Portable Vengeance in negative. A few glyphs (such as "Q") were truncated for the grid.
Rather than spacing this so the blocks form a continuous reel, as I usually do, I decided to let things be a bit spaced out. This makes the font much better at attracting attention. And, since this is made to show system messages in games and consoles, it works out!
In this typeface I have tried to represent a noise without using soundwaves.
Based on the word Thunderous, this font represents a storm. The pointy edges of the letters and their disformed shape are supposed to represent the loud and violent noise made by thunder. The lightning is both a mean to show the activity of the sky during a storm but also to make the link with the idea of a storm.
The font is designed for attention grabbing headers.
There are 3 other versions of this Font under the names of ThunderStorm, ThunderStorm Inverse and ThunderStorm Mix
A font that uses a simple diagonal line technique to give the illusion of depth. All letters are confined within monospaced parallelograms, just for fun.
Another leap toward the elusive subtractive Boolean.
Each character consists of nine bricks arranged in a 3 x 3, filtered and scaled, composite-stack matrix. Insane levels of smooth detail result.
This filtered, subtractive stacking technique extends those first published here.
Enjoy a private clone to grok my unknown approach. The possibilities are endless...