Hello! Welcome to my Profile… Here, you can see all fonts created by me.
If you clone a font of mine that has a Share-Alike attribute, make sure to keep it under the same license, please…
| Personal URL | https://github.com/Bry10022/Lentariso |
| Fontstructing since | 15th July, 2019 |
| Fontstructions | 90 shared, 3 staff picks |
| Shared Glyphs | 70574 |
| Downloads | 3346 downloads made of this designer’s work |
| Comments Made | 1349 |
Segmentik is a 129-segment display color font.
Also includes characters for borders in the Private Use Area. U+E02E for all off, and U+E02F for all on.
Currently not able to edit this as it won't load in the FontStructor (HTTP 500)
This is the black and white version of Gameatile. For the color version, see this.
The black and white version should only be used when the software you want to use it in does not support the COLR color fonts.
— Inspirations —
Tiles and Dominoes by tredakam30
— Private Use Assignments —
E000-E7FF: My usual 7-segment and arbitrary fraction characters for monospaced fonts
E800-E81F: Single tiles for 0, and 7-18; The tiles for 1-6 are in the Miscellaneous Symbols Unicode block
E820-E83F: Top parts of dominoes
E840-E85F: Bottom parts of dominoes
E860-E87F: Left parts of dominoes
E880-E89F: Right parts of dominoes
TrueType + COLR is recommended when downloading for the most software support. For the black and white version, see this.
The color version should be used in software that supports the COLR color fonts.
— Inspirations —
Tiles and Dominoes by tredakam30
— Private Use Assignments —
E000-E7FF: My usual 7-segment and arbitrary fraction characters for monospaced fonts
E800-E81F: Single tiles for 0, and 7-18; The tiles for 1-6 are in the Miscellaneous Symbols Unicode block
E820-E83F: Top parts of dominoes
E840-E85F: Bottom parts of dominoes
E860-E87F: Left parts of dominoes
E880-E89F: Right parts of dominoes
Inspirations for this font: tm Extend by thalamic, STF_WIDTH SHIFT by Sed4tives, and Exdended by 18man
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Make each letter any width you like.
Type a capital letter for the left half, then extenders (but you don't have to), then the same lowercase letter for the right half. The more extenders that are inserted between the two halves, the wider the letter becomes.
I and T are exceptions, where the extenders are placed before and after the halves, not between.
Other exceptions are M, W, and Y, which are split into three, and extenders are placed between the left, middle, and right thirds.
The ? is split between ? and /
The extenders are located at @#$%^&*`, with [] being specific for the I, and {} being specific for the T to get proper spacing between those two letters.
How to extend the letters: A@@a, B##b, C$$c, D$$d, E##e, F%%f, G##g or G$$g or G$$##g, H^^h, [[Ii]], J$$j or J&&j or J&&$$j ⟨or J$$j}} or J&&j}} or J&&$$j}}⟩, K^^k, L&&l, M**(**m, N**n, O$$o, P%%p, Q$$q, R%%r, S##s, {{Tt}}, U&&u, V&&v, W&&)&&w, X^^x, Y^^|^^y, Z##z, ?``/
The set of characters that have been used to display large text using Large Type by the HP 2640 series of terminals.
Plans for the near future:
▪ Mathematical Operators
▪ Letterlike Symbols + Mathematical Alphanumeric Symbols
When a future version of the Unicode comes out:
▪ Symbols For Legacy Computing Supplement, Mainly the Kaypro Octets and Large Print Pieces: Unicode 16.0
Not finished yet. Still have greek, Cyrillic, and other characters used in retro computing to do.
7-segment display and characters to create arbitrary fractions can be found in the Private use Area.
Note that some characters extend slightly beyond the 16x16 grid to conserve character space in the font
A font perfect for a pixel-based game. Also includes box drawing and block symbols.
Aso see this font by Patrick H. Lauke and this font from Goatmeal, which has some similar letters this font. I made this font in the final days of Everybody Edits, although the letters in the (probably lost now) world have some details that are different from this font.
This font has been expanded to cover CP437, along with (some) legacy symbols.
I still wish we can create a custom .notdef character so we don't have to have the default one on downloaded fonts without having to use FontForge or Glyphs to change it.
Inspired by Greenstar987's GS Unicode 2.0 series (General idea), and Paul Hardy's GNU Unifont (Proportions). I gotten the idea to create a pixel font that supports Unicode.
