A semi-bold Diabolicious. It is the same width and size as the original!
Original size: 5.25pt (use multiples of this value for pixel perfection)
Recommended: Use with kerning turned ON!
This is a clone of DiaboliciousA font which appears in "Defender/Joust" (1995) on Game Boy. This font is complete within the ROM, so only the original characters are included.
This font is used for Defender's menus and gameplay.
The placement of glyphs within the individual 8x8 tiles suggests that this font is meant to be monospaced. I've squinted at this one long enough... it looks right to me! :D
A design for Perler bead and other fused bead artists.
These letters are designed to use a small(ish) amount of of beads while still being sturdy enough to make into charms, keychains and such. The letters are on a 7x7 grid and require an average of about 44 beads to make.
I recommend filling in the negative spaces with more beads, but if you fuse both sides, these