This is something I've doodled on for a while. I'd like to incorporate shapes other than triangles and rectangles into this but I'm just too busy with other projects. Feel free to continue it, make it better, or whatever.
I had help from BWM for suggestions to improve a lot of the glyphs. Thanks, man!
This font was created around the theme of decay. I took inspiration from shapes and forms within the pieces of a badger's spine and manipulated them to construct the alphabet. Here is my blog :) > http://hollydennis.tumblr.com/ website> www.hollydennisdesign.com
What began nearly 8 years ago as an experiment in multi-stage, multi-resolution pixel serif type drafting (starting smallish then manually upscaling x4), took on the robust character you see here after countless edits and some tricky lessons learned along the way.
The initial weight was on the light side (cloned privately for posterity), so I took a leap into this bookish weight by fattening each glyph copy-pasted 1 pixel shifted both up and to the right. A rudimentary technique, by no means novel, yet almost wholly effective. I saw fit from here to only make a handful of corrections, keeping the slightly rounded and slanted serif shape that resulted as well as the subtle reenforcing of a pen-nib construction.
More intriguing is the 1-bit “anti-aliasing” scheme I found myself progressively guided toward while finding the lines of these curves developing the initial light weight. Implied diagonals and said curves – as well as refinement of contrast – are substantially more granular and specific than had I taken a black-and-white posterized, or stairstepped approach.
At half-resolution, the resulting smoothness is acceptible. This type of hinting will be useful in developing a substitution rule set consisting of subpixel slanted or curved bricks to produce a “vectorized” version.
Indeed, such a process could be purely automated by a proficient developer or properly trained neural network (this would be a really interesting future feature for fontstruct pro – rather than hinting a font after painstaking vector construction, why not reverse the process by way of en vogue ai-assisted upscaling?).
Basic accented charaters and numerals are being added as I churn through the extended character set...
Collection of linear-interpolated circle attempts, or simply faux-Bezier circles and other curvature related materials.
This toolset basically is collection of pre-made fake circles and curves in numerous different sizes to make ones workflow easier. It could also simply serve as a educative tool that demonstrates the basic FontStruct technique used for making fake curves and circles.
Initially I intended this to be much more complete, but it is simply too much work, and would take forever to get published at once.
Please don't expect this to be perfect, a lot gets fairly close to the "real-deal".
But keep in mind that they remain raw approximations of their true Bezier counterparts. I will try to improve whatever is needed as time progresses, as well as most likely add more stuff.
--- No filters were used ---
I hope you like it so far,
Feel free to copy, re-use, improve or even destroy!
enjoy!
A hybrid font made for a friend's game.
*
See also:Fuzzy Logic
Accepting @lucapri's suggestion, here is zoubizz... now with lowercase!
This is a clone of zoubizz eYe/FS>> thalamic’s description (with edit)
Permutation: The act of changing the arrangement of a given number of elements.
One font, two different brick combinations.
Picking any two bricks from the 169 available gives a total possible combinations of 14196 (169C2) different fonts. Counting a certain kinds of bricks as one--all four 45degree, for instance--gives 36 unique bricks, resulting in 630 (36C2) unique combinations or fonts.
In this font, if the bricks are swapped with each other, the result will be a different font. Hence order of the bricks matter. In which case, nCr (combinations) is not the right choice. What's needed is nPr (permutations). 169P2 gives 28392 permutations and a 36P2 gives 1260 permutations.
So, at a minimum, 1260 fonts are possible with the current implementation of FontStruct, with just this particular layout of bricks.
This whole permuatation thing is so fun and easy to play around with. The original fs Permutation series worked with just the bricks that were available by default. Since then, the FontStructor has evolved, allowing for, in part, custom bricks. This new permutation was not possible before. This one is created just to show that custom bricks can be dragged and dropped on top of the existing ones replacing the standard bricks. The bricks used here are [edit: custom composites] .
Clone it and play around.
Instructions
1. Select a brick from the standard bricks or create your own custom brick.
2. Click and drag it to the brick in the first position in My Bricks until that brick turns gray.
3. Release.
4. Repeat steps 1-3 for the brick in the second position in My Bricks.
Learn. Enjoy. Share your permutation.
I created a font similar to this years ago, a design adjacent to some exhibits found online, but it suffered from inconsistencies and was lost for one reason or another. It was one of my favorite designs and I'm so happy to have it back, now with a more proper looking lowercase! Please enjoy