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Fontstructions tagged with “Compile”

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Kirby's Avalanche 

by kamekku14
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2904091 Published: 2nd April, 2020
Last edited: 5th June, 2020
Created: 2nd April, 2020

There you go! I made a usual recreation of the dialogue font used in Kirby’s Avalanche (a.k.a. Kirby’s Ghost Trap in Europe), Nintendo’s attempt at localizing Puyo Puyo in the 90’s, before the time when SEGA bought the Puyo Puyo license. Almost all glyphs from the game are included, as well as custom glyphs for other languages. Have fun! Bayoen~!

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    Blazing Lazers (Title Screen) (Expanded) 

    by Patrick H. Lauke (redux)
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    51640 Published: 27th May, 2019
    Last edited: 27th May, 2019
    Created: 27th May, 2019

    Recreation of the pixel font used on the title screen of the western release of Hudson Soft/Compile/NEC's "Blazing Lazers" (aka "Gunhed", 1989) on the PC Engine/TurboGrafx-16.

    The original tile set only included the numbers "1", "8" and "9" (for the copyright notice). This recreation includes the remaining numbers, made in roughly the same style. Beyond that, only the characters present in the game's tile set have been included.

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      Gunhed / Blazing Lazers 

      by Patrick H. Lauke (redux)
      7.89 Click on the stars to rate this FontStruction.
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      32641 Published: 27th May, 2019
      Last edited: 27th May, 2019
      Created: 26th May, 2019

      Recreation of the pixel font from Hudson Soft/Compile/NEC's "Gunhed" (aka "Blazing Lazers", 1989) on the PC Engine/TurboGrafx-16.

      Only the characters present in the game's tile set have been included.

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        Guardic Gaiden / The Guardian Legend 

        by Patrick H. Lauke (redux)
        8.08 Click on the stars to rate this FontStruction.
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        1212600 Published: 15th April, 2019
        Last edited: 15th April, 2019
        Created: 14th April, 2019

        Recreation of the pixel font from Compile/Irem's "The Guardian Legend" (aka "Guardic Gaiden", 1988) on the Nintendo Famicom / NES. It combines the characters from the North American/European release and the original Japanese one.

        This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.

        Similarly, in the password entry screen the game includes various characters with an umlaut/diaeresis, which are rendered as a separate tile in the preceding line. In this recreation, these have also been pre-combined. The game itself also uses some non-standard combinations (such as a "k" with an umlaut) - these have not been included, as they don't map to any standard unicode character. Lastly, to avoid confusion, the numeral "0" in the password entry screen uses a slash. This has been mapped to the "Latin Capital Letter O with Stroke" character (U+00D8).

        Beyond this, only the characters present in the game's tile set have been included.

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          PuyoPuyo Serif 

          by John H. Isles (QXZ)
          8.37 Click on the stars to rate this FontStruction.
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          3101793 Published: 23rd January, 2019
          Last edited: 24th January, 2019
          Created: 28th August, 2013

          A fairly obscure video game font for you, this being the serifed font from thte 'Puyo Puyo' series of video games (if that name sounds unfamiliar, these games were reskinned in North American and released as 'Dr. Robotnik's Mean Bean Machine' and 'Kirby's Avalanche'.)

          The base alphabet, numbers, and several punctuation are all authentic to the game (the inverted ? and ! are always easy to make, which is why I always include them, even if not a part of the game proper).  However, there's plenty of custom glyph work here with the punctuation and the accented lettering.

          Enjoy!

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            Zanac (MSX) 

            by Patrick H. Lauke (redux)
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            121640 Published: 25th November, 2018
            Last edited: 25th November, 2018
            Created: 25th November, 2018

            Recreation of the pixel font from Compile/Pony Canyon's "Zanac" (1986) on the MSX. Only the characters present in the game's tile set have been included.

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              Madina Script

               from MyFonts
              Madina Script
              Some fonts you just can’t FontStruct.
              Buy & download premium fonts on MyFonts.com

              Spriggan 

              by Patrick H. Lauke (redux)
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              51750 Published: 31st October, 2018
              Last edited: 31st October, 2018
              Created: 31st October, 2018

              Recreation of the pixel font from Naxat/Compile's "Seirei Senshi Spriggan" (1991) on the PC Engine.

              The game includes two sets of numerals - regular and "fancy", with extra detail on the "0", "2", "4" and "5". As the fancy version is used in-game, it's the one that was included in this recreation.

              Note the addition of the "black right-pointing double triangle" (U+23E9), "black circle" (U+25CF), and the stylised "A" - which doesn't seem to be used in-game, but is likely a remnant/carry-over from Compile's "Aleste" (1988) - mapped to "greek capital letter alpha" (U+0391).

              Only the characters present in the game's tile set have been included.

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                Gun•Nac 

                by Patrick H. Lauke (redux)
                7.89 Click on the stars to rate this FontStruction.
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                71941 Published: 15th July, 2018
                Last edited: 15th July, 2018
                Created: 14th July, 2018

                Recreation of the pixel font from Compile/Tonkin House/ASCII Corporation's "Gun-Nac" (1990) on the NES. Note the diamond character, used for menu/shop item selection, mapped to U+25C6. Only the characters present in the game's tile set have been included.

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                  COMPILE 

                  by gingerbeardman
                  8.08 Click on the stars to rate this FontStruction.
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                  301932 Published: 9th June, 2011
                  Last edited: 21st November, 2011
                  Created: 9th June, 2011
                  My first draft of a font based on the logo for (defunct?) videogame developer COMPILE. See here: http://www.youtube.com/watch?v=XVcH8nlEasY I'm interested in any discussion about how the new letters that have been created can be made more in-keeping with the COMPILE that the logo shows. Or if there are any other fonts like this that already exist.
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