Here is an extended version of my Atemayar Rigid Script. This script has taken me years to get to the point where it is. It is incomplete however I figured I would release it with the current list of characters that I have created. While I plan to complete it, it will be some time before this is achieved so please bear with me as life tends to get in the way sometimes.
I began this font August 31, 2017, and I'm releasing it 30 days short of its 2 year anniversary.
Based off the original alphabet of Atemayar Qelisayér featured on Omniglot created by Simon Halfdan Hvilshøj Andersen. Credit for all the original characters of this alphabet goes to him, as well as credit for inspiration. Some characters in this alphabet are wholly original to this font (most are not however), these are inspired wholly by the original Atemayar alphabet in one way or another.
I truly and sincerely hope you enjoy, this font is made for all to enjoy and to spread such a beautiful alphabet to be used for all languages and all writing systems. I love Atemayar more than any existing writing system, I take all my notes in it, and I wish that Simon Halfdan Hvilshøj Andersen's alphabet will be spread around the world and used by many.
The alphabets can be categorized into groups based on the following criteria:
- Pseudo-Atemayar: shares no letters with Atemayar, but appears similar
- Semi-Pseudo-Atemayar: shares a few characters with Atemayar, but overall still looks like its base alphabet and can't be read by Atemayar users
- Modified Atemayar: Follows all/most of the same letters as Atemayar, however has added or modified letters as well
- Classic Atemayar: Original Atemayar alphabet without change
The alphabets' classifications are as follows:
Basic Latin: Classic (except X, which is a ligature of K and S)
Punctuation (all except . , : ; ? ! ... " '): Modified
More Latin: Modified
Extended Latin B: Modified
Extended Latin A: Modified
Greek & Coptic: Modified
Cyrillic: Modified
Arabic: Modified (reversed letters)
Devanagari: Modified (line above letters)
Georgian: Semi-Pseudo
Armenian: Semi-Pseudo
Katakana: Modified
Hebrew: Modified (reversed letters) ***Incomplete***
Hangul: Pseudo ***Incomplete***
Bopomofo: Modified (dots above letters, ligatures)
Thai: Pseudo ***Incomplete***
Another conlang/conscript from my own works. These are the Symbols of Starborn Lightness used by Asgari.
Asgari is an artificial sun orbiting Gara, an interstellar planet. It was built to use Starborn Lightness symbols as concept-units in order to electronically convey information to the Garai people about itself. So, these symbols were originally something like status indicators. Until C.Y. 1997, they could be seen on displays in the Celestial Telemetry Room at Magong Stack One in Upper Netazeca.
However, some Garai re-used the symbols to make constructed languages and ciphers. Monsaic Sun is unique among these in that it uses only the existing symbols, without any alteration. So this font can be used to write either language.
Appears in: Seven Candles Trilogy (2013)
My attempt at making a Unown font where all the letters are consistent in size. This is original pixel art made using a high-res reference. It's made to be a nice-looking design, not to be 100% accurate to the games. Upper case is fully kerned.
"We Dunno" is an anagram for "Unowned".
Original size: 6.75pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
Espaniranto is a transitional "lost link" conscript between Latin and the "future" Desertborn Language conscripts like "Wadi Emet" and "Seeq Antique" from the planet Araxes at the Mu Draconis System http://slurl.com/secondlife/Splintered%20Rock/55/4/55 (A Second Life Sci-Fi RPG sim/server cluster ). It covers most of the basic latin script(english), some extended glyphs to write Esperanto(ĉ, ĝ, ĥ, ĵ, ŝ, ŭ) and Spanish(ñ) but without accents and with basic limited extra glyph support besides the alphabet. In accordance with Desertborn scholar Taquis Samiirah Sorciere from House Morloch, Desertborn culture has it's roots mostly out from earth-that-was Berber culture, so maybe the Desertborn scripts evolved through millennia from a common branch of pidgin alphabets of hybridized Latin, Tifinagh scripts, Berber Latin, and unknown space-farer scripts resembling the one at the "Singapore Stone". Espaniranto is highly regarded as the possible common Latin script ancestor. The numerals are binary coded glyphs and naturaly suitable to be used in base-12(ø being number 10 and Ø being 11). Yet is highly compatible with the common base-10 numeral system in the Empire. Desertborn culture is highly regarded as possessing superior engineering and for their creative technological solutions in contrast to the common starborn ways. Some other odd influences notorious in Espaniranto are: -It's peculiar punctuation that somehow resemble the Himalayan conventions of Tibeto-burmese or mongolian scripts like phagspa, uchen/umê, and newa scripts. -It's "unicase" nature as in such scripts. A more solid link to the eurasian plateaus mysticism had been provided in the only especimen of Espaniranto writing being a XXIII'rd century treatise/manual on mysticism, the so called Lagrangian-Point Dzogchen-Zen-Sufi codex, a specimen with plenty of common mystic terminology between Persiand and Tibetan plateaus mysticism, but fully wrote in Classical Zamenhof's Esperanto. The lack of any ascender and descender in the Espaniranto script and it's awful readability supports the idea of it being mostly a religious script in opposition to daily use. [[--MKN(while at a long absence from that sandy planet my home)]]
This is a cloneI got this crazy idea that I wanted to create a script that looked like it had been created by tiny pastel horses (you're allowed to laugh). My inspiration comes from the Burmese script and a few other closely related ones that all kind of look like hoof prints stringed together at different angles.