-- Planes --
Plane 0 - Basic Multilangual Plane — [Here]
Plane 1 - Supplementary Multilangual Plane — [Here]
Plane 2 - Supplementary Ideographic Plane — [Here]
Plane 3 - Tertiary Ideographic Plane — [Here]
[No characters have been defined in planes 4 through D as of Unicode 15.0]
Plane E - Supplementray Special-purpose Plane — [This]
Plane F - Supplementary Private Use Area-A — [PUA]
Plane 10 - Supplementary Private Use Area-B — [PUA]
-- Note --
This font encompasses a plane, which doesn't have very many meaningful Unicode characters, but will still contain everything that is encoded.
Inspired by Greenstar987's GS Unicode 2.0 series (General idea), and Paul Hardy's GNU Unifont (Proportions). I gotten the idea to create a pixel font that supports Unicode.
-- Planes --
Plane 0 - Basic Multilangual Plane — [Here]
Plane 1 - Supplementary Multilangual Plane — [Here]
Plane 2 - Supplementary Ideographic Plane — [Here]
Plane 3 - Tertiary Ideographic Plane — [This]
[No characters have been defined in planes 4 through D as of Unicode 15.0]
Plane E - Supplementray Special-purpose Plane — [Here]
Plane F - Supplementary Private Use Area-A — [PUA]
Plane 10 - Supplementary Private Use Area-B — [PUA]
-- Note --
Ignore the fact that the "TIP" tag is all in lowercase when it should have been in capital letters. Whoever thought of the tag wrote it like that.
Inspired by Greenstar987's GS Unicode 2.0 series (General idea), and Paul Hardy's GNU Unifont (Proportions). I gotten the idea to create a pixel font that supports Unicode.
-- Planes --
Plane 0 - Basic Multilangual Plane — [Here]
Plane 1 - Supplementary Multilangual Plane — [Here]
Plane 2 - Supplementary Ideographic Plane — [This]
Plane 3 - Tertiary Ideographic Plane — [Here]
[No characters have been defined in planes 4 through D as of Unicode 15.0]
Plane E - Supplementray Special-purpose Plane — [Here]
Plane F - Supplementary Private Use Area-A — [PUA]
Plane 10 - Supplementary Private Use Area-B — [PUA]
Inspired by Greenstar987's GS Unicode 2.0 series (General idea), and Paul Hardy's GNU Unifont (Proportions). I gotten the idea to create a pixel font that supports Unicode.
-- Planes --
Plane 0 - Basic Multilangual Plane — [Here]
Plane 1 - Supplementary Multilangual Plane — [This]
Plane 2 - Supplementary Ideographic Plane — [Here]
Plane 3 - Tertiary Ideographic Plane — [Here]
[No characters have been defined in planes 4-D as of Unicode 15.0]
Plane E - Supplementray Special-purpose Plane — [Here]
Plane F - Supplementary Private Use Area-A — [PUA]
Plane 10 - Supplementary Private Use Area-B — [PUA]
Inspired by Greenstar987's GS Unicode 2.0 series (General idea), and Paul Hardy's GNU Unifont (Proportions). I gotten the idea to create a pixel font that supports Unicode.
-- Planes --
Plane 0 - Basic Multilangual Plane — [This]
Plane 1 - Supplementary Multilangual Plane — [Here]
Plane 2 - Supplementary Ideographic Plane — [Here]
Plane 3 - Tertiary Ideographic Plane — [Here]
[No characters have been defined in planes 4 through D as of Unicode 15.0]
Plane E - Supplementray Special-purpose Plane — [Here]
Plane F - Supplementary Private Use Area-A — [PUA]
Plane 10 - Supplementary Private Use Area-B — [PUA]
A pixel font that I have created. This is a monospace font, but the monospace flag is not set. This is to allow for zero-width letters… This means there are bound to be one or two spacing mistakes, (And no, setting the width to zero is not a spacing mistake). If you find any, please tell me in the comments…
My grandma passed away recently…
This font is not yet finished
The 7 segment digts come from the Atari ST.
If you use this, please make sure to credit me somewhere…
feel free to post suggestions, but please no abugidas (except for UCAS, Thai, or Laos, if the font is not monospace) or abjads that are really hard to do or get working correctly (I can do Hebrew, but no yiddish marks)
You can alternatively get the font from FontSpace.
Font from the link has imrpoved metrics (64 em units per brick instead of 85.3̅ per brick), custom .notdef glyph, and cleaner outlines (i.e. no redundant points)…
A pixel font that is best displayed in multiples of 12 on Windows.
I noticed that there is data for font ID 1, but I'm not sure why there is still glyph data, but no actual data regarding the bricks themselves. Was it some sort of test by Meek?
This is how the Illager runes look like from 21w37a of Minecraft (minus the one extra pixel in the image on the right of the 0…)
If there are any new glyphs added or changed in a future snapshot, please tell me in the comments…