Recreation of the pixel font from Nintendo's "The Legend of Zelda: Link's Awakening" (1993) on the Game Boy.
This recreation includes the special/accented characters from the french and german releases of the game. In game, the characters with a diaeresis use an additional tile above them - in this recreation, the characters have been combined properly (and as a result, the height of the font overall is greater than 8px).
As an aside, this font was also used for the fan translation of "For frog the bell tolls" (aka "カエルの為に鐘は鳴る" / "Kaeru no Tame ni Kane wa Naru", 1992/2011).
Only the characters present in the game's tile set have been included.
Updated 9 July 2022 to include additional accented uppercase characters, and the star icon.
Recreation of the large pixel font from Nintendo's "The Legend of Zelda: A Link to the Past" (1991). This is the extended version, which includes additional accented/extended versions of characters (based on the different european releases of the game).
This is a clone of The Legend of Zelda: A Link to the Past (Big)More of an experiment than an attempt at an amazing typeface, but I thought it'd be a fun entry nonetheless. Don't let the creation date fool you: I started this design in early 2014. There were many issues that had to be remedied before publishing, most notably the lack of characters and major discrepancies between the shapes of serifs (some were entirely triangular, others entirely curved). It's still heavily a work in progress. Suggestions are encouraged, especially for the Q and punctuation. Thanks and enjoy!
This is a cloneInspired by the works of regular_one. Unlike most fonts I've released recently, many of the glyphs had to be modified or even redone from scratch.
- M, W, m, w, @, #, %, <, >, ~, and the circumflex above accented letters were all too wide and had to be condensed;
- I, f, i, j, l, r, and t were all too narrow and were expanded a bit, mostly through the careful application of serifs;
- K, M, W, X, Y, v, w, y, 7, /, and \ all had ugly mixes of angles that needed to be redesigned;
- N, *, (, and ) were completely redesigned, and many more touched up, to fit better with the rest of the font.
Most of the edits made were not possible before nudging. It's still not perfect, but it's much better than it was before, and I'm proud of how much it has "grown up". Of course, suggestions and critiques are encouraged. Thanks and enjoy!
An attempt to make a very readable sans similar to what you would see on streetsigns, utilizing larger curves than the average FontStruction. Uses 3x3 curves on the uppercase and 2.5x2.5 on the lowercase/numbers. A few alternates in Latin Extended-A. As always, suggestions and critiques are welcome. Thanks and enjoy!
The normal version.
This is a clone of AT Imagiro ReversedRecreation of the secondary pixel font from Capcom's "Gargoyle's Quest II: The Demon Darkness" (1992) on the NES. This font is used primarily for the end credit sequence. Only the characters present in the game's tile set have been included.
An experiment -- Half-tone uses dots, so why not replace dots with pixels? Thus, Half-Pixel Arcade was born.
This is a clone of The Video Arcade Game FontAn experiment -- Half-tone uses dots, so why not replace dots with pixels? Thus, Half-Pixel was born.
This is a clone of CASIOpeia (fx-7700G)Clone of Hairline Fraktur going wild. Yes, wild. You get it.
This is a clone of Hairline FrakturInspired by a technique used by 12Me21 in 3D Shading.
An italic version of the fontstruct logo and Structurosa by pauldhunt, using composte bricks and nudging.