Recreation of the alternate "chalkboard" pixel font used in Nintendo's "Super Mario World 2: Yoshi's Island" (1995) on the SNES.
This font is used on the pause and end-of-level screens.
Only the characters present in the game's tile set have been included.
Another leap toward the elusive subtractive Boolean.
Each character consists of nine bricks arranged in a 3 x 3, filtered and scaled, composite-stack matrix. Insane levels of smooth detail result.
This filtered, subtractive stacking technique extends those first published here.
Enjoy a private clone to grok my unknown approach. The possibilities are endless...
Recreation of the pixel font from Nintendo's "The Legend of Zelda: Link's Awakening" (1993) on the Game Boy.
This recreation includes the special/accented characters from the french and german releases of the game. In game, the characters with a diaeresis use an additional tile above them - in this recreation, the characters have been combined properly (and as a result, the height of the font overall is greater than 8px).
As an aside, this font was also used for the fan translation of "For frog the bell tolls" (aka "カエルの為に鐘は鳴る" / "Kaeru no Tame ni Kane wa Naru", 1992/2011).
Only the characters present in the game's tile set have been included.
Updated 9 July 2022 to include additional accented uppercase characters, and the star icon.
(Credit to Paradigm The Great for the original typeface.)
This is the second font I've made so far and currently my "dream font", if such a thing like that exists.
I've never seen a typeface with a capital R, S, and number 4 like this one, as the only one I've come across by the beginning of August 2023 would be "Videotape", however even that would be misaligned and wonky. This font is the sequel to my first font, "Tracking Knobs", but with more glyphs and lowercase letters.
This is a clone of CHARGEN '92Recreation of the large pixel font from Konami's "Castlevania: Dracula X" (aka "Castlevania: Vampire's Kiss", "Akumajō Dracula XX", 1995) on the SNES. Only the characters present in the game's tile set have been included.
Latin block is traced from Linux stock VGA8 font. Designed to fit 8x8 grid including spacing, so most symbols are 7x7 =WARNING= Line spacing is stuck and cannot be edited within FontStruct, you can edit it manually, see http://designwithfontforge.com/en-US/Line_Spacing.html for example.
"This is Solid Snake. Respond, please." Recreation of the font from Konami's classic "Metal Gear" (1987) on the NES. Only the characters used in the game (and present in the ROM) have been included - if you need some missing special character, I'd suggest combining it with my Nintendoid 1 or 2.
Update 4/5/2018: fixed code point for the quotes and double exclamation mark; added the carriage return, box drawing elements and copyright symbol; removed the incorrect em-dash and vertical pipe.
The standard font sets of the HD44780A00 and UA02 combined, using only the 5x8 characters, and preferring the UA02 ones where there are differences between the two sets (the cent sign for instance). Characters with dual or triple purposes are filling all of their potential slots.
Note that the following 'basic ASCII' characters differ between the -A00 and UA02 masks of the HD44780: 'A', 'S', 'g', 'i', 'm', 'w', '[', and 'ェ'. As of the update on 20201127, all of these in this font are using the UA02 version.
20231122: Now that FontStruct supports characters outside the Unicode BMP, I added the "Bell" character. I also added the Cyrillic Capital Yu, which I'd somehow overlooked. Thanks, ewpa, for pointing it out.
Basically like Press Start 2P But There Are A Bit More Glyphs And Has A Different Design, and please note that this font is not done yet, so if youve downloaded this before and saw a new glyph here, Re-Download It.