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(Complete basic latin set). First iteration of a font meant to be used as a substitution cypher in a videogame set in a very far future. Letters are, with a few exceptions, inspired by their corresponding latin glyph. Numbers look a bit like cells dividing in a petri dish. Punctuation and symbols are designed for easy recognition.
Updated version: https://fontstruct.com/fontstructions/show/2100999/far-future-1
Another monospace semi-slab-serif cursive-like font inspired by Rogue and a little bit by Anonoma Mono Less Characters.
To me this font seems a little too bold for coding, but it's very reasonable in my opinion (I like looking at my fs RID in my IDE more though).
This font is still WIP so it can update at any time. Expect Cyrillic and latin accents soon.
A Unicode version of "7:12 Serif". I am going to finish the font as soon as possible.
This is a clone of 7:12 SerifInspired by DOS fonts. Conforms to an 8x14 monospace. Contains box drawing characters along with a lot of other random characters. I will continue to add more over time. Feel free to request a block if you really need it. If you find any errors or have suggestions, let me know those as well!
This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
See more:
https://fontstruct.com/fontstructions/show/1539352/octagony-1
https://fontstruct.com/fontstructions/show/1748910/tlof-final-cut
https://fontstruct.com/fontstructions/show/1972027/beeg-chonk
https://fontstruct.com/fontstructions/show/2063422/revolta-1
db Como
https://fontstruct.com/fontstructions/show/1592465/computer-says-no-1-32
https://fontstruct.com/fontstructions/show/1544279/digitalis-6-4
https://fontstruct.com/fontstructions/show/1592397/amyn-1