the font i use for my 88×31 neocities buttons. designed to be used at 1:1 size, so it may look odd at larger sizes. 2ble resolution version available here.
has oldstyle numbers. includes latin, cyrillic (some diacritics), & greek (tonos marks but no dia's). alternative glyphs for g (2bl-storey, ğ), K (Ƙ), s (more horizontal, ƨ), Z (wider, Ƶ; narrower, Ȥ), Л (ball serif, Ԉ), б (serbian form, Ѣ), в (bulgarian, ѣ), д (cursive, ѿ)& и/й/ѝ (cursive, Ѡ/ѡ/Ѿ), п (cursive, ҏ), 8 (more horizontal, ȣ/§).
i will update it as i need more chars, so keep checking for newer versions.
(similar font i found after making this: http://www.pentacom.jp/pentacom/bitfontmaker2/gallery/?id=373)
Strictly 8x16/8x8 monospaced arcade-style font inspired by Old Church Slavonic manuscripts and Cyrillic vyaz majuscules. Designed for all-lowercase body text with occasional all-caps headers, as in historical manuscripts- but works well with mixed caps.
500+ glyphs, including extensive support for accented Latin letters, world currency symbols, and custom Roman numerals, along with assorted dingbats and multiocular O scribal glyphs used in Old Church Slavonic in text referencing eyes.
Support for majuscule punctuation, more non-Latin scripts, and more extended Latin & dingbats possibly upcoming.
If you know any of the non-Latin scripts included, please let me know of any gaps/accuracy or legibility issues!
Changelog:
1.3.0 - Now with (basic) Greek support!
1.3.1 - Finished punctuation, archaic, & diacritical Greek glyphs
1.4.0 - Russian/Ukranian Cyrillic support + small dingbat additions
1.4.1 - Most Early Cyrillic glyphs added
1.4.2 - Old Church Slavonic support should be finished
Armenian support in progress...
To-do:
Bulgarian/Macedonian/etc. Cyrillic support
Armenian, Georgian, Coptic support
African, Cherokee, and Canadian Aboriginal script support
Hebrew support
Hello everyone! This is a font based off of the Casio fx-ES Series Calculator text. I also included Hiragana and Katakana, though they're difficult. Cyrillic is slightly harder, but easy. Alternates are in Private Use Area!
Kubasta is a monospaced pixel font designed with legibility in mind. The glyphs are easily distinguishable from one another and legible even in small sizes. It’s perfectly applicable for retro style interfaces and games.
An earlier version was created with BitFontMaker2 in 2014 and featured in Beat Cop by Pixel Crow.
A typeface designed to be ideal for coding applications. This typeface aims to be a simple pixel font that can both easily be read at small sizes and also look classy at the same time. Each character is designed to have its own unique shape to avoid confusing one character with another (something I found to be a common issue with most pixel fonts).
This is a cloneThis is a recreation of a raster font from a real Pac-Man machine with modified symbols. Currently, it has American and some European characters. This is good enough for a retro feel, useful for gaming and might be used for personal or commercial purposes.
Semi-suprematic font. [https://en.wikipedia.org/wiki/Suprematism]
See more:
https://fontstruct.com/fontstructions/show/60805/myrdle_condensed
https://www.myfonts.com/font/justanotherfoundry/johannes/
https://fontstruct.com/fontstructions/show/1522476/stf-praesens
https://fontstruct.com/fontstructions/show/90658/coldplay_semi
https://www.fontstruct.com/fontstructions/show/1572949/stf-veroordeeld
This is a kanji font, it will be downloadable when im done working on this font.
UPDATE 17/03/2021 12:??: this project will probably not possible too.
UPDATE 17/03/2021 12/27 I am also a bit lazy.
UPDATE 17/03/2021 12/28 I get lost and cant keep track of the glyphs too. This is really bad!
This font's title means "masterpiece" in Spanish. The FontStruction can be used for closed-captioning, translating, videogame developing, cable footages, and much more! Please give credit to us when you download this font. Tell us what you think in the comment section below!
Good luck and have a nice day, everyone!
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
LSans
666 characters
The first version was made in less than 20 mins!
Currently has 16176 glyphs and counting!
Latest Update: Edited φ and ⱷ to match with the canIPA extensions and edited з and ԑ to match with Cyrillic and -Supplement.
Pro tip for Myanmar: Use ေ and ႄ before a consonant to get the optimal vowel placement.
Pro tip for Devanagari: Use ि and ॎ before a consonant to get the optimal vowel placement.