I designed this 16x16 pixel font to facilitate texturing and dithering for pixel artists. Not every piece of art software has tools designed for texturing/dithering, and loading lots of custom brushes for the purpose can slow one's software way down as well. This font was made to attempt to solve these problems. Now you can dither, shade, and texture by typing! Every glyph repeats as a seamless texture both horizontally and vertically.
The name comes from my emulator/game, "Virtua Gremlin". Although these patterns weren't in the game (it used 9x9 tiles, not 16x16), many of the patterns here are based on that earlier work. "Skins" is a reference to graphical skins, of course. :D
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USAGE GUIDE
A-Z = textures
a-z = dithering/shading patterns
0-9 = scanlines
The rest is sort of a mishmash... I'll organize it better once I have enough glyphs to warrant a good classification system...
Have an idea for a pattern? Want to see a particular sprite or aesthetic included? Let me know :D
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Original size: 12pt (use multiples of this value for pixel perfection)
Tip: View this in the Character Map so you can more easily grab and paste glyphs when designing!
See also: Gremlin Skins HD
Clone of PIXELA CYR featuring some changes of the Cyrillic letters along with even more additional (extra) characters for Cyrillic and Latin. Note: it's a work-in-progress... more letters will be added in the future... this typeset may also receive a slightly differing derivative one day... EDIT1: I added support for the Finnish letters "å (Å)", "ä (Ä)" and "ö (Ö)".
This is a clone of PIXELA CYRDonjon16: My take on a dungeon font. Create your layout with A-Z, move the caret to right after the room you want to edit, then type the letter for a trap, monster, and/or object and it will appear in that room. You can stack multiple smaller creatures or objects inside a room.
When one room's opening runs into another's wall, it makes a distinctive notch in the wall. I consider these to be closed or secret doors, but your design doesn't have to have them. :^)
Only the smaller monsters/items can fit into the corridors. However, you can fit up to three of the smaller monsters into a single corridor (5 if you use the 4-way corridor)!
This was actually designed to make minimap graphics for one of my games, and derives some inspiration from the maps in early Zelda games (The Legend of Zelda, The Adventure of Link, Link's Awakening, Link to the Past, etc.).
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- ROOMS & MAP SYMBOLS -
ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕ = floor number markers (B7 to F16)
×ØÙÚ = compass markers (North, East, West, South)
ABCDEFGHIJKLMNOP = 16x16 rooms
RSTUVW = corridors
space bar = empty voids
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- PLACEABLE THINGS -
(These all have a negative spacing, so they must be typed AFTER the room you want to put them in.)
X = teleporter or Magic Stone
YZ = stairs up/down (They take up the entire room)
0123456789 = traps & hazards - spike trap, pit trap, ice trap, trapdoor trap, teleport trap, arrow/dart trap, etc. (They can overlap monsters; use some discretion)
abcde,fghij,klmn = small monsters - kobolds/goblins, humanoids/skeletons, slimes (They appear in a cross or X shaped grid, max 5 per room, 9 if you use them together)
opqr,stuv = medium monsters - skulls, bats/imps (They appear in corners, max 4 per room)
wxyz = big monsters - knight, dragon, serpent, big skull (They take up the entire room)
!@#$%^&*()[]{}\|<>?/:';" = equipment - weapons, armor, potions, maps/scrolls, runes, compass, and more (Usually takes up a whole room)
`~_=-+ = gold, gems, key, chests (Usually takes up a whole room)
àáâãäåæçèéêëìíîïðñòóôõö÷ = special characters (NOT YET IMPLEMENTED)
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- TIPS -
Make the dungeon layout first, THEN start adding things to it.
Better to have a treasure vault guarded by monsters in the next room than to try to cram them all into the same room. The same holds true with many traps.
If you use the floor number markers, you can have up to 23 floors in all - 7 below-ground and 16 above-ground.
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We live in a world controlled by technology. As a creative professional I rely on tech to perform my primary business activities, whilst I am extremely pro-technology, I also recognise the negative impacts it has on society.
The theme for this project is ‘Dangerous’.
Please feel free to use this font as you wish, I would appreciate being told in advance as I love to see my work in use.
Ed Garrett / edgarrett1982@gmail.com
Inspired by George Orwell's '1984', the Dystematic font largely revolves around the concepts of societal collapse and dystopia. The hybrid of the words 'dystopia' and 'systematic' hint at the notion of overcivilisation leading to systemic collapse. The imagery within the type suggest broken buildings with revealed scaffolding/foundations which was inspired by concept art pieces of post-apocalyptic societies. The subject of systematic futility can be largely relative to the political and socioeconomic polarity we are currently seeing in the UK and the US.
For the font, I made it by the theme “community”. It then reminds me of bees in the natural world as they often work as a group, which needs good communication to connect each other being part of the community. I made the fonts using hexagon shapes based on the look of the honeycomb that the bees storing the honey from.
The main language seen in the videogame Stray, used by the robots as communication. However it's more of a cipher than a proper language. Therefore it can be transformed into a font/typeface for people to use.
Glyphs:
98
Version History:
9/5/2022 - First Release, only basic latin.
Original typeface credit given to developers of the game Stray, I only take credit for the portions added onto the already existing typeface.
