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STF_EIN BERLINER - Condensed geometric sans-serif typeface.
Inspired by the lettering seen on a variety of different Dutch and German street signs.
The simple and clean geometric letterforms provide this typeface with a strong legibility in both display & body style text.
(grid size 3,5 × 7 at 2x2 brick size filter)
Enjoy
Crang is a proportional sans-serif pixel font recreation based on the original main display font appearing in the video game Teenage Mutant Ninja Turtles: Shredder's Revenge, developed by Tribute Games and released on various platforms by Dotemu in 2022.
The character set of this font was greatly expanded with countless additional special characters, diacritic variants, in-game icons, numbers, buttons, and lots of unique glyphs, each one of them designed to match the spirit and style of the original font design.
The base font size and recommended setting for Crang is 25pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
This font is free for non-commercial use! If you wish to obtain a commercial license for one of my fonts, please visit my web site https://caveras.net and contact me.
Crang font Copyright © Caveras.
All rights to the original font designs belong to their respective creators.
It took me so long damn it
original work by Sed4tives
This is a clone of STF_BLACKPAPER"Sederhana" is an Indonesian word, meaning "simple"
with its simple style, funny looking "V", lack of diagonal lines, and its easy to read!
this font is CAPITAL ONLY!
note for Arab users:
بطريقة ما لا يعمل الجزء العربي من الخط ، لذلك يجب عليك استخدام الأحرف الأساسية النهائية والمتوسطة والأولية للكتابة بدلاً من ذلك
اسف على ذلك :/
somehow the Arabic part of the font doesn't work, so you must use the final, middle, and initial base characters to type instead
sorry for that :/
(نعم أنا أستخدم مترجم جوجل فأنا لست عربي, yes i use google translate, I'm not an Arab)
- Basic Latin
- More Latin
- Extended Latin A and B
- Greek
- Cyrillic
- Arabic
- Armenian
- Georgian
Intended Language Support
عربى-Arabic
հայոց լեզու-Armenian
Беларуская мова-Belarusian
български език-Bulgarian
Hrvatski jezik-Croatian
čeština-Czech
Dansk-Danish
Nederlandse taal-Dutch
English
Esperanto
Français-French
ქართული ენა-Georgian
Deutsch-German
Magyar-Hungarian
Bahasa Indonesia-Indonesian
Italiano-Italian
Қазақ, Qazaq-Kazakh
Melayu-Malay
Polski-Polish
Pусский-Russian
Српски-Serbian
Tagalog
Türk-Turkish
українська-Ukrainian
BOOTSHAUS — Geometric "Bauhaus"-inspired modernist sans
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Bootshaus is another endeavour into the Bauhaus realm of typography.
Focus for this font lies mainly within it's broad choice of glyph alternate forms to select from for stylish texts or logos.
Much of the extra glyph alternative forms are loosely based on the lettering by Sascha Lobe for the Bauhaus-Archiv
Many more glyph alternative forms are planned to be included, stay tuned..
— WIP
Cheers!
Büffelhaus - buffalo house in German (Deutsch)
Originally named Plum before I read Sed4tives’ comment on how this is very Bauhaus-like.
With the recent surge in Fauxhauses in the fs community (and Sed4tives’ comment), I originally renamed it to Plumhaus, but it did not sound too Bauhaus-like, so it got renamed to what it is now, Büffelhaus.
(The actual font name is Buffelhaus because windows cannot handle font names with non-ASCII characters.)
AN UPDATED VERSION OF MY ASTRO-DYNAMICS FONT WITH A LOT MORE CHARACTERS.
This is a clone of ASTRO-DYNAMICS-ULTRA-COMPRESSEDModified variant of RNTG Larger, which will be seen on all RNTG machines starting February 5, 2018.
The font contains, next to ordinary characters, digits from the original RNTG Larger (1) font, 7-segment display and serif reproduction digits.
This is a clone of RNTG LargerThis was a simple idea started from S and T. Most of the glyphs have two verticle strokes that are 4-bricke-wide and a 1-brick-wide area in the middle of the character. except I, L, S and T (actually a lot more). They are a bit different. Especially S, T and L. The whole characters are only 8 bricks wide. As I mentioned above, It's because the whole font started from these characters.
Straka the name came from last name of a person. The S and T reminds me of this person's last name. I like this last name although I don't even know him.
About the Latin extension, I have made only the glyphs that require no new design, just diacritics and already made letters. So I can pretend like hard-working on fonts but copy paste in reality. :P
Also, I made Arabic glyphs. Only isolated forms. Which I suppose won't be a comfortable experience to Arabic users. It's like every letter has crazy swashes but every letters are lightyears away from each other.(or is it?)
Credit me bcuz it took days and I gave it all to you for free. Unthankful hairless ape. :p
has it gone 2 far? hope it didn't hurt you.
The year is 2020. Oni is still making futuristic-y fonts. I was told there'd be flying cars. The future lied to me.
Contains support for:
All modern European Latin langauges (Full Latin-A character set), Cyrillic languages (Russian/Serbo-Croat/Bulgarian/Macedoian/Ukranian/Belarussian), Greek
EPOCH - Modern light-weight geometric display sans
───── 「 MEASURES 」
(in grid units)
X-Height: 1
Cap-Height: 2
Descent: 1
Optical Corrections: None
Stroke: 1/8 th
4-Em / 0.125 : 1-Stroke (0.125 ≍ 1/8 th)
― No filters used.
───── 「 SUMMARY 」
This is yet another deep dive into the very small and tiny quantum realm of FontStruct's small grid and light-weight stokes.
Unlike some of my previous endeavours into this dark corner of the FS-editor, which could have dizzying complexity in forms, this project for once didn't stress the sh....*t out of me by stretching the limits for my capabilities beyond what is still comfortable this time. Nor did it drain every last frigging bit of my knowledge or clever creative insight to pull it off.
On the contrary,
For once it remained largely a pretty straight forward and easy project in terms of forms and geometry. The absence for most of the 'bar-raising' features such as diagonal forms, rounded, transitions or stroke modulation made this 'FontStruction' that much more easy.
And when metaphorically breaking it down to the bare naked form and necessities, this design mainly consist of FS's (default)-brick set, resized modifications of those, combined with a set of stacked composites.
There a still a number of things I'd rather seen differently, and will see later attempts at making improvement, but taken in a broad perspective most of the included material so far look pretty fine to me already. And to point out one of the things that is still bugging actually are the 'accented' letters.
Some glyphs have odd values for their 'character'-width, and this makes it impossible to achieve 'grid to em-square'-bounding box allignement in FS's editor. So accents in these asymmetrical values look slightly ofset.
― "Changing character widths to nearest even value is simply far too destructive to the stylish characteristics of the fonts appearance"
───── 「 ABOUT THE FONT 」
In the end it became a pretty cool looking light-weight geometric modernist sans-serif style that at the same time has strong hints of Art-Deco-style lettering as well.
And apart from the minor things it fell short with, I think there is a lot about its overall character-set design and forms that is looking pretty darn rad actually if you ask me.
Content-wise the font is a single case design in a 'all-caps' or Majuscule style. The (Lc)-string was kept empty for deliberately for the technical reason of preserving all the (default)-blank metrics data for any further design updates.
───── 「 WHATS INSIDE 」
A little bit of everything...
■ Body text formatting:
□ Basic-Latin based character set with accented letters & numerals
□ Most punctuation marks
□ Numerous symbols
■ Decorative formatting
□ Pictorial attributes
□ Repeating patterns
───── 「 THE END 」
Let me know what you think so far,
Cheers