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Fontstructions tagged with “Compile”

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MUSHA 

by Patrick H. Lauke (redux)
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161710 Published: 10th March, 2026
Last edited: 10th March, 2026
Created: 8th March, 2026

Recreation of the pixel font from Compile's "MUSHA" (1990) on the Sega Mega Drive/Genesis.

Only the characters present in the game's tile set have been included.

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    Creative Commons

    Aleste (SMS) 

    by Patrick H. Lauke (redux)
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    81891 Published: 9th March, 2026
    Last edited: 9th March, 2026
    Created: 8th March, 2026

    Recreation of the pixel font from Compile's "Aleste" (aka "Power Strike", 1988) on the Sega Master System.

    Only the characters present in the game's tile set have been included.

    • Pixel Optimized
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      Creative Commons

      Puyo Puyo (NES) 

      by oscar.madu
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      180710 Published: 5th October, 2023
      Last edited: 5th October, 2023
      Created: 5th October, 2023

      Presenting Irem's Puyo puyo Realeased in 1985!

            • Irem (67)
            • Compile (18)
            FontStruct License

            Power Strike II (Large) 

            by Patrick H. Lauke (redux)
            8.36 Click on the stars to rate this FontStruction.
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            261681 Published: 24th April, 2023
            Last edited: 24th April, 2023
            Created: 23rd April, 2023

            Recreation of the large pixel font used in Compile's "Power Strike II" (1993) on the Sega Master System.

            Only the characters present in the game's tile set have been included.

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              Creative Commons

              Power Strike / Power Strike II 

              by Patrick H. Lauke (redux)
              8.36 Click on the stars to rate this FontStruction.
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              Average Rating: 10.00
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              361900 Published: 23rd April, 2023
              Last edited: 23rd April, 2023
              Created: 23rd April, 2023

              Recreation of the pixel font used in the end titles of Compile's "Power Strike" (aka "Aleste", 1988) on the Sega Master System.

              The font was reused - without the "$", but with the addition of the "fat >", mapped in this recreation to "rightwards arrow" (U+2192) - for the main weapon selection/initial menu for "Power Strike II" (1993).

              Only the characters present in the game's tile set have been included.

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                Creative Commons

                Parlour Games 

                by Patrick H. Lauke (redux)
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                172730 Published: 30th December, 2021
                Last edited: 30th December, 2021
                Created: 28th December, 2021

                Recreation of the pixel font from Compile's "Parlour Games" (aka "Family Games", 1989) on the Sega Master System.

                Only the characters present in the game's tile set have been included.

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                  Creative Commons

                  Super Aleste 

                  by Patrick H. Lauke (redux)
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                  221941 Published: 26th December, 2021
                  Last edited: 26th December, 2021
                  Created: 25th December, 2021

                  Recreation of the pixel font from Compile/Toho's "Super Aleste" (aka "Space Megaforce", 1992) on the SNES.

                  Only the characters present in the game's tile set have been included.

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                    Spriggan Mark 2 (Main) 

                    by Patrick H. Lauke (redux)
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                    232640 Published: 6th June, 2021
                    Last edited: 6th June, 2021
                    Created: 6th June, 2021

                    Recreation of the main pixel font from Naxat/Compile's "Spriggan Mark 2: Re-Terraform Project" (1992) on the PC Engine.

                    Only the characters present in the game's tile set have been included.

                    • Pixel Optimized
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                      Spriggan Mark 2 (Options) 

                      by Patrick H. Lauke (redux)
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                      141790 Published: 6th June, 2021
                      Last edited: 6th June, 2021
                      Created: 6th June, 2021

                      Recreation of the pixel font from Naxat/Compile's "Spriggan Mark 2: Re-Terraform Project" (1992) on the PC Engine.

                      This font, used in the game's options screen, is mostly the same as the font used in the first "Spriggan" (1991), but it adds a whole new lowercase (though it has an oddly mismatched baseline) and replaces some of the punctuation characters.

                      The same font is also used (with a few small changes in the unused lowercase characters) in "Robo Aleste" (aka "Dennin Aleste", 1992) on the Sega Mega-CD.

                      Note the addition of the stylised "A" - which doesn't seem to be used in-game, but is likely a remnant/carry-over from Compile's "Aleste" (1988) - mapped to "greek capital letter alpha" (U+0391).

                      Only the characters present in the game's tile set have been included.

                      This is a clone of Spriggan
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                        Creative Commons

                        Kirby's Avalanche 

                        by kamekku14
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                        19704212 Published: 2nd April, 2020
                        Last edited: 16th May, 2023
                        Created: 2nd April, 2020

                        There you go! I made a usual recreation of the dialogue font used in Kirby’s Avalanche (a.k.a. Kirby’s Ghost Trap in Europe), Nintendo’s attempt at localizing Puyo Puyo in the 90’s, before the time when SEGA bought the Puyo Puyo license. Almost all glyphs from the game are included, as well as custom glyphs for other languages. Have fun! Bayoen~!

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                          Creative Commons

                          Blazing Lazers (Title Screen) (Expanded) 

                          by Patrick H. Lauke (redux)
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                          201640 Published: 27th May, 2019
                          Last edited: 27th May, 2019
                          Created: 27th May, 2019

                          Recreation of the pixel font used on the title screen of the western release of Hudson Soft/Compile/NEC's "Blazing Lazers" (aka "Gunhed", 1989) on the PC Engine/TurboGrafx-16.

