It took me so long damn it
original work by Sed4tives
This is a clone of STF_BLACKPAPERAsymmetrical alien techno stencil.
This uses some experimental techniques, of course, but I'm not sure how to concisely explain those. Let's just say that each type of line bend and line connection has a rule associated with it. These get naturally modified by the structural asymmetry the font has so that simple rules appear in many forms and variations.
V0.2.6: Finished Cyrillic.
*
A small scale faux-bezier design with a cutout-esque look. It offers different advantages at different sizes. Most glyphs are legible down to 4pt.
As this design evolves, it gives me an increasing "board games" feeling. This design seems very well-suited for board game parts, especially cards and smaller plastic pieces.
*
This has a few notable design features:
- Asymmetry helps keep letters like bdpq from being confused for one another
- Serifs and flags accomplish the same thing for groups of similar letters such as ce and ftſ
- Semiserif style helps reduce the need for kerning to almost zero
- Simplified polygons and counter shapes help pixel optimization
*
See also:Cartoon Riot
A quirky Pseudostencil design with a central horizontal slot going through it. The "slot" is 1 brick tall for lowercase and 2 for uppercase, and becomes a vertical slot for numerals and certain symbols.
This is named for the cowboy and lasagna emojis. These were repeatedly added to then removed from several popular chat clients and websites. Changing emoji standardization or government conspiracy? YOU DECIDE.
An alternate, more asymmetrical & stylized Madmouse.
This could be considered an avantgarde spurless or mixed-spur design. Some letters have spurs and some don't. This is entirely dependent on the diagonal lines, which were placed so that they would slant up and to the right. "s27" are obvious exceptions.
This is a clone of MadmouseLinestrider's two-lined little brother.
*
Probably won't update this one again, because it uses a lot of brickswapping and so it is likely to get corrupted by additional editing/saving.
This is a clone of LinestriderA design that combines decolike asymmetry with a double line concept. It also incorporates some experimental methods to unify the wider glyphs (mw@#™, etc.) with the others, by allowing the middle sections of these letters to have both the single and double lines. This results in a look that is at times architectural and at other times almost like loopy cursive.
A continuation of Tangereen. This version took a lot of figuring out and a lot of changes, both aesthetic and structural. I managed to make it different from other double-line designs like Glitzfang and Junglira while still keeping it simple and cute.
This is used in FS Tutorials, FS Idea Soup, FS Obscura, and most recently, AMFA's 3D printed parts.
This is a clone of TangereenI finally made a folded-/ribbon-style design. This one contains a number of experimental techniques. Most notably, the swept parts of glyphs are allowed to extend beyond the letterwidths and sometimes even the baselines. This enhances the sense of movement, creates some interesting linkages, and reduces the need for kerning.
All of these shapes can be constructed with paper or ribbon, although lots of clever folding tricks, doubling, and pinning down/securing with glue would be required.
Alternate tilde on "±".
Hello everyone! This is a font based off of the Casio fx-ES Series Calculator text. I also included Hiragana and Katakana, though they're difficult. Cyrillic is slightly harder, but easy. Alternates are in Private Use Area!
The new Eyeball Kids™ from Pixel Kitchen® are the best way to get your child interested in experimenting with eyeballs. Color 'em! Italicize 'em! Throw 'em into oncoming traffic! Abuse 'em all you want because EYEBALL KIDS ARE ETERNAL.*
! ! ! DO NOT FEED EYEBALL KIDS AFTER MIDNIGHT ! ! !
* - Eternal under normal use conditions. See the enclosed manual for terms.
Paradoxy Effect, now with more dots.
This is a clone of Paradoxy EffectI use multiple text editors, and made this font to be an alternate font for Windows Notepad.
This was designed to be similar to Marengi Mk2, the font used in my FS Tutorials. Apart from using a smaller grid size, Eglantine achieves a closer line spacing through the use of short ascenders/descenders and the removal of the dots from i and j. It is also more condensed and optimized for speedreading, resulting in a font that is pleasant to read despite being quite small.
