A legible condensed font, with kerning and shoulder joints.
For alternative letters, See the alternative version here.
Recreation of the small pixel font from Arcade Zone's "Legend" (1994) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support.
Only the characters present in the game's tile set have been included.
This is a clone of Legend (SNES)Object Grotesque is a medium Sans-serif typeface. With its low contrast and modern look, making it perfectly for our branding and headlines. These typeface works well both in larger and smaller sizes and handles tight spacing nicely. This font includes 235 characters.
simple sans is... well... a simple 7x4(ish) sans-serif pixel font. but not really. there are a lot of funky details hding in the glyphs. try to catch them all!
this is currently the most-glyphed font i ever have which is not a clone of some other font.
this font is gonna have 1000+ glyphs very very soon!
this experiment is now abandoned. i will work on a new unicode font soon.
What started as a revisit of an old Impulse Tracker font, EK-WINTR, turned into an exercise in clarity and distinct letterforms in a small (4×8) array for as much as I could manage. I'll gladly add accented Latin letters on request (or as I get the urge), and I might have a go at filling in the Greek and Cyrillic alphabets soon if there's demand.
Note: E-Keet Winterlate BC is bicameral (typical upper-and lowercase forms). This is the “Alphabet 26” version (no distinction in forms between upper- and lower case).
Extra note: The vertical metrics are present wonky compared to the BC version because they're primarily calculated off of a few lowercase letters... which are very different between the two! Once FontStruct gains more direct control of vertical metrics, the generated fonts will line up fine.
Revision 2019-11-14: In loose regex terms, revised [MWmwÑñĒ™⇑], moved [₀-₉] to their correct slots, added [£←↑→↓⇒] and Roman numerals.
Revision 2019-11-16: Added [★☆].
This is a cloneWhat started as a revisit of an old Impulse Tracker font, EK-WINTR, turned into an exercise in clarity and distinct letterforms in a small (4×8) array for as much as I could manage. I'll gladly add accented Latin letters on request (or as I get the urge), and I might have a go at filling in the Greek and Cyrillic alphabets if there's demand.
Note: This is the bicameral version (typical upper-and lowercase forms). E-Keet Winterlate A26 is the “Alphabet 26” version (no distinction in forms between upper- and lower case).
Revision 2019-11-13: In loose regex terms, revised [MWmw™⇑], added [£←↑→↓⇒] and Roman numerals.
Revision 2019-11-16: Added [★☆].
This is a clone of E-Keet Winterlate A26Recreation of the main pixel font from Nintendo's "The Legend of Zelda: The Minish Cap" (2004) on the Game Boy Advance.
This is the proportional variant, as used in the game's intro and dialog boxes.
A handful of characters - ™ trade mark sign (U+2122), ♪ eight note (U+266A), ❤ heavy black heart (U+2764), ▶ black right-pointing triangle (U+25B6) - had very subtle antialiasing. In this recreation, it has been removed. The tileset also includes two different sets of double quotation marks (which are not used in the game itself) - the "fatter" ones have been mapped to heavy double turned comma quotation mark ornament (U+275D) and heavy double comma quotation mark ornament (U+275E).
This font includes a full set of hiragana and katakana characters, with custom glyphs for characters with a dakuten and handakuten. The game itself also uses a series of complex kanji characters (particularly in the introduction). Some of those characters are also wider than the default 8 pixel tiles. These have not been included in this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of The Legend of Zelda: The Minish Cap (Mono)Recreation of the pixel font from Nintendo's "Zelda II: The Adventure of Link" (1987) on the NES.
This font includes a full set of katakana characters. In the tile set, the dakuten and handakuten are separate tiles, positioned in the line above the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Nintendo's "The Legend of Zelda: The Minish Cap" (2004) on the Game Boy Advance.
This is the monospaced variant, as found in the game's ROM and as used in the initial character name entry screens. In game, the font is then used proportionally - this will be provided as a separate font recreation.
A handful of characters - ™ trade mark sign (U+2122), ♪ eight note (U+266A), ❤ heavy black heart (U+2764), ▶ black right-pointing triangle (U+25B6) - had very subtle antialiasing. In this recreation, it has been removed. The tileset also includes two different sets of double quotation marks (which are not used in the game itself) - the "fatter" ones have been mapped to heavy double turned comma quotation mark ornament (U+275D) and heavy double comma quotation mark ornament (U+275E).
This font includes a full set of hiragana and katakana characters, with custom glyphs for characters with a dakuten and handakuten. The game itself also uses a series of complex kanji characters (particularly in the introduction). Some of those characters are also wider than the default 8 pixel tiles. These have not been included in this recreation.
Only the characters present in the game's tile set have been included.
A sans-serif pixel font meant to be somewhat small and very legible. This is just my PlainAndSimple font with added Latin-1 characters and some adjustments to numbers and punctuation in Basic Latin. Most upper-case glyphs and numbers are 5 blocks wide plus 1 block for spacing, and from baseline to caps-height is 8 blocks. The descender is 2 blocks below the baseline, and accents on capital letters can go up an extra 3 blocks, so the total max height of a line is 13 blocks. Lower-case letters tend to be less wide than upper-case ones.
This is a clone of PlainAndSimpleHOW TO USE:
You can use the katakana/hiragana equivalents
OR
use latin characters with this guide:
A=A
B=KA
C=SA
D=TA
a=NA
b=HA
c=MA
d=YA
l (lowercase L)= RA
m=WA
-------------------
I (uppercase i)=I
J=KI
K=SI
L=TI
M=NI
i=HI
j=MI
k=RI
------------------
U=U
V=KU
W=SU
X=TU
Y=NU
Z=HU
u=MU
v=YU
w=RU
------------------
E=E
F=KE
G=SE
H=TE
e=NE
f=HE
g=ME
h=RE
------------------
O=O
P=KO
Q=SO
R=TO
S=NO
T=HO
o=MO
p=YO
q=RO
r=WO
------------------
N=N (Uvular nasal)