Multiple other people have made fonts where vowels and consonants are distinguished with different colors, but many of them have mistakes in some letters (for example, Ý is a vowel but Ƴ is a consonant, despite both being based on the same letter). Further, some letters (such as Cyrillic hard and soft sign or Zhuang tone letters) are neither vowels nor consonants, but carry other information such as tone, length, or secondary articulation; I have given these a seperate color.
Red: Vowels
Blue: Consonants
Magenta: Syllables
Green: Prosody
Black: Non-letter
Some alternate colors for lettes (eg. vocalic Y) can be found in the PUA.
Glyphs are taken from Monospac, with some alterations.
In 2009, I made a black and white nautical flags set called Foxtrot Sierra. I finally got around to revisiting it with color. I've made a number of refinements to the Foxtrot Sierra design beyond just adding color. One note, the numbers should be pennants, but I decided to stick with my wider rectangle for this font.
(Foxtrot Sierra is FS in the NATO alphabet for FontStruct. Charlie is C for color.)
This is a clone of Foxtrot SierraRecreation of one of the large pixel fonts from Taito's "Chase Bombers" (1994).
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Chase Bombers (Large)Recreation of the small pixel font from Taito's "Chase Bombers" (1994).
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Chase Bombers (Small)Recreation of the pixel font from Atlus' "Shin Megami Tensei" (1992) on the Super Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shin Megami Tensei (SNES)Recreation of the main small pixel font from ADK/SNK's "World Heroes" (1992) on the Neo-Geo.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of World HeroesRecreation of the pixel font from SNK's "Burning Fight" (1991) on the Neo-Geo.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Burning FightRecreation of the main small pixel font from ADK/SNK's "Ninja Master's: Haō Ninpō Chō" (1996) on the Neo-Geo.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ninja Master's: Haō Ninpō ChōRecreation of the pixel font from Saurus/System Vision/SNK's "Ragnagard" (often mislabelled "Operation Ragnagard", 1996) on the Neo-Geo.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included
This is a clone of RagnagardRecreation of the small pixel font from Saurus/SNK's "Shock Troopers: 2nd Squad" (1998) on the Neo-Geo.
Almost identical to the original "Shock Troopers" (1997), except for the numerals.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shock Troopers: 2nd SquadRecreation of the small pixel font from Saurus/SNK's "Shock Troopers" (1997) on the Neo-Geo.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shock Troopers: 2nd Squad (Colour)Recreation of the extra large pixel font from Capcom's "Knights of the Round" (1991).
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Note that in the original, a few of the characters (such as "A", "D", "J") had single-pixel "holes" between the character shape and its shadow/outline. These mistakes have been corrected in this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Knights of the Round (Large)Recreation of the main pixel font from Lucasfilm Games/JVC/Victor Musical Instruments' "Star Wars" (1991) on the NES.
The alpha-numeric characters are the same as the Sega Master System version (except for the spacing), but this version includes more special characters/punctuation marks.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Star Wars (NES)Recreation of the main pixel font from Lucasarts/Tiertex/U.S. Gold's "Star Wars" (1993) on the Sega Master System.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Star Wars (SMS)Recreation of the pixel font from SNK's "ZuPaPa!" (2001) on the Neo-Geo.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of ZuPaPa!Recreation of the pixel font from Racdym/Hudson/SNK's "Far East of Eden: Kabuki Klash" (1995) on the Neo-Geo.
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Far East of Eden: Kabuki KlashRecreation of the pixel font from Capcom's "Varth: Operation Thunderstorm" (1992).
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
In the game, the font includes a few ... odd choices (such as having the apostrophe take up zero width and placing it above the preceding character, the weirdly top-heavy "2", and using the "@" sign instead of a proper copyright symbol on the title screen). This recreation repositions the apostrophe, and maps the "@" sign to its correct code point.
Only the characters present in the game's tile set have been included.
This is a clone of Varth: Operation Thunderstorm (Mono Tweaked)Recreation of the bold variant pixel font from Alpha Denshi's "Gang Wars" (1989).
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gang Wars (Bold)Recreation of the pixel font from Taito's "Ryu Jin" (1993).
This recreation is available in TrueType+COLR, TrueType+SVG, and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ryu Jin