There was just one problem: FontStruct doesn't do these circular letters. So I used FontStruct to create a prototype with mostly 5×5 and 7×5 letters to make the most out of the rounded corners.
Once satisfied I set out to find a bunch of tools to create "real" fonts. Inkscape and Fontforge looked like the perfect combination for a cheapskate like me. Designing the letters in Inkscape was easy since they consist of a few standard elements combined at different angles. These elements in turn mostly consist of circle sectors merged together. Fontforge on the other hand is a constant source of frustration. The constant crashes are the least of my problems. Paths that are imported will contain several errors that need to be fixed and however hard I try I can't seem to adjust widths and bearings in a way that makes sense.
Currently the script takes about 90% of its letters straight from Burmese while the vowels are more closely inspired by Shan. The script is used to write English phonetically and works as a not-really-an-abugida. There's no inherent vowel and it thus works more like Tolkien's Tengwar. Initial consonants are written as conjuncts while final consonants are mostly written as a linear sequence. The twelve vowels of RP have been merged into ten. There are two sets of vowel diacritics: the regular ones based on Shan and the overly cutesy ones consisting of hearts, gems and celestial bodies.
Todo: Thicker letters. Larger diacritics and increased distance. My own set of letters using the same basic components – possibly featural but probably not. Proper metrics. Kerning. Ligatures. Learn AAT and/or Graphite.
Here is my rendition of the Taiogeuna alphabet featured on Omniglot. I was able to create a glyph for every character in the "Basic Latin" pack which eliminates the need for any accented letters (as my other fonts commonly use), please refer to the chart below for the un-transliteratable characters. I hope you enjoy. :D
AE = a (only lowercase)
EO = e (only lowercase)
AI = i (only lowercase)
OI = o (only lowercase)
UE = u (only lowercase)
CH = Q
DH = B
PH = F
SH = X
TH = K
ZH = J
Start of Sentence = ,
Double Vowel = *
Start of Line = #
Hazaf 5x9 Origin is a font created for the orthography of the Hazaf language. It contains all 25 letters (22 in the alphabet + J W Y) with both uppercase and lowercase characters. Each character is drawn on a 5x9 square grid.It also includes official Hazaf punctuation (" ' @ &).
Encoding
Ȟeriš can by typed with the letter H.
Šlifen can by typed with the letter X.
A stylistic alternative for the letter Kana can be typed with the letter Q.
A Latin & is also included in the typeface, and is assigned with the £ symbol.
More info on the script: https://www.omniglot.com/conscripts/grandalphabet.htm
This is a clone of Ambrosia SansA combinatorial conlang whose symbols find many uses.
This is the written language of early Azwelke people from Planet Ashr in my game Endless Sea of Stars. The symbols are called "Moon Runes" (both pejoratively and not), and each represents a cluster of phonemes. The language is similar to Katakana Japanese in that written words are sounded out. Proper nouns cannot be written in Moon Runes, and so such nouns rely on Old Azwelkeland Script to be committed to record.
The Wolves of Euphedora still use these symbols as part of their own hidden language, here called "RZ". Since this cipher invents no new characters, these Moon Runes can be used to write RZ as well.
These symbols are also still used in modern Ashrian astrology. Their designations below reflect this fact.
*
- ESOSVM DESIGNATION -
TextData Block #013-ASHRJ, "Moon Runes KF-21 Original"
6!000001 "Hunter's Moon, New"
6!000002 "Hunter's Moon, First Quarter"
6!000003 "Hunter's Moon, Last Quarter"
6!000004 "Hunter's Moon, Waxing Gibbous"
6!000005 "Hunter's Moon, Waning Gibbous"
6!000006 "Hunter's Moon, Full"
6!000007 "Traveller's Moon, New"
6!000008 "Traveller's Moon, First Quarter"
6!000009 "Traveller's Moon, Last Quarter"
6!000010 "Traveller's Moon, Waxing Gibbous"
6!000011 "Traveller's Moon, Waning Gibbous"
6!000012 "Traveller's Moon, Full"
6!000013 "Demarcator L"
6!000014 "Demarcator R"
6!000015 "Traveller's Moon Eclipses Ashrflame"
6!000016 "Hunter's Moon Eclipses Ashr"
6!000017 "Traveller's Moon Eclipses Ashr"
6!000018 "Hunter's Moon Eclipses Ashrflame"
6!000019 "Northern Double Eclipse"
6!000020 "Ashr Eclipses Hunter's Moon"
6!000021 "Ashr Eclipses Traveller's Moon"
6!000022 "Southern Double Eclipse"
Heres an alphabet I created mostly from inspiration from the Atemayar (A, D, E, F, G, I, K, S, T, V, W) and Georgian-Nuskhuri (C, H, R, U) alphabets.
