Recreation of the pixel font from the "Super Mario Advance" (2001) version of "Mario Bros. Classic" on the Nintendo Game Boy Advance.
This font is available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from the "Super Mario Advance" (2001) version of "Super Mario Bros. 2" on the Nintendo Game Boy Advance.
This font is a colour version of the core characters from the original "Super Mario Bros 2" (1998) on the NES – with the exception of the "Q", which is different in this version. It's available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Virtucraft/BAM! Entertainment's "Dexter's Laboratory: Deesaster Strikes!" (2001) on the Nintendo Game Boy Advance.
This recreation is available in TrueType+COLR and WOFF2.
Only the characters present in the game's tile set have been included.
the first side in Mojangles Unicode, which is GNU Unifont or is it Minecraft?
Created at 10/27/25 8:25pm EDT / Last edited at 3/29/26 10:03pm EDT
Publishing Date: March 29, 2025 10:05 PM EDT
A = regular
B = bold
that’s a lot of tags.
Recreation of the pixel font from SNK's "ZuPaPa!" (2001) on the Neo-Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ZuPaPa!Recreation of the primary large pixel font from Psikyo's "Strikers 1945" (1995), extended to cover more accented letters and additional punctuation marks.
For the original, which only covers the characters present in the game's tile set, see this recreation.
This is a clone of Strikers 1945Re-creation of Technik®, a one-weight typeface originally designed by German design studio Bionic Systems™ in 2001. This re-creation contains 2 weight : Technik® Display,best for titles, and Technik® Text, best for small text.
Recreation of the primary large pixel font from Psikyo's "Strikers 1945" (1995), which was reused in the sequels "Strikers 1945 II" (1997), "Strikers 1999" (aka "Strikers 1945 III", 1999) and "Strikers 1945 Plus" (Neo-Geo, 1999), as well as other titles like "Gunbird 2" (1998), "Dragon Blaze" (2000) and "Gunbarich" (2001). Only the characters present in the game's tile set have been included.
This is a clone of Samurai Aces (Large)Recreation of one of the pixel fonts from Cave's "DoDonPachi" (1997), reused in later games such as "ESP Ra.De." (1998) and "Progear" (2001). This is a refinement and expansion of one of the pixel fonts from the previous entry in the series, "DonPachi" (1995). Notable differences are the letters "A", "C", "G", "J", "V", "W", "X", "Z", "+" and the addition of a complete lowercase, extra arrows, "*", "<", ">". While in the previous game the font (one of at least 5 present in the game) was only used sparingly, this time around it seems that this font - while present in the game's ROM - was not used at all, which is surprising considering how much more complete it is.
This is a clone of DonPachiClone of Nova 2001. Font from Nova 2001, (C) 1983 UPL Company Limited / Universal USA Inc; used again for Rad Action, (C) 1987 UPL Company Limited and Ninja Kid II (C) 1987 UPL Company Limited. Dingbats from Rad Action / Ninja Kid II
This is a clone of Nova 2001