If this reaches OVER 9000 glyphs, Someone will make Artistic Alphabet with this font, this font has 64+ block elements for every glyph and Christian Munk will surprise me with that font better than 7x12 Serif! [IT TAKES ME WEEKS?, HAS SUPPORT FOR KANBUN CHINESE SYMBOLS AND JAPANESE KANA?, DOESN'T MAKE FS LAG?, BEATS OFF 7X12 SERIF?]
⌠Feel free to request new or fixed glyphs!⌡
Latest update: Added more CJK
(new polygon sans font im working on)...
Might support more Latin, Greek, Coptic, Cyrillic, Armenian and MISC Symbols later...
Update 0.7: Release with basic letters, symbols and numbers in ASCII
Update 0.8: Added more Latin
Update 1.0.3: Big update
Update 1.1.0: Te Reo Maori Hiragana And Katakana
Update 1.1.2: Shidinn Language (Uppercase and lowercase, midcase later)
Update 1.1.3: Arabic (TTF font files take up 65535 glyphs)
A retro-styled font inspired by Art Deco and classic computer fonts. Looks like something you'd see in a video game from the 1980's that's set in the 1920's. Includes over 1000 glyphs from Latin and non-Latin alphabets. Best for decoration and titles.
Credit appreciated but not required.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
AZUL is BLUE in Spanish. I choose the word blue because it always reminds me of ultra bold fonts. But i feel like just "BLUE" looks dumb so i choose "AZUL" instead. Btw blue in Chinese is "lan". Just imagine "LAN" as it's name lol.
Least important stuff :
I got this idea when i was thinking about if I design a poster for a JoJo character. it'd be Kira Yoshikage. And I was like "Gotta need a ULTRA bold font to show he's really danger" Now you know this totally unuseful thing :P
A little more important stuff :
This font is free for all use.
DO NOT PRESS THE B SYMBOL WHEN YOU USE THIS FONT. SERIOUSLY, DO NOT
lqi laugh quietly inside
With 12x12 pixels at size 6/8 font, the new brick filter options are on display in Zodiac Square. To ensure a square font, any accented glyphs from Mandrill (my monospaced, lanky, much-of-unicode font) that went above a capital A's peak were cut, but many lower-case accented glyphs stayed in. Since this is meant for a text-heavy game genre where legibility at small size is important, all of Latin Extended Additional was cut -- it was just too hard to read at small sizes, and I doubt it would be very useful in a roguelike or similar text-based game that needs square glyphs. This looks pretty good with anti-aliasing, but the preview may be funny because it uses the old 2x2 filter as well as the new horizontal stretch filter. It's called Zodiac Square because of the 12x12 pixels, 12 signs of the Zodiac.
This is a clone of MandrillThis is another clone of Monkey (my monospace lanky font); it should be very similar to the original except for the lower x-height and the added accented characters (More Latin/Latin-1, Latin Extended A, Latin Extended B, and now Even More Latin/Latin Extended Additional). It is 16 blocks tall and 6 blocks wide; all letters without diacritics are at most 9 above the baseline and at most 3 below, but the accents push the height of a letter up by 3 blocks (or rarely 4), and the box drawing characters extend even higher, to 16 blocks from descender to the highest point. This font uses the FontStruct 2x2 filter method with plenty of composite and stacked bricks, which lets the curves look good at large sizes while remaining sharp on the screen at normal sizes. Mandrill will look strange in the FontStruct preview if you zoom in or out, but if you download it, it will look sharp at size 16 or 12 (depending on the program).
This is a clone of Monkey