Then I thought "How about adding a shadow? Just a little shadow for zarzaparrilla..." Hmmm, well, it was a bit more complicated than it may seem at first... But finally here it is! Ta-da-daaa! (-Phew-). Inspired on a few glyphs from "Pionner" (1969) by Francisco Gonzales.
This is a clone of zarzaparrilla eYe/FSParis, Berlin, Moscow in the 1920s... Art Deco, Bauhaus, Konstruktivizm... Effervescent people! This font is for Sandrine, the woman with white hat in the picture, and for all the people who together built the world. See also ztefan and zergei.
Moscow, Paris, Berlin in the 1920s... Konstruktivizm, Art Deco, Bauhaus... Effervescent people! This font is for Sergei, the smiling boy in the picture, and for all the people who together built the world. See also zandrine and ztefan.
Berlin, Moscow, Paris in the 1920s... Bauhaus, Konstruktivizm, Art Deco... Effervescent people! This font is for Stefan, the cameraman in the picture, and for all the people who together built the world. Alternative M and N in the { and } glyphs. See also zergei and zandrine.
Recreation of the 6px pixel font used in Nintendo's "Super Mario Kart" (1992) on the SNES. In the game, the font has a 2px spacing to account for the outline. In this recreation, I opted to just go for a 1px spacing - if you do use it outlined, make sure to add the extra pixel for authenticity.
Update Sept. 2019: added ":" and "," and fixed incorrect "Q", "V", "(" and ")"
Activision's "Predator" (1987) on the NES is generally regarded as a dreadful game...but the pixel font used in the start screen and the story intro (but not in the game itself) is an interesting variation of the more standard Nintendoid font. In particular, the lowercase, custom numbers and the sexy ampersand are worth pointing out here. A few minor tweaks have been applied to the quotes and punctuation, to more easily make it fit with the overall rhythm of the letters.
EDIT (August 2019): fixed the incorrect "Q" (which came from the in-game font) and changed quotes and punctuation back to their original (slightly unbalanced) look for accuracy. The only small concession I made is to move the numbers by one pixel to the right to make them work better when paired with letters.
This is a clone of Nintendoid 1Just doodling!
It breaks up clusters of words wherever punctuation appears. This might help with reading it out loud, by showing how long a sentence is at a glance and making it very obvious where to pause.
Brick Basket in a format that's more useable for graphic artists. While the original was made for building new font designs, this one is made to be useful as a font in its own right.
I will update this one, along with the original, any time I have new ideas. Both designs have bricks that are unique to them, as well. This is due to glitches I encountered while cloning as well as the fact that BBRev2's designs are specifically for graphic art. BBRev2 also contains a few stock FS bricks just to expand the range of textures it can create.
This is a clone of Brick BasketFont made for the logo of a particular project/video game of mine.
Some kerning pairs are imperfect... I can only bring them 10 bricks closer together, so a bit of space remains...
*
Current Version: 1.9
See also:Dynablaze
Recreation of the pixel font from Sega's "Streets of Rage" (aka "Bare Knuckle", 1991) on the Sega Mega Drive. Only the characters used in the game have been included.
Minor update 2 Dec 2018: referring back to the actual tile set in the game's ROM, added the "?" and apostrophe, and corrected ":" and ";"
Clone of Origami Typo with dual color paper(White + Font Color) Inpired in Nick Robson font in his site. If you want a special character, tell me!
This is a clone of Origami TypoRecreation of the pixel font from Sega's "Asterix" (1991) on the Sega Master System.
Note that the font is 13px tall, as it includes some accented characters (which in game are rendered by stacking the accents above the appropriate character on the preceding line).
Only the characters present in the game's tile set have been included.
"This is Solid Snake. Respond, please." Recreation of the font from Konami's classic "Metal Gear" (1987) on the NES. Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
Update 4/5/2018: fixed code point for the quotes and double exclamation mark; added the carriage return, box drawing elements and copyright symbol; removed the incorrect em-dash and vertical pipe.
A recreation of the faux-italic pixel font from Konami's "Biker Mice from Mars" (1994) for the SNES. Only the characters found in the game are included.
Updated 05/2017 to add a few missing characters and fix existing one.
Updated 07/2017 because the ampersand was missing a pixel...
Recreation of the pixel font from Realtime Associates/Bandai's "Dick Tracy" (1990) on the NES. Note the "half-star" character (used for the in-game health bar) has been mapped to U+2606 "white star". Only the characters present in the game's tile set have been included.
Recreation of the pixel font used in the Sinclair ZX Spectrum (1982). Note the block element characters, set to their equivalent unicode points (U+2596 through to U+259F). Only the characters present in the computer's character set have been included.
A modern take on American-style sports fonts. Non-inline letters are lower case, and other characters are gained by holding shift on a UK keyboard, i.e.
1=!, 2=", 3=£, 4=$, 5=%, 6=^, 7=&, 8=*, 9=(, 0=), -=_, .=>, '=@
This is a clone