Xiphosee
FB280~FB2FF - Minirasse [Mi,ni,rasse]
FB300~FB37F - Anemoian
FB380~FB3FF - Nihilezhxa
FB400~FB47F - Aa-Infinitio
FB480~FB4FF - Kaioloko [Kaiöloko]
FB500~FB9FF - <reserved for Oneiric Conscripts>
FBA00~FBA7F - Xiphosee Cursive
FBA80~FBFFF - <reserved for Oneiric Conscripts>
FC000~FC01F - Kanamit
FC020~FC04F - UUFO [U.U.F.O.]
FC050~FC08F - Kaotican
FC090~FC0BF - Mirror Text
FC0C0~FC0EF - Auroran
FC0F0~FC11F - Aquamarine
FC120~FC14F - Q-Block
FC150~FC17F - Supersolar
FC180~FC1AF - Voltik
FC1B0~FC1DF - Bloom
FC1E0~FC20F - Spheric
FC210~FC23F - EL [E.L.]
FC240~FC26F - Infinitum
FC270~FC29F - Coloraturan
FC2A0~FCFFF - <unassigned>
FD000~FD07F - Muric
FD080~FD09F - Plutonian
FD0A0~FD0FF - Gyorsrovas
FD100~FD14F - Bostani
FD150~FD1AF - New Mong
FD1B0~FD1EF - New Akha
FD1F0~FD22F - Akkhara Muni
FD230~FD25F - New Maori
FD0A0~FDEFF - <unassigned>
FDF00~FDFFF - <reserved for merrybot_v2>
FE000~FE01F - Raichi-1
FE020~FE02F - Raichi-2
FE030~FE06F - Orange Sheet Ideographs
FE070~FE08F - A20
FE090~FE0CF - Aereian
FE0D0~FE10F - A56
FE110~FE15F - Pargy
FE160~FE17F - Early Gerudo
FE180~FE19F - Modifier Tone Letters Extended-1
FE1A0~FE1BF - Combining Diacritical Marks Extended-2
FE1C0~FE1FF - <reserved for Erictom333>
FE200~FE3FF - Yoshiese Ideographs
FE400~FE41F - Minecraftian Supplement
FE420~FE6FF - Minecraftian
FE700~FE77F - Hylian
FE780~FE79F - Gerudo
FE7A0~FE7DF - Gerudo Presentation Forms
FE7E0~FE7FF - L8
FE800~FE87F - Legend of Zelda Symbols
FE880~FE8BF - Super Smash Bros Symbols [Super Smash Bros. Symbols]
FE8C0~FE8FF - Fantendo Smash Bros Symbols [Fantendo Smash Bros. Symbols]
FE900~FE93F - Mathematical Symbols Extended-1
FE940~FE9BF - Symbols and Punctuation Extended-2
FE9C0~FE9FF - Number Forms Extended-2
FEA00~FEB3F - Hylian Extended-1
FEB40~FEB4F - Gerudo Extended-1
FEB50~FEB5F - Gerudo Presentation Forms Extended-1
FEB60~FEB8F - Sheikah
FEB90~FEBAF - Legend of Zelda Symbols Extended-1
FEBB0~FEBCF - Super Smash Bros Symbols Extended-1 [Super Smash Bros. Symbols Extended-1]
FEBD0~FEBFF - <reserved for Erictom333>
FEC00~FEC0F - Gothic Extended-1
FEC10~FEC3F - Arabic Extended-2
FEC40~FECBF - <reserved for Erictom333>
FECC0~FECFF - Cyrillic Extended-3
FED00~FED5F - Tatar
FED60~FED7F - <reserved for Erictom333>
FED80~FEDAF - Script Gerudo
FEDB0~FEDFF - Script Gerudo Presentation Forms
FEE00~FEEFF - Mitrata Lipi
FEF00~FEF3F - Featural Minecraftian
FEF40~FEF9F - African Transitional
FEFA0~FEFFF - <reserved for Erictom333>
FF000~FF05F - Vexillology Symbols
FF060~FF0FF - Miscellaneous Technical Extended-1
FF100~FF16F - Control Pictures Extended-1
FF170~FF1FF - Segmented Display Patterns
FF200~FF27F - Number Forms Extended-3
FF280~FF28F - Dozenite Numerals
FF290~FF29F - Camp Duodecimal Numerals
FF2A0~FF2AF - Bibi-Binary Numerals
FF2B0~FF2BF - <unassigned>
FF2C0~FF2FF - Marian Sexagesimal Numerals
FF300~FF3FF - Block Elements Extended-1
FF400~FF5BF - Box Drawing Extended-1
FF5C0~FF5FF - Supplemental Arrows-1
FF600~FF6FF - Hex Byte Pictures
FF700~FF9FF - Control Pictures Extended-2
FFA00~FFABF - Miscellaneous Astronomical and Astrological Symbols
FFAC0~FFBFF - Chess Symbols Extended-1
FFC00~FFDFF - <unassigned>
FFE00~FFE1F - Adobe Compatibility Forms
FFE20~FFEFF - Apple Compatibility Forms
FFF00~FFFEF - Fragments
FFFF0~FFFFF - Plane F Specials
Additional PUA assignments can be found in the Plane 0 and (eventually) 10 fonts.