Cārakkaṭṭu means "scaffolding" in the oldest language in the world: Tamil. Why use Tamil and what does this have to do with this font? Well, Tamil is the foundation of all modern languages, it is the earliest form of verbal communication. I am exploring what makes a building stable or unstable, so; you need strong foundations for a good building, but scaffolding if it becomes unstable. Cārakkaṭṭu represents the foundations of a building that has become unstable, and needs to be repaired again.
Inspired by Russian typography, this typeface was created for the 'analogue' typeface project for UWE. My inspiration came from looking at old Russian propaganda posters, predominately Agitprop, and their bold, visually striking typefaces. I began by drawing and experimenting on grid paper to which I then translated onto Fontstruct to create 'DYSTOPIA'.
Words are often read by looking at the shape and not spelling, what I have attempted to do with this typeface is to make the reader focus more on the letters within the words.
As the name suggests, Balky can be awkward to read due to some of the letters looking similar, as well as its chunky build, making people have to use the context of the sentence. I hope this will make an impact on how well people engage with some text as well as being aesthetically interesting.
This is a cloneAn updated typeface inspired by the home of Fine Art in Bristol, the Arnolfini Building, now including a lower case and numbers. This takes queues from its grotesque, black-letter typeface along the outside. Working on a small scale allowed me to ensure the uniformity of each character in the font.
This is a clone of Nineteen Sixty One Sans v1The font TOREN takes its name from a sentient spaceship in the “Ancillary” series by Ann Leckie and is designed as a futuristic display font. Much of the inspiration for this font came from studying science-fiction film posters and book covers which is where the name originated. Important information to know about the font is it is only uppercase and works best as a stand-alone graphic element.
Here is my first fontstruction coming to you from a graphic design student at UWE Bristol.
This font is based around the theme 'rebirth' and to me rebirth means growth, open-minded, seeing the world in new ways- an awakening.
So I went down the path of spiritual journeys. Throughout lockdown I have been listening to the one and only, Joe Rogan and his podcasts. Many of which discuss the topic of psychedelics and how they have changed peoples perspectives on life - positively. I then took these topics and found my 'Rebirth'
This font represents; psychedelics, trance and being in the state of stupor...
I based this typeface off the theme of introversion, and so went about creating a font that worked from the idea of the unseen, less obvious shadows of the letterforms, using arrows and angles to continue the theme of what is internal and not what the eye sees immediately.
This san serif font is inspired by the concept of ‘Community’. I explored the idea of unhealthy, anti-communities and real life examples of them, which lead me to Hollywood. Hollywood, beneath all the glamour, proves to often be a toxic community, considering the examples of misogyny, racism and sexual abuse that has taken place within the community. I wanted to recreate the iconic Hollywood sign and modify it to have cracks appearing, representing the real-life cracks appearing in Hollywood’s community. These cracks will represent examples such as Harvey Weinstein and the #MeToo movement.
First year BA (Hons) Graphic Design at UWE. Typeface inspired by barbed wire on the theme 'dangerous'. Expanding on the idea of both restricting people from dangers and being dangerous itself. After playing with the shape of barbed wire I played with the compact shape of the barbs themselves.
I based this tyepface on the theme of 'Systematic'. Each letter was constructed based on a certain set of rules and was later altered. It is named after my previous attempt to create this font that was too big to save on fontstruct.
Based on the theme of 'Systematic'. My research led me into compulsions which in turn became developing my own system where I surrendered control and randomly generated a variant of a Triangle, an angle to rotate it to and then a cell it would go into. This would then be removed to create the final letterform. Designed to be a display typeface.
This is my first FontStruction while currently studying graphic design at Bristol UWE. This font was born from the theme of ‘hope’ and that we are hopefull for the future. I looked at lots of different material for insperation, inculding film posters, furteristic clothing and computer games. I developed the high contrast version after the standard weight, after being inspired by a font called ‘Noe Display’.
This is my first FontStruction while currently studying graphic design at Bristol UWE. This font was born from the theme of ‘hope’ and that we are hopefull for the future. I looked at lots of different material for insperation, inculding film posters, furteristic clothing and computer games.
This display typeface was inspired by the return to traditional Celtic iconography within the insular manuscripts of 6th Century Britain. Each letter is highly ornamented, incorporating chains of interlinked geometry that translate the flowing forms of Celtic knots into the grid based format of Fonstruct.
This san serif, textured, pattern, bold font is inspired by traditional Welsh weaved blankets. I was fascinated by the incredible pattern created by the traditional practice of blanket weaving. To create the structure of these characters I worked from researching weaving and knitting patterns and scanned it into the computer to embed the pattern into letters.
Fontstruct is an abstract font inspired by the fingerprints. I liked the idea that even in the digital world our work has an element of it which is analogue wether it be primary sketches or inspiration. I chose the contrast the fingerprint style with harsh lines and cutouts out emphasise the collaboration of the analogue world with the digital.
Malnutrition can be seen as an epidemic of the 21st century. Not only is Starvation continuing to rise in less economically developed countries; Countries who have the resources to be healthy choose a malnourished lifestyle.
It Is not uncommon to only associate malnutrition with not eating enough substantial food; however, it also extends to eating too much food. Both contribute to the crisis and this is why I wanted to incorporate both obesity and anorexia into my typography.
My typography resembles the stretching of skin as if its being pulled into a new and more desired position. This is a common emotional response to malnourishment and obsessions with weight.