Friends, I'm asking for help! Which "R" do you prefer? The one with the straight, or curved leg? I'm split, because personally I much prefer the straight leg, but curved seems more consistent with the rest.
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The term "sidereal" (/saɪˈdɪəriəl/) refers to a measurement of time based on the position of stars.
Industrial, geometric, display, extended, modern, uniform weight. Based on a 2-brick tall grid. Inspired by Microgramma/Eurostile and the Terminator logotype.
"Prototype" means that this is not the final verison. In this case, FontStruct has been used as a fantastic preliminary design tool. But due to its limitations, the font will have to be reworked. Not by much - only the ⅝ roundings will be made circular in a traditional font editor, I'll be introducing optical improvements, and real kerning will also be implemented.
FontStruct's kerning tool is extremely rudimentary (understandable), and honestly, because of that, I left the kerning in a really messy state, it's kind of beyond repair at this point, as I don't really know what's what anymore. Oh, and also - due to limitations of the nudge tool, the ampersant (&) is offset to the right by half a brick, I tried to fix it with kerning as well, and it kinda works, but that will be fixed in the final version, outside FontStruct.
This is a cloneI went and mangled Spelunker by Zephram. I am messing with the shapes of the spaces between the letters. The name of the font indicates that most of the letters are wearing bell bottoms.
This is a clone of SpelunkerFont from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
A space-esque design made for a friend! The angular counters give this a simplified geometry which makes it easy to read despite its looks. Works well for small- or large-scale applications - chat, terminals, logos, and more. Supports Dutch, English, and Greek!
The original was cloned off and preserved elsewhere. The version you see here has centered glyphs.
WIP
This is a clone of sitelen konVersion 1.1: KRX were modified to be more readable at small size, MQW14'"@ were edited for style, Basic Latin band completed, More Latin band underway.
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A font made by request for an author of custom Warhammer 40K modules.
A font inspired by the use of eggplants in video games. Many video games have unexpected eggplants in them. This is FontStruct's unexpected eggplant.
I decided to fill in the lowercase to add some variety. Hit SHIFT for shiny glyphs.
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See also: Spellforged Servitor
See more: https://fontstruct.com/fontstructions/show/1301132/ps2-logo
https://fontstruct.com/fontstructions/show/178834/octastruct
https://fontstruct.com/fontstructions/show/686035/vermin_vibes_diet
https://www.fontstruct.com/fontstructions/show/895197/geometric_96
This is a clone of LazzaroA monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
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Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
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Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
Here’s a Remake of the original font from the VTech Explore and Write Activity Desk’s Screen.
I tried my best fitting all the New Characters within the 7×7 Matrix, Especially with Roman Number 8. But the New Characters I Made Just for this Font
1.0 (11/08/2023) - Initial Release
1.0.1 (13/08/2023) - Added Symbols for Some Animations and an Alternate Form of J.
1.0.2 (19/08/2023) - Added The Vietnamese O and U with Horn, Three Currency Symbols and Additional Punctuation.
1.1 (22/08/2023) - Added Greek, Cyrillic and Arabic.
1.2 (01/10/2023) - Fixed some Errors, and Added Medival Variants of О and Old Italic
1.2.1 (04/10/2023) - Added Extended Old Italic, Hebrew and a Variant of Z
1.2.2 (05/10/2023) - Added Klingon
1.2.3 (07/10/2023) - Added Variants of some Latin Letters, and Extended Arabic for Bosnian
1.2.4 (08/10/2023) - Added Syriac and Fixed a Cyrillic Letter.
1.3 (10/10/2023) - Added Hiragana and Katakana
1.3.1 (13/10/2023) - Added Most of Voynichese, The First Plane F Allocation
1.4 (05/11/2023) - Added Archaic “Tsan”, a G Shaped Stigma. + a Letter for Bactrian, Coptic and Kanbun.
1.4.1 (04/12/2023) - Added more Voynichese, but it’s still not complete yet.
Private Use Area Blocks
Incomposable Numbers - F000-F00F
Various Symbols for Educational Toys - F590-F8CF
Klingon - F8D0-F8FF
Voynich - FF400 - FF51F
Suggest New Characters and Fixes for Existing Characters in the Comments!
Will (Hopefully) be Updated Frequently!
Monospace, single-case display font based on simple geometric rules. Starting with a square, alphanumeric characters are created only by rounding corners, adding a center hole, or adding vertical or horizontal slots, with few exceptions.
Expanded from a logotype designed for a portfolio piece- interesting for titles, headings, and other decorative use but too stylized to be legible in larger blocks (try it out though!)
Alternate glyphs are included in the "uppercase" set.
A font made to reskin a particular roguelike game. This is made to look cold and slightly insidious. I accomplished this by using a 6x6 grid which, apart from being a slightly odd size, gives the forms asymmetry and makes their enclosed parts look as if they're squinting or sneering. Best seen on letters like ABKPRVY.
Monospacing helps give the whole thing regularity and reinforces the clinical/overly-serious feeling.
The game this is made for has very few ASCII glyphs. But, I will expand this to support all ASCII characters soon. I know many games (CDDA, DCSS, DF) support new tilesets so maybe I'll optimize this for those kinds of games...
See also: Nobody's Treasure