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Pixel font based on the bitmap font used for player names and various other things in NBA Jam (T.E.) and NBA Hangtime on Super Nintendo.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game. The super- and subscript numbers are modeled after the smaller player attribute digits.
Also included are the slightly larger font variant used for the team names (NBA Jam) and the slightly smaller one used for the player name display during games (NBA Hangtime). Last but not least, there are the tiny player attribute characters.
The base font size and recommended setting for Jamboree is 8pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
NBA Jam & NBA Jam Tournament Edition on the SNES were developed by Iguana and released by Acclaim in 1994 and 1995. NBA Hangtime on the SNES was developed by Funcom and released by Midway in 1996.
~ Jamboree - created by Caveras after the original font used in NBA Jam (T.E.) and NBA Hangtime for the Super Nintendo. ~