Recreation of the large pixel font from Nintendo's "The Legend of Zelda: A Link to the Past" (1991). This is the extended version, which includes additional accented/extended versions of characters (based on the different european releases of the game).
This is a clone of The Legend of Zelda: A Link to the Past (Big)Spray.ME is a classic stencil typeface, a bit inspired by Impact, but with a little twist. Hold Shift while typing for a dirty effect of fresh paint dripping from the letters. Stains, splatters - just like it was sprayed a few seconds ago. "!" hides behind "\" and "|".
I realize that there are tiny holes scattered over letters with the paint effect, if this font is going to be disqualified for that, I can remove them. :3
Ah - there's a tiny spray can dingbat!
This is my first font in history of this web-site, yeah this is a DXS Roco pixel font or S2 title card font with Cyrillic glyphs ^_^
Это мой первый шрифт в истории этого сайта, да, это пиксельный шрифт DXS Roco или шрифт титульных карточек из Соник 2 с кириллическими буквами ^_^
This is a clone of Emerald Hill ZoneThis may look nothing like Helvetica to the average viewer's eye, but still I tried to maintain the same proportions (e.g. x-height), spacing and other details.
Have a nice day.
Version 1.1 (04.04.19):
•Changes to most glyphs.
Version 1.2 (22.06.19):
•Fixed incorrect glyphs (Ů ů Ÿ).
Version 1.2.1:
•Fixed spacing
Version 1.3 (20.09.19):
•Changes to glyphs (A Ä etc.; C J L N R V; { and } ).
Font reference: fonts.com/en/font/linotype/helvetica/light
Pixel-rounded version of zhowfrakt. Another point of view, more "organic".
This is a clone of zhowfrakt eYe/FSRecreation of the small pixel font from the european/north american release of Climax Entertainment/Sonic! Software Planning's "Shining Force" (1992) on the Sega Mega Drive/Genesis.
This font is unusual, as each character not only comprises two tiles (for its height), but also features characters that are wider than the maximum 8px tiles. In the game's tile set, this was achieved by using a custom encoding, where a single tile contains the combined values for two horizontal tiles.
See this short Twitter thread for a little dissection of the tile set.
The width of each character is also variable and encoded in the bottom tile for each character. Unfortunately, I was unable to work out the logic behind the width information bits - so, for characters used in the game, the correct width was matched manually, and for any characters not encountered (yet) in any of the dialog boxes, I took an educated guess...
Due to the complexity of this encoding, I won't tackle the hiragana/katakana large font from the japanese release.
Only the characters present in the game's tile set have been included
The ubiquitous video game font standard, likely designed by Lyle Rains of Atari; first used in 1976's "Sprint 2" by Atari, and then on until well into the 1990s. Used by most video arcade game companies, including (but not limited to): Namco, Williams Electronics, Irem, Atari, Konami, Bally-Midway, Taito, Nintendo and Sega. The lower case characters are from several Atari video arcade games from 1984-1987. Plenty of alternate characters -- variations used in conjunction with the standard font, all selected from a variety of MAME32 game roms.
A multi-line design which is slightly reminescent of mazes/fingerprints. It's not designed to create functional mazes, but it is somewhat capable!
"Absinthelyric Print" is an anagram for "Labyrinthine Script".
*
Original size: 11.25pt. Use multiples of this value for pixel perfection. (If you use antialiasing, it will look perfect at most any size.)
*
Design rules:
1. Square bricks and 90-degree angles only.
2. Alphabetic glyphs must have open terminals; numerals and symbols must have closed terminals. Letters which do not terminate (D,O, etc.) must be broken so that they terminate.
3. Glyphs must fill the 15x15 grid.
4. Ligatures and combinatorial glyphs must fit into one letter's space.
5. Draw from the outside in.
Recreation of the pixel font from Nintendo's "Donkey Kong Classics" (1988) on the NES, which combines the fonts from "Donkey Kong" (1981) and "Donkey Kong Jr." (1982).
The one distinctive feature of this font are the "G" and the exclamation mark. Note that in the original "Donkey Kong" (1981) the period/full stop and the ".," (mapped here to the ";") were one pixel higher than in the "Classics" version. In addition, this recreation includes the maths symbols ("+", "-", "×", "÷") from "Donkey Kong Jr. Math" (1983). "Donkey Kong Jr. Math" and "Donkey Kong 3" (1983) also used this same font, except they changed the "8".
Other than the additions of the maths symbols, only the characters present in the game's tile set have been included.
Clone of Capcom Serif Large, but edited to look more typographically consistent. Enjoy! (Renamed from "v2" to "Remix" because it just sounds better; no other edits have been made.)
This is a clone of Capcom Serif Large