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Another attempt to make a readable font narrower than Arial Narrow. I am basing the letters on ovals now, to try to make them easier for my eyes to deal with at small sizes. Works well at size 9. Arial Narrow is still better than this at size 8.
This is a clone of UrialA WIP for now, there is basic kerning in the font. Accented latin letters intentionally not kerned at the moment as I'm still figuring out how the accented letters should be kerned and I cannot directly type them on a keyboard. I might post a sample if/when I get the other letters kerned. Speaking of spacing, Should I have the left and right most bounds of the accented letters touch the left and right guides respectively?
An even-more-modernized and expanded version of Geneva 9, one of Apple's system fonts in Macintosh System 1.
Full list of changes:
• Removed extra space after lowercase y
• Redrew & so its height matches that of capital letters
• Re-redrew # symbol (more condensed)
• Alternate glyphs for Greek alphabet ΔΩμ that fit better with text (math symbol versions of all 3 characters are unchanged)
• Added even more Unicode characters
• Checked accuracy of font in emulated MacPaint; added characters (e.g. integrals) that were in original font but not Geneva 9.1
• The accented and unaccented lowercase a's were in fact different in the original font, but I made them both double-story here for consistency
This is a clone of Geneva 9.1Monospaced version of CheddarSans by Fußmatte (aka Fussmatte, Doormat). As of now, the character set is limited compared to the original font (~400 glyphs vs. ~1000). Released under CC-BY-SA 3.0. Current version: 20.11.23.0
There you go! I made a usual recreation of the dialogue font used in Kirby’s Avalanche (a.k.a. Kirby’s Ghost Trap in Europe), Nintendo’s attempt at localizing Puyo Puyo in the 90’s, before the time when SEGA bought the Puyo Puyo license. Almost all glyphs from the game are included, as well as custom glyphs for other languages. Have fun! Bayoen~!
See more:
https://fontstruct.com/fontstructions/show/1450250/treetops
https://fontstruct.com/fontstructions/show/1294710/mx-hbs-alt
https://www.fontstruct.com/fontstructions/show/473688/shishoid
https://fontstruct.com/fontstructions/show/1593059/codework-1
https://www.myfonts.com/fonts/justanotherfoundry/mashine/
https://fontstruct.com/fontstructions/show/773915/drum_and_bass_ldr
https://fontstruct.com/fontstructions/show/87805/pyramid_1
https://fontstruct.com/fontstructions/show/203704/tagliana
https://fontstruct.com/fontstructions/show/178834/octastruct
https://fontstruct.com/fontstructions/show/1576255/f77-blockie
https://fontstruct.com/fontstructions/show/619723/the_45_alt_01
https://fontstruct.com/fontstructions/show/217312/track_filled
https://fontstruct.com/fontstructions/show/249112/ncd_phusion_bold
https://fontstruct.com/fontstructions/show/207773/comitto
https://www.fontstruct.com/fontstructions/show/1572485/f77-handwrite-1
https://fontstruct.com/fontstructions/show/229356/thm_thin
This is a clone of DigitalisThis is a rendition of one of A. V. Hershey's dot fonts from his 1967 paper "Calligraphy for Computers", the "Cartographic" (sans-serif) font, plus a number of glyphs imported from the "Mathematical" font, as well as many additional glyphs drawn in the same/similar style to the original glyphs. This font actually dates to at least as early as June 1963, as it is featured on some diagrams in Hershey's "The Plotting of Maps on a CRT Printer" paper.