                          The original tile set only included the numbers "1", "8" and "9" (for the copyright notice). This recreation includes the remaining numbers, made in roughly the same style. Beyond that, only the characters present in the game's tile set have been included.

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                            Creative Commons

                            Gunhed / Blazing Lazers 

                            by Patrick H. Lauke (redux)
                            8.17 Click on the stars to rate this FontStruction.
                            Balanced Rating: 8.17
                            Average Rating: 9.00
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                            282641 Published: 27th May, 2019
                            Last edited: 27th May, 2019
                            Created: 26th May, 2019

                            Recreation of the pixel font from Hudson Soft/Compile/NEC's "Gunhed" (aka "Blazing Lazers", 1989) on the PC Engine/TurboGrafx-16.

                            Only the characters present in the game's tile set have been included.

                            • Pixel Optimized
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                              Creative Commons

                              Guardic Gaiden / The Guardian Legend 

                              by Patrick H. Lauke (redux)
                              7.96 Click on the stars to rate this FontStruction.
                              Balanced Rating: 7.96
                              Average Rating: 10.00
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                              6012601 Published: 15th April, 2019
                              Last edited: 15th April, 2019
                              Created: 14th April, 2019

                              Recreation of the pixel font from Compile/Irem's "The Guardian Legend" (aka "Guardic Gaiden", 1988) on the Nintendo Famicom / NES. It combines the characters from the North American/European release and the original Japanese one.

                              This font includes a full set of hiragana and katakana characters. In the game's tileset, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.

                              Similarly, in the password entry screen the game includes various characters with an umlaut/diaeresis, which are rendered as a separate tile in the preceding line. In this recreation, these have also been pre-combined. The game itself also uses some non-standard combinations (such as a "k" with an umlaut) - these have not been included, as they don't map to any standard unicode character. Lastly, to avoid confusion, the numeral "0" in the password entry screen uses a slash. This has been mapped to the "Latin Capital Letter O with Stroke" character (U+00D8).

                              Beyond this, only the characters present in the game's tile set have been included.

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                                PuyoPuyo Serif 

                                by John H. Isles (QXZ)
                                8.63 Click on the stars to rate this FontStruction.
                                Balanced Rating: 8.63
                                Average Rating: 10.00
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                                23901794 Published: 23rd January, 2019
                                Last edited: 24th January, 2019
                                Created: 28th August, 2013

                                A fairly obscure video game font for you, this being the serifed font from thte 'Puyo Puyo' series of video games (if that name sounds unfamiliar, these games were reskinned in North American and released as 'Dr. Robotnik's Mean Bean Machine' and 'Kirby's Avalanche'.)

                                The base alphabet, numbers, and several punctuation are all authentic to the game (the inverted ? and ! are always easy to make, which is why I always include them, even if not a part of the game proper).  However, there's plenty of custom glyph work here with the punctuation and the accented lettering.

                                Enjoy!

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                                  Zanac (MSX) 

                                  by Patrick H. Lauke (redux)
                                  6.79 Click on the stars to rate this FontStruction.
                                  Balanced Rating: 6.79
                                  Average Rating: 2.00
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                                  361641 Published: 25th November, 2018
                                  Last edited: 25th November, 2018
                                  Created: 25th November, 2018

                                  Recreation of the pixel font from Compile/Pony Canyon's "Zanac" (1986) on the MSX. Only the characters present in the game's tile set have been included.

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                                    Spriggan 

                                    by Patrick H. Lauke (redux)
                                    0.00 Click on the stars to rate this FontStruction.
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                                    201750 Published: 31st October, 2018
                                    Last edited: 31st October, 2018
                                    Created: 31st October, 2018

                                    Recreation of the pixel font from Naxat/Compile's "Seirei Senshi Spriggan" (1991) on the PC Engine.

                                    The game includes two sets of numerals - regular and "fancy", with extra detail on the "0", "2", "4" and "5". As the fancy version is used in-game, it's the one that was included in this recreation.

                                    Note the addition of the "black right-pointing double triangle" (U+23E9), "black circle" (U+25CF), and the stylised "A" - which doesn't seem to be used in-game, but is likely a remnant/carry-over from Compile's "Aleste" (1988) - mapped to "greek capital letter alpha" (U+0391).

                                    Only the characters present in the game's tile set have been included.

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                                      Gun•Nac 

                                      by Patrick H. Lauke (redux)
                                      8.17 Click on the stars to rate this FontStruction.
                                      Balanced Rating: 8.17
                                      Average Rating: 9.00
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                                      351941 Published: 15th July, 2018
                                      Last edited: 15th July, 2018
                                      Created: 14th July, 2018

                                      Recreation of the pixel font from Compile/Tonkin House/ASCII Corporation's "Gun-Nac" (1990) on the NES. Note the diamond character, used for menu/shop item selection, mapped to U+25C6. Only the characters present in the game's tile set have been included.

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                                        COMPILE 

                                        by gingerbeardman
                                        8.63 Click on the stars to rate this FontStruction.
                                        Balanced Rating: 8.63
                                        Average Rating: 10.00
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                                        481933 Published: 9th June, 2011
                                        Last edited: 21st November, 2011
                                        Created: 9th June, 2011
                                        My first draft of a font based on the logo for (defunct?) videogame developer COMPILE. See here: http://www.youtube.com/watch?v=XVcH8nlEasY I'm interested in any discussion about how the new letters that have been created can be made more in-keeping with the COMPILE that the logo shows. Or if there are any other fonts like this that already exist.
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