Presenting Nintendo's Clu Clu Land (aka. Vs. Clu Clu Land/Welcome to the New Clu Clu Land), released in 1984 for the NES, FDS and Arcade and 1988 for the FDS. This font is similar to Donkey Kong Classics. This font is part of Nintendoid. and This game is a part of Animal crossing, which was titled (Clu Clu Land D, aka. Clu Clu Land Disk).
This is a clone of Donkey Kong Classics (NES) (Extended)Let's play dominoes! All 49 tiles in the basic set are here, from double-blank to double-6. (There is no good way to map these tiles onto alphanumerics, so you kind of have to hunt for a particular tile until you get to know where they are. The doubles are on the corresponding number keys; e.g., double-4 is on the 4 key. The remaining were mapped on a grid with sequential letters. Caps and lower case are inverse tiles; e.g., 5-3 is on the q key, while 3-5 is Q.) Enjoy!
Pixel font recreation based on every character that appears in the FIFA: Road to World Cup 98 game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game.
The base font size and recommended setting for RoadWC98 is 12pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
FIFA: Road to World Cup 98 on the SNES was developed by XYZ Productions and released by Electronic Arts in 1997.
~ RoadWC98 - created by Caveras after the original font used in FIFA: Road to World Cup 98 for the Super Nintendo. ~
dice based cypher made from 2d6 sets for each letter~
the key is attached as the sample; the letters shown there correspond to the letters typed out in lowercase as default. As upper case the colors of the dice are flipped but the order of the numbers is the same for each letter.
Rip-off of Taitoid.
Presenting Gladasya-ua TV, Turner Entertainment Co. and Bandai's The adventures of Gilligan's Island (from cartoons, aka. The adventures of Gilligan, released in the 1960s sitcom of the same name, and this game was released in 1989 or 1990. This was based on cartoons, this font was similar to Taitoid, Super Mario Bros and Babel No Tou. This game is based on movies.
Recreation of "Normal Centipede" from CPFONTS.FON, included in Microsoft Arcade from 1993.
The original font seems to have been intended to be capital letters and numbers only, with what appears to be poorly-resized bitmaps from a different font in the rest of the character set. Some, especially the punctuation, were literally illegible. So I hope you'll forgive me that this isn't a 100% faithful recreation.
If you're playing the Cube World steam release, this is probably the font you want. The star is in place of the ± symbol, so the UI looks correct. This variant has much cleaner lowercase characters.
Cubish EPX is a re-imagining of the 'resource1.dat' block letter font from Cube World, now with less coarse pixelization and more consistent 'EPX-style' pixel filtering for smoother angles and spacing. A number of unclear characters have been cleaned up as well, especially in the international extended Latin characters. A dot was added to the numeral zero to disambiguate it from the letter O, as well.
20191010.k
This is a clone of Cubish EPX Extended TweakedA non-pixelated font heavily inspired by the Cube World "resource1.dat" font. This font matches the character presentation from the Cube World alpha version. Hence, the star and filled circle do not appear in place of the plus-minus and registered trademark symbols, so it will look a little strange if used in the steam version.
I don't consider this version with lowercase characters to be really done yet, there's definitely a few things that still need work, and the Extended Latin-1 lowercase characters need to be finished out.
Version 20191031.b
This is a clonePresenting Tierheit and Sunsoft's Pescatore (Prototype), released in 1991.