Fontstructing since | 21st June, 2008 |
Fontstructions | 39 shared, 2 staff picks |
Shared Glyphs | 7304 |
Downloads | 2036 downloads made of this designer’s work |
Comments Made | 17 |
The Albrecht's labs/"1999" version of the Orokin writing font, from Warframe. The letter positions chosen for each character are based on the ARPABET-1 (single character per phoneme) standard. Guessed characters have a small mark to their upper left (some of the numerals are guessed).
Warframe is Copyright 2012-2024 Digital Extremes.
A font based on that used by certain chain printers (or similar printers) in the 1960s-1970s era. This font was generated using a single set of printouts, and might be the font from the IBM 1403 chain printer (with the 120-character "T" chain installed, for the math symbols... if this actualy is the "T" chain, there should be lowercase letters as well...).
Painstakingly redone from movie screenshots.
Characters guessed: b j q x z " ! @ _ $ + ; [ \ ] ` ~
The ^ caret character is an upward pointing arrow, and is shown in the movie. This is correct based on the old ASCII-1963 standard, where ^ and _ were an upward and leftward pointing arrow, respectively.
I don't believe this font actually matches any specific contemporary terminal from the mid 70s to early 80s, I believe it was done custom for the movie. It is clearly inspired by the character set from several terminals.
One notable feature of the font (shared with several CRT terminals in the 1970s and 1980s) is that no more than 8 adjacent vertical rows within the 7*x10 character cell can be active at any given point. The 'block cursor' violates this, but the circuitry to display that was separate from the circuitry to read the character ROM and shift it vertically.
* Technically the character is 8 pixels wide, but if the 8th/leftmost pixel is set, it will apparently also appear as the rightmost '9th' pixel in the inter-character column, which is undesirable.This can be seen in the custom character set in the movie used for the country outlines during the "UNITED STATES" "SOVIET UNION" "WHICH SIDE DO YOU WANT?" scene. (Either that, or this was an accidental error during creation of those custom characters for the movie.)
The movie also often uses an "overline" character in order to underline the row above, and this occupies an entire row of characters on screen when this happens. Is this the true 'shape' of the underline character?
This is a clone of WOPR TerminalThe main dialog variable-width font ("bigfont" in the source code in source/font.h) from Project Infinity Demo 1.0.0, with the drop shadow removed. Distributed under the same license as the Project Infinity source code, CC-BY-NC-SA 4.0
This is a clone of Infinity GBThe main dialog font ("bigfont" in the source code in source/font.h) from the Project Infinity GB demo 1.0.0, with the drop shadow in place. Distributed under the same license as the Infinity GB source code, CC-BY-NC-SA.
Note that the drop shadow of the 'D' is different from the actual game, which has a 1-pixel error in the drop shadow there. Here, it is corrected.
Hershey Dot Cartographic with the 'dot size' increased to 2x, which is more similar to what the paper expected the dot size to be. (In fact, the paper may expect the dot size even larger, but fontstruct's filters don't let it get any larger than 2!)
This is a clone of Hershey Dot CartographicA version of PeeCee with the monospace mode turned on (the original font is from 2008, before Rob implemented monospace mode on FontStruct!) and the scanlines thickened up a bit.
I've added a number of unicode characters as well, now that FontStruct supports them, such as the box-drawing characters. I think the font now has full Codepage 437 coverage, and some other code pages besides.
This is a clone of PeeCeeThe standard font sets of the HD44780A00 and UA02 combined, using only the 5x8 characters, and preferring the A00 ones where there are differences between the two sets (the cent sign for instance). Characters with dual or triple purposes are filling all of their potential slots.
Note that the following 'basic ASCII' characters differ between the -A00 and -UA02 masks of the HD44780: 'A', 'S', 'g', 'i', 'm', 'w', '[', and 'ェ'. All of these charaters are using the A00 version here.
20231115: Corrections to a few characters with errors ('7', '[', 'ェ')
20231122: Now that FontStruct supports characters outside the Unicode BMP, I added the "Bell" character. I also added the Cyrillic Capital Yu, which I'd somehow overlooked. Thanks, ewpa, for pointing it out.
This is the font from the Corona PPC-400 IBM-PC clone, from 1984. This font is interesting in that it is a 16x16 font, apparently intended for a 1280x400 or 1280x800 display resolution at a 1:2 aspect ratio, which was very high resolution for the time.