This design does have some wasted matrix, but this is necessary to achieve the desired effect. The global matrix is still only 7px tall, so this can still be used on most small canvasses.
*
Original Size: 4.5pt
A Font inspired from Metal Gear Rising's Ingame HUD/Shop.
References: https://www.gameuidatabase.com/gameData.php?id=341
Cyrillic (Russo, Serb & Ukrainian) - Finished.
More/Extended Latin - More Latin (Completed) Extended Latin A (Completed) Extended Latin B (Completed)
Greek - (Completed)
Vietnamese - (Completed?)
CJK - (Experimental but too hard.)
This is Nokia Sans Small Condensed, you might have seen it on your old Nokia phones running with Series 30 or 40 operating systems. Redesigned by ChildishRifty7.
Thanks to ">gtrx<, my E52 good" and Romphonix Club for gathering the font resources of Series 40 3rd Version.
Made under 2 hours at first release.
Changelog:
Nov. 22, 2022 - First Release
Dec. 3, 2022 - Added Indian Rupee letter.
Dec. 25, 2022 - Adjustment and fixes.
The first version was made in less than 20 mins!
Currently has 16176 glyphs and counting!
Latest Update: Edited φ and ⱷ to match with the canIPA extensions and edited з and ԑ to match with Cyrillic and -Supplement.
Pro tip for Myanmar: Use ေ and ႄ before a consonant to get the optimal vowel placement.
Pro tip for Devanagari: Use ि and ॎ before a consonant to get the optimal vowel placement.
The Unicode bitmap font from Minecraft, also known as GNU Unifont. The game has a font priority system called "providers" that looks for bitmap data for a specific character in the non-Latin European character set first, then in the accented Latin character set, then in the game's low-res default font, then finally here, in the high-res Unicode character set. You can override this priority system by going into Options... > Language..., then setting "Force Unicode Font" to ON.
The game stores this font in images containing 16 rows and 16 columns of characters. Each character is 16 pixels wide and 16 pixels tall, totalling 256 characters per image. Each image represents one Unicode codepage, and there are 256 pages, which covers characters U+0000 to U+FFFF. Control characters and most CJK characters are omitted here, because FontStruct doesn't officially support them.
The font is not monospace, however, so the effective widths of each character are stored in a separate file called glyph_sizes.bin. Information for each character is stored in one byte, and the upper and lower 4 bits of this byte represent the start column and end column with a number ranging from 0 to 15, where 0 is the leftmost column of the character's allotted 16x16 space, and 15 is the rightmost column, respectively.
Knowing all of this allowed me to automate most of the steps involved in creating this recreation. I did not use the FontStructor to make this, I instead used a program to directly interact with FontStruct's API. It is possible to add unsupported characters to a font with this method, but I chose to stay within the limits of what is officially supported.
Here we have a filled-counter pseudoserif pseudostencil that is also a borderline IVO design at the same time! It also has a bit of a "double font" look going on if you look at the negative space.
*
Design Rules:
1. Internal negative spaces of glyphs will be filled such that a 0.5-brick-wide void exists between the filled space and the glyphs themselves.
2. When a glyph's horizontal line intersects with the filled space created by Rule 1, both the filled space and the line will be broken.
3. Vertical lines will only connect by two tapering curves or by the implied connections created by filled negative space.
4. Filled negative spaces may only join with the outer perimeters of glyphs.
A design that combines tropes from fantasy, sci-fi, and sports in a subtle and pixel-optimized way.
Structurally, this looks like a high-res version of Marengi Mk2. There are still plenty of differences between the two, but since they seem equally readable to me, I'm tagging this as a chat font.
Semiserif semispur minimalism.
*
This design uses a few novel glyph-shapes and techniques to achieve its look. Most notable of these is the serifed a which lets the serif protrude to the right. I avoid this feature in almost all designs, especially pixel fonts, because it adds an unnecessary 1px of spacing - but for this font, the feature can be included without changing anything for the worse. Many other glyphs have this same sort of protruding serif/spur, and the slanted geometry of the serifs/spurs affords them a look that "retreats" from neighboring glyphs, rather than seeming to protrude into them.