Recreation of the pixel font from Binary Vision/Palace Software's "Stifflip & Co." (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Note the special characters, mapped to U+2318, U+269B, U+26A1, U+2733, and U+AA5C.
Only the characters present in the game's tile set have been included.
A font in the "Compass" group which I started a few years ago and not finished yet. Living in Western Europe I wanted a swingy-light-rounded looking font for "West" on the compass to celebrate the gentle hills and open spaces around my home in France.
Renaissance-style Italic font, with straight capitals & old style numerals. The lower case letters are designed within a dot matrix, albeit slanted; with the uppercase letters I have deviated from this, in order to create well-proportioned Roman capitals.
Recreation of the pixel font from Konami's "Punk Shot" (1990). Only the characters present in the game's tile set have been included.
This is a clone of Thunder Cross IIAn italic version of the fontstruct logo and Structurosa by pauldhunt, using composte bricks and nudging.
Basic 7-segment slanted font enhanced with 3 extra segments to fill whole alphabet. Quasi-monospaced, characters width is constant, separators have own width.
This is a clone of 7-seg Digi Ita