This alphabet is developed specifically for use with Kynaatt (link can be found in comments). Unlike my Atemayar Extended font, this font only covers these following letters and currency symbols:
For English: ABCDEFGHIJKLMNOPQRSTUVWXYZ$
For Kynaatt: AÅÃÂBČDĎÐEĚFGĞHIJKLŁMNŇOØÕPRŘSŠTUÛVXYÝZŽ₮
(Please note this is an outdated version of the Kynaatt Alphabet)
- NOTES -
Use lower case to get Modern Gryzildan and UPPER CASE for Royal Gryzildan. Hold Shift while typing numerals/symbols to get the Royal ones.
These scripts do not canonically appear together on any in-universe writing. Gryzil writing is always written entirely in one script or the other. But, feel free to use this as you wish.
- DESCRIPTION -
This font contains two scripts of the Gryzil, Brer Brah's people, who are from various video games and stories of mine. Gryzil are a sapient bear-people that live on/near beaches in the continent of Skina on planet Fyromr. They have dull greenish fur, can speak, read, write and use tools, walk bipedally, and have beer fermentation chambers for stomachs. They appear in ESOS, Trap Farmer Brer Brah, and Anime Girls vs. The Cavemen.
The written language of these creatures is designed to be without subtlety. Most of the subtlety of Gryzil communication is gestural. For instance, quotations do not exist in Gryzil writing. There can be a record that someone said something, but only when a Gryzil who heard it firsthand speaks of it is there understood to be a quotation - the rest is simply hearsay.
This font is made as an attempt to anglicize the Gryzildan language - not to write it natively. Hence, it has some resemblance to Latin. But in fact these symbols all represent different gestures as well as different rasping, stamping, growling, and ingressive sounds which are unknown within Earth humans' formalized language studies. Nonetheless, you can write authentic Gryzildan with this. Read the Chalcedony-Bound Manual found in any of the games in which Gryzildan is used.
*
Original size: 5.25pt (use multiples of this value for pixel perfection)
1:-üü 2:ü- 3:e- 4:-ee 5:u- 6:-uu 7:-ii 8:i- 9:-ö 0:o- -:'/ʺ ^:a-
q:ɢ w:-ü e:-e r:r t:t y:y/(V-)i u:-u i:-i o:-o p:p @:-aa [:(
a:-a s:s d:d f:f g:g h:kh j:j k:k l:l ;:ö- ::-oo ]:)
z:z x:sh c:ch v:v b:b n:n m:m ,:, .:. /:oo- _:-öö
!:! ":" &:uu (:ii- ):ö =:-
Q:aa- W:ü E:e R:r' T:t' Y:ii U:u I:i O:o P:p' `:aa {:öö
A:a S:ee- D:d' F:ee G:g' H:kh' J:uu- K:k' L:l' *:oo }:öö-
Z:-üü X:üü C:ts V:v' B:b' N:n' M:m' ?:?
1:1 2:2 3:3 4:4 5:5 6:6 7:7 8:8 9:9 0:0 -:- ^:tx
q:ts w:rr e:e r:r t:t y:ll u:u i:i o:o p:p @:ü [:tt
a:a s:s d:d f:f g:g h:h j:j k:k l:l ;:; ::: ]:ñ
z:z x:x c:tz v:dd b:b n:n m:m ,:, .:. _:nasal vowel
!:! ":" ':' (:( ):) ~:TX |:NAZAL VOWEL
Q:TS W:RR E:E R:R T:T Y:LL U:U I:I O:O P:P `:Ü {:TT
A:A S:S D:D F:F G:G H:H J:J K:K L:L }:Ñ
Z:Z X:X C:TZ V:DD B:B N:N M:M ?:?
Here is the font for my first rendition of Altrimaya. One might notice many of these letters differ greatly from my revised and refined Altrimaya alphabet I also have featured here. I figured I should publish this one as well to let users decide which version they prefer. Hope you enjoy!
Please note however that I will likely only make fonts from my Revised Altrimaya alphabet, not this one. Regardless if the title of these other fonts includes "revised" or not, unless specifically stated that it originates from this alphabet it will always originate from Altrimaya (Revised).