Recreation of one of the extra large pixel fonts from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. As the heavy antialiasing is integral to the shape of the characters (particularly the japanese ones), there is no monochrome version.
The font includes an almost complete set of katakana characters, which were used in the japanese release of the game.
In the game, there are two variants of this font with subtly different antialiasing and vertical alignment for the latin characters. One variant is used at the end of the first level, when the player can enter their name. The second one is used in most other parts of the game. This recreation mixes the two, using the japanese characters, punctuation marks, and the vertical alignment of the former, but the antialiasing of the latin characters of the latter.
Only the characters present in the game's tile set have been included.
This is a cloneRecreation of one of the large pixel fonts from Capcom's "Dungeons & Dragons: Tower of Doom" (1993).
This font is used on the initial characters name entry screen, and for a few messages (like "Continue?") later in the game.
The original only includes a handful of accented characters. In this recreation I added a few more accents, to make it more useful.
Apart from those, only the characters present in the game's tile set have been included.
Recreation of one of the large pixel fonts from Capcom's "Dungeons & Dragons: Tower of Doom" (1993).
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
This font is used on the initial characters name entry screen, and for a few messages (like "Continue?") later in the game.
The original only includes a handful of accented characters. In this recreation I added a few more accents, to make it more useful.
Apart from those, only the characters present in the game's tile set have been included.
This is a clone of Dungeons & Dragons: Tower of Doom (Large)Code Ancient Language for DnD Puzzles, The key is to imagine to put every letter of the alphabet in a tic tac toe grid and pick the shape of the box that contains the letter. For letters from J to R just use the same grid and put a dot in the middle of the boxes. For letters from S to V use a cross and put letters in the 4 corners and pick again just the part of the shape where the letter is. For the last 4 letters do the same thing and put again a dot in the middle of the shapes.
dice based cypher made from 2d6 sets for each letter~
the key is attached as the sample; the letters shown there correspond to the letters typed out in lowercase as default. As upper case the colors of the dice are flipped but the order of the numbers is the same for each letter.
A font for D&D's Qualith script, based on the Qualith font by Sunakai.
Exquisite Dungeon is the perfect font for designing your own maps for dungeons and lairs! It may take some time to get an idea of the letters, or Rooms to be more precise. A last minute map for GMs alike to quickly design the map for a dungeon on computer (that is, if you have a sheet on all the rooms to make things quicker). By the way, the double lines in doorways are doors.
Recreation of the small variant of a fancy-looking unused pixel font found in Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
To my knowledge, this is not used anywhere in the game. Note the accented/special characters, which are shared with the larger variant of the same font.
Only the characters present in the game's tile set have been included.
This is a clone of Dungeons & Dragons: Shadow over Mystara (F)Recreation of a fancy-looking unused pixel font found in Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
To my knowledge, this is not used anywhere in the game. Note the accented/special characters, which are shared with a smaller variant of the same font.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
While the letters and numbers are the same as "Knights of the Round" (1991) (with the exception of the oddly modified "g", "j" and "y"), this game changes most of the punctuation/special characters, and adds a large number of extended/accented latin characters (though there is also a variant set, which isn't as complete and looks rather awful).
Only the characters present in the game's tile set have been included.
This is a clone of Knights of the RoundRecreation of the large pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is used primarily for the dialog boxes and the chapter names shown at the start of each level. Only the characters present in the game's tile set have been included.
Update (August 2019): added the missing special/accented characters.
Recreation of the italic pixel font from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996). This font is very sparingly used in the game - apparently, just for the character names, SP/HP counters, and (partially at least) the inventory ring interface.
This font includes a near complete set of hiragana and katakana characters, as well as a wide range of special characters (such as a full set of zodiac symbols).
Only the characters present in the game's tile set have been included.
Recreation of the "glory form" of Capcom's classic pixel font which first appeared in Knights of the Round (1991) and has since - with a few exceptions and tweaks - been used in a large number of titles (often in combination with additional fonts, or just on the arcade boot-up / warning / Q-Sound screens) including Street Fighter II, Warriors of Fate, Dungeons & Dragons: Tower of Doom, X-Men: Children of the Atom, Dungeons & Dragons: Shadow over Mystara.
Only the characters present in the game ROM have been included.