Recreation of the pixel font from Konami's "Mogura Desse" (1991).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Mogura DesseRecreation of the pixel font from Software Creations' "Rugrats: Time Travelers" (1999) on the Nintendo Game Boy.
Most characters are same as the previous Rugrats game, just shifted by one pixel to the right. The "Y" is shifted right and up. The arrow is shifted right and down. "A", "M", "T", "p", "q", "3", and the single quote have slight changes. The "?", "&", and double quote characters are new. "[", "\", "]" are missing. The outlines/shadows include further differences.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Rugrats: Time Travelers (Game Boy)Recreation of the pixel font from Software Creations' "The Rugrats Movie" (1998) on the Nintendo Game Boy.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of The Rugrats Movie (Game Boy)Recreation of the pixel font from Data East's "Magical Drop III" (1997) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Magical Drop IIIRecreation of the pixel font from Data East's "Magical Drop II" (1996) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Magical Drop IIRecreation of the pixel font from Data East's "Robocop" (1988).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Ocean Software's "Rocobop" (1988) on the Commodore Amiga and Atari ST.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Note that with the outline glow, this font is 9px tall, rather than 8px.
Only the characters used in the game have been included.
This is a clone of Robocop (Atari/Amiga)Recreation of the pixel font from Data East's "Last Mission" (1986).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Last MissionRecreation of the pixel font from Hudson Soft's "Panic Bomber" (1994) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Panic BomberRecreation of the pixel font from SNK's "Samurai Shodown III: Blades of Blood" (aka "Samurai Spirits: Zankurō Musōken", 1995) on the Neo Geo.
The same font is used in the sequels "Samurai Shodown IV: Amakusa's Revenge" (aka "Samurai Spirits: Amakusa Kōrin", 1996) and "Samurai Shodown V" (aka "Samurai Spirits Zero", 2003).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Samurai Shodown IIIRecreation of the pixel font from SNK's "King of Monsters" (1991) on the Neo Geo.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of King of MonstersRecreation of the font from Capcom's "Ghouls 'n Ghosts" (1988).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Ghouls 'n GhostsRecreation of the small pixel font from Banpresto's "Gundhara" (1995).
In the game, the font is used both monospaced (for the score counter) and proportional. This recreation focuses on the proportional variant.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gundhara (Small)Recreation of the dithered colour variant of the large pixel font from Banpresto's "Gundhara" (1995).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gundhara (Big)Recreation of the solid colour variant of the large pixel font from Banpresto's "Gundhara" (1995).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Gundhara (Big)Recreation of the tertiary pixel font from Pacific Software/Time Warner Interactive's "Generations Lost" (1994) on the Sega Mega Drive/Genesis.
This font is used for the teleporter screens and computer terminals.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Generations Lost (Technology)Recreation of the secondary pixel font from Pacific Software/Time Warner Interactive's "Generations Lost" (1994) on the Sega Mega Drive/Genesis.
This font is used for the ancient scrolls used to convey story/exposition.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Generations Lost (Scroll)Recreation of one of the extra large pixel fonts from Capcom's "Dungeons & Dragons: Shadow over Mystara" (1996).
This recreation is available in TrueType+COLR and WOFF2. As the heavy antialiasing is integral to the shape of the characters (particularly the japanese ones), there is no monochrome version.
The font includes an almost complete set of katakana characters, which were used in the japanese release of the game.
In the game, there are two variants of this font with subtly different antialiasing and vertical alignment for the latin characters. One variant is used at the end of the first level, when the player can enter their name. The second one is used in most other parts of the game. This recreation mixes the two, using the japanese characters, punctuation marks, and the vertical alignment of the former, but the antialiasing of the latin characters of the latter.
Only the characters present in the game's tile set have been included.
Recreation of one of the large pixel fonts from Capcom's "Dungeons & Dragons: Tower of Doom" (1993).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
This font is used on the initial characters name entry screen, and for a few messages (like "Continue?") later in the game.
The original only includes a handful of accented characters. In this recreation I added a few more accents, to make it more useful.
Apart from those, only the characters present in the game's tile set have been included.
This is a clone of Dungeons & Dragons: Tower of Doom (Large)Recreation of one of the large pixel fonts from Taito's "Chase Bombers" (1994).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Chase Bombers (Large)Recreation of the small pixel font from Taito's "Chase Bombers" (1994).
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Chase Bombers (Small)Recreation of the pixel font from Atlus' "Shin Megami Tensei" (1992) on the Super Famicom.
The font includes an almost complete set of hiragana and katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in a line above their respective character. In this recreation, characters that use them are pre-combined into a single glyph.
This recreation is available in TrueType+COLR and WOFF2. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Shin Megami Tensei (SNES)