Feel free to recommend PUA assignments, though if it's a smaller block (i.e. ~256 characters or fewer), I might recommend the BMP PUA.
Also, it's more than likely I won't know every script well enough that there won't be any mistakes. If/when I make a mistake, please tell me and I'll do my best to fix it!
The definitive retro gaming font, now available to use for your gaming-related projects, without a single arcade quarter required, is here! Why stick with Press Start 2P when you can use this, especially the fact that this font has over 1000 characters? This font was originally inspired by nostalgic arcade games, such as Bubble Bobble, Donkey Kong, Mario Bros., Frogger, Wonder Boy, Kung-Fu Master, Punch-Out!!, Karate Champ, Burger Time, Centipede, Track & Field, Bomb Jack, and many more!
This is a clone of Super Mario Bros. NESRecreated font from Comix Zone (Sega Genesis game)
Basic Latin, Numbers and "!@#" - https://www.deviantart.com/tabmok99/art/Comix-Zone-Font-Pack-833929756
Part of Cyrillic - from Russified ROM in there => http://sega-gamer.ru/load/boeviki/comix_zone/3-1-0-3
Others - created with trying to save an original style of font
There you go! I made a usual recreation of the dialogue font used in Kirby’s Avalanche (a.k.a. Kirby’s Ghost Trap in Europe), Nintendo’s attempt at localizing Puyo Puyo in the 90’s, before the time when SEGA bought the Puyo Puyo license. Almost all glyphs from the game are included, as well as custom glyphs for other languages. Have fun! Bayoen~!
Experimental 24-segment display or massive monochrome Mondrian matrix. Pixel compatible!
The thinking behind this one was that with incongruously sized segments arranged in the proper way, I would create a design which was effectively 5x5, but which accomodated more glyphs than 5x5 usually does. Negative space is incorporated into the structure of many glyphs, though not enough to classify this as an IVO design.
"Qualtron" is the name of an imaginary entity that a friend believed in - a being meant to represent the result of "a mathematical equation that can rule the universe". I didn't inquire further about it... :D
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Design Rules:
1. Segments can have interior length/width of 2 or 5.
2. The central 2x2 square must always remain open.
3. Square bricks and 90-degree angles only.
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Original size: 20.75pt (use multiples of this value for pixel perfection)
Version 2.6
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Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
24-segment display. This one belongs to a small family called Calculatrix.
Like Calculatrix 12, this one is spaced so that every segment appears in its proper place, as if the text were being rendered on one giant display. (If using this in your own software, you will want to check the line spacing as it can vary depending on the software.)
I suppose this font could be used for weaving or embroidery work, as well... it has that look about it...
TIP: Try zooming out while already at Pixel size!
Extended version of B1 82 Segment.
If you are thinking "Why are there downloads if it is an ARR Licence?" Those were by me. And the large # of downloads on y other fonts were NOT me, they were my friends downloading it. Trust me, I sometimes download 1 copy (not like 500 million) of the finished update of a font after saving.
This is a cloneAn experimental 12-segment display, and my 100th published Fontstruction. It's the calculator of yesterday's future!
This one belongs to a small family called Calculatrix.
This font is monospaced to ensure segments are always where they "should" be (as if the text were printed on one giant display).
Alternate take on Nirvanite, this time with bullseyes rather than solid circles as the large segments.
This one is a lot more organic than its predecessor, but also a lot more confusing. Looks like clusters of alien tadpole eggs to me!
This is a clone of NirvaniteNirvanite Fossil with round shapes changed to diamonds.
I think this one is the toughest to read in the family - even harder than Nirvanite Pixel. Oh well!
This is a clone of Nirvanite FossilExperimental mosaic... or maybe a new mineral species?
This one started as a doodle. I began placing circles to see what kinds of complex shapes I could make, and this was the result.
It achieves a new visual effect at almost every size up to the original. Also try slowly moving the zoom slider for some interesting animations!
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This font is now nearly 1MB in size! I guess it has to do with the intrinsic complexity of circles.
Recreation of the pixel font from Hudson Soft's "The Dynastic Hero" (1993) on the PC Engine - a remake/rebrand of Westone's "Wonder Boy in Monster World" (1991).
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned vertically above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
Note the special circled roman numerals "Ⅰ" and "Ⅱ", which have been mapped to "Dingbat Negative Circled Sans-Serif Digit One" (U+278A) and "Dingbat Negative Circled Sans-Serif Digit Two" (U+278B).
Only the characters present in the game's tile set have been included.