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ZEPHTON (Pro) — 70's future retro / sci-fi style typeface
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[ INTRODUCTION ]
A revival of the Sci-Fi lettering used by the “Atlantic Toy Company” for their “Galaxy Serie”. A science fiction themed toy line that was manifactured from 1978 to the early 1980s.
The lettering seen on their packeging uses a modified and filled version of a typeface called Paperclip Contour, which was designed by Dutch graphic designer Ad Werner, and was issued by Mecanorma in 1973. There is very little information provided on the web in regard to the original typeface by Werner. And even fewer images. Nothing that show a complete character set, only FontInUse submissions. But taken from the research I conducted I can safely conclude that the original Paperclip Contour typeface has just one style, which is outlined, and that it includes a lower case(a-z) letterset with numerals and just a had full of symbols and punctuation.
That being said, this actually is the second revision I did for the lettering. The innitial first version had a super basic character set, as well as a couple of mistakes included alongside some compromises in respect to certain glyphs. This was due to the limited knowledge I had in regard to the use of the FS-editor at that time. So the font wasn't 100% accurate. This newer version correct most of the inconsistencies that were present in the older version.
Due to the incomplete resource material on the original Paperclip Contour by Werner I can't check accuracy of this newer version. But I think that apart from the thicker weight in Zephton its 99% accurate.
Where the older version ran short by a lot, this new revision in fact can qualify as a full font, with everything from numerals, symbols, puntuation marks as well as accented letters for more Latin languages. And ever some glyph alternatives. Making this much more of a functional font.
[ THE FONTSTRUCTION ]
The font is a “Unicase” style typeface that has only “Minuscules” included. There are glyph alternate forms for several letters as well as a secondary set of numeral figures. These characters are located in the Unicode blocks for “Halfwidth And Fullwidth Forms” and “Private Use Area 1”
There is also a full (a-z, 0-9) alphanumeric set with “Contour Outlined” glyph alternative forms, which is located in the “Private Use Area 2”
The font saw a major update that tied everything together, and sort of finalizes the font for proper use.
Several characters have received minor adjustments in order to find a balanced harmonic distribution of typeset material. Also several improvements have been made to the overall shape and form of various characters. In addition to that numerous new characters been designed, expanding the character set even further.
Work also continued in the metric department, building the kerning table, that contains 2368 stored kerning pairs so far. Spacing was reduced by 50% to tighten the letter fit significantly. To round things up and convert it into a more functional typeface some of the characters were rearranged and/or relocated to different Unicode blocks.
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[ CONTOUR OUTLINED GLYPH ALTERNATIVE FORMS ]
The contour outline glyph alternative forms are not 100% accurate conversions of their solid counterparts. This due to minor design difficulties that simply made it impossible to fully execute it at its current size and with this thin stroke weight. The deformities are simply the result of a lack in fully smoothened stroke contours in some of the transitions from diagonal to curved parts. These flaws are minute, and mostly only noticable at large size rendering, but nonetheless present. In small to medium size text these imperfections are hardly visible, and pose no real problem. Anyway.. the contour outlined glyphs are still very close approximations nonetheless, just so that it happens to be with a small number of tiny imperfections.
As a direct result of this the two sets with glyphs do not fully match and therefor not seemlessly overlap.
This can be ignored for most part in the majority of the font's application, but it does create two important limitations:
1) Contour outlined glyphs are unsuitable for vector path outline rendering when the stroke alignment is set to "Outside" (Configured like that with threshold for the corner point angle set to sharp these imperfections in the glyph contours can generate spikey disruptions to appear in the stroke rendering).
— So this configuration should be avoided.
2) The two styles are unsuitable (or incompatible) with stacked “multi-layer" overlay text compositions.
— Simply due to the fact the two variations aren't a 100% true match.
They do on the other hand, combine perfectly side-by-side in text composition.
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[ MORE LIKE THIS ]
There is also this other FontStruction that was inspired by Ad Werner's font Paperclip Contour, called Neue Werner Paperclip, this one was crafted by fellow memberfunk_king
Thats it for now...
Cheers
This is a cloneThere are various pixel fonts for the main text from the Ace Attorney games out there (like "PW Extended", "Ace Attorney", or "pwfont"), but none of them is a truly coherent or complete recreation of all the actual letters used in the original NDS games. Igiari is there to change that! This font includes over 800 characters and features a vast array of letters with diacritics as well as a near-complete set of all original Japanese hiragana and katakana characters from the Ace Attorney series.
The font is a 1:1 rebuild based on the games and appears exactly as in-game with correct spacing. I also added the game-related Borginian font symbols as well as countless of the more common characters and some gylphs that don't show up in the games.
Please note that the European games (with German and French translations) use a slightly thinner variant of this font. I may work on a European set later, but for now, this is the most comprehensive set of Ace Attorney letters you will find on the net.
Due to the inclusion of the larger Japanese characters, the base font size and recommended setting for Igiari is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Ace Attorney pixel experience.
The Ace Attorney games for Game Boy Advance and Nintendo DS were developed and released by Capcom from 2001 onward. I picked the name of the font (Igiari) after the Japanese variant of the games' trademark "Objection!" expression. The reason I rebuilt this font is that I needed the original appearance in an indie game project of my own.
~ Igiari - created by Caveras after the original font used in the Ace Attorney games for the Nintendo DS. ~
These elegant letters appear as the original main font used in the little-known tactical SNES RPG Gemfire, or Super Royal Blood in Japan.
Ishmeria is a faithful and exact recreation of said in-game font, expanded with hundreds of diacritic variants, number variations, additional bonus characters and various dingbat symbols. And that's not everything: all Japanese hiragana and katakana characters from the original version are also included, making this one of my most extensive recreations to date.
The base font size and recommended setting for Ishmeria is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an authentic pixel performance.
Gemfire on the SNES, known as Super Royal Blood in Japan, was developed and published by Koei in 1992.
~ Ishmeria - created by Caveras after the original font used in Gemfire for the SNES. ~
~ Altima - created by Caveras after the original main text font used in Final Fantasy Tactics for the Sony PlayStation. ~
Altima is not the first recreation of the original PSone Final Fantasy Tactics font on the web, but certainly the most accurate and comprehensive you'll find. The font is based on the complete set of the game's international bitmap glyphs and thus also features the Japanese hiragana and katakana alphabets as well as countless additional stuff like a cyrillic base character set, special characters, zodiac signs, and whatnot.
The base font size and recommended setting for Altima is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate FFT experience.
License Information: You are not allowed to use this font for any commercial purposes. If you wish to obtain a commercial license, please contact me via email: cava@caveras.net
Final Fantasy Tactics on the PlayStation was developed by Square and published by Square & Sony in 1997.