The standard font sets of the HD44780A00 and UA02 combined, using only the 5x8 characters, and preferring the UA02 ones where there are differences between the two sets (the cent sign for instance). Characters with dual or triple purposes are filling all of their potential slots.
Note that the following 'basic ASCII' characters differ between the -A00 and UA02 masks of the HD44780: 'A', 'S', 'g', 'i', 'm', 'w', '[', and 'ェ'. As of the update on 20201127, all of these in this font are using the UA02 version.
20231122: Now that FontStruct supports characters outside the Unicode BMP, I added the "Bell" character. I also added the Cyrillic Capital Yu, which I'd somehow overlooked. Thanks, ewpa, for pointing it out.
Painstakingly redone from movie screenshots.
Characters guessed: b j q x z " ! @ _ $ + ; [ \ ] ` ~
The ^ caret character is an upward pointing arrow, and is shown in the movie. This is correct based on the old ASCII-1963 standard, where ^ and _ were an upward and leftward pointing arrow, respectively.
I don't believe this font actually matches any specific contemporary terminal from the mid 70s to early 80s, I believe it was done custom for the movie. It is clearly inspired by the character set from several terminals.
One notable feature of the font (shared with several CRT terminals in the 1970s and 1980s) is that no more than 8 adjacent vertical rows within the 7*x10 character cell can be active at any given point. The 'block cursor' violates this, but the circuitry to display that was separate from the circuitry to read the character ROM and shift it vertically.
* Technically the character is 8 pixels wide, but if the 8th/leftmost pixel is set, it will apparently also appear as the rightmost '9th' pixel in the inter-character column, which is undesirable.This can be seen in the custom character set in the movie used for the country outlines during the "UNITED STATES" "SOVIET UNION" "WHICH SIDE DO YOU WANT?" scene. (Either that, or this was an accidental error during creation of those custom characters for the movie.)
The movie also often uses an "overline" character in order to underline the row above, and this occupies an entire row of characters on screen when this happens. Is this the true 'shape' of the underline character?
This is the 10pt display 'raster' version of the "Cream" font as used on the Xerox Alto (particularly in Smalltalk76 and its predecessors; a variant of it may still be used in Smalltalk80). The vector version used on very early xerox printers and print servers is much higher resolution. This is the font that directly inspired the Apple "Venice" font, and also appeared as the System/UI font (instead of Chicago) on early Mac prototypes.
A non-pixelated font heavily inspired by the Cube World "resource1.dat" font. This font matches the character presentation from the Cube World alpha version. Hence, the star and filled circle do not appear in place of the plus-minus and registered trademark symbols, so it will look a little strange if used in the steam version.
I don't consider this version with lowercase characters to be really done yet, there's definitely a few things that still need work, and the Extended Latin-1 lowercase characters need to be finished out.
Version 20191031.b
This is a cloneIt's the fancy cursive font from "resource2.dat" from Cube World. Turns out, its actually the 'Venice' font by Susan Kare & Bill Atkinson from the original classic Macintosh, so I've added all the remaining characters from the original font which the cube world version didn't have.
Cube World is Copyright 2010-2019 Picroma e.K.
A non-pixelated font heavily inspired by the Cube World "resource1.dat" font. This font matches the character presentation from the Cube World alpha version. Hence, the star and filled circle do not appear in place of the plus-minus and registered trademark symbols, so it will look a little strange if used in the steam version.
Version 20191026.c
This is a cloneA font based on the Cube World 'resource1.dat' font, but with a few missing international characters added. This font variant respects the Cube World Steam release, which has a star in place of the 'PLUS-MINUS SIGN' (U+00B1), and a filled circle/coin in place of the 'REGISTERED SIGN' (U+00AE). The original 'correct' symbols (from the Cube World alpha release) for those two characters have been placed at (U+2213, but flipped upside down) and (U+24C7) respectively.
The font is all caps. The font may appear slightly smaller in-game than the original font did, but I could not work around this issue despite trying to adjust the filter/scaling.
To use this font in-game, download and extract it, and rename the .ttf file to 'resource1.dat', and paste it replacing the original file in the Cube World installation directory.
I tried to accurately reflect the somewhat odd pixel spacing of the original font, where it used 5x5 blocks of pixels, where the block was either entirely empty, entirely filled, filled with a 4x4 block offset to one corner, or filled with a 2x2 block offset to one corner. The only character that does not follow this rule is the Star character.
Cube World is Copyright 2010-2019 Picroma e.K.
If the copyright holders of Cube World wish this font to be removed from Fontstruct, please leave a note and I will remove it ASAP.
This is a clone of CWBlockFontIf you're playing the Cube World steam release, this is probably the font you want. The star is in place of the ± symbol, so the UI looks correct. This variant has much cleaner lowercase characters.
Cubish EPX is a re-imagining of the 'resource1.dat' block letter font from Cube World, now with less coarse pixelization and more consistent 'EPX-style' pixel filtering for smoother angles and spacing. A number of unclear characters have been cleaned up as well, especially in the international extended Latin characters. A dot was added to the numeral zero to disambiguate it from the letter O, as well.
20191010.k
This is a clone of Cubish EPX Extended TweakedAn accurate re-rendition of the 'resource1.dat' font from Cube World. All of the 'pixels' of the font are made up of 5x5 patterns. (Well, for every character except the star, which uses a different 2x2 pattern.) This font follows the exact original ordering of characters from the alpha, but also puts the steam release star and filled circle at their correct unicode offsets.
Version 20190923.a
Cube World is Copyright 2010-2019 Picroma e.K.
If the copyright holders of Cube World wish this font to be removed from Fontstruct, please leave a note and I will remove it ASAP.
If you're playing the Cube World steam release, this is probably the font you want. The star is in place of the ± symbol, so the UI looks correct.
Cubish EPX is a re-imagining of the 'resource1.dat' block letter font from Cube World, now with less blocky pixelization and more consistent 'EPX-style' pixel filtering and spacing. A number of unclear characters have been cleaned up as well, especially in the international extended Latin characters. A dot was added to the numeral zero to disambiguate it from the letter O, as well.
20190926.a
This is a clone of Cubish EPX ExtendedCubish EPX Extended... Cubish EPX, now with lowercase letters!
Cubish EPX is a re-imagining of the 'resource1.dat' block letter font from Cube World, now with less blocky pixelization and more consistent 'EPX-style' pixel filtering and spacing. A number of unclear characters have been cleaned up as well, especially in the international extended Latin characters. A dot was added to the numeral zero to disambiguate it from the letter O, as well.
Version 20190922.e
This is a clone of Cubish EPXThis is based on a fully pixelized (i.e. no smoothing at all) version of the Cube World 'resource1.dat' font, but with proper lowercase characters, and a lot of extra characters added as well.
It will probably have additional work done on it, so check back for updates.
The current version is 20190922.
This is a cloneThis is a version of 'Cubish EPX' with the star replacing the ± symbol, and a filled circle replacing the ® symbol, and no other changes. The steam release of Cube World very likely wants the font like this.
Cubish EPX is a re-imagining of the 'resource1.dat' block letter font from Cube world, now with less blocky pixelization and more consistent 'EPX-style' pixel filtering and spacing. A number of unclear characters have been cleaned up as well, especially in the international extended Latin characters. A dot was added to the numeral zero to disambiguate it from the letter O, as well.
20190923.1 - fixed euro symbol
This is a clone of Cubish EPXCubish EPX is a re-imagining of the 'resource1.dat' block letter font from Cube World, now with less pixel-ification and more consistent 'EPX-style' pixel filtering and spacing. A number of unclear characters have been cleaned up as well, especially in the international extended latin characters. A dot was added to the numeral zero to disambiguate it from the letter O, as well.
Please note that unlike the Cube World font from the 2019 steam release (but like the 2013 alpha), the ® and ± characters are actually those characters, and the filled circle and the star characters appear at their correct unicode offsets. If you want a font with the ® replaced with a filled circle, and the ± character replaced with a star, see 'Cubish EPX Tweaked'.
20190923.1 - fixed euro symbol by request
This is a cloneThis is the screen font from the IBM 5100 Portable Computer. It is uppercase-only, and has a large repertory of APL-related characters as well. Of note is that no two adjacent horizontal dots are ever both active, because the font might have also been intended to be used with a dot-matrix printer.
This is a rendition of one of A. V. Hershey's dot fonts from his 1967 paper "Calligraphy for Computers", the "Mathematical" (serif) font. This version is really a hybrid of the original "Mathematical" and "Cartography" fonts, having some symbols such as the circle drawing and map symbols that the "Mathematical" font originally lacked.
This is a clone of Hershey Dot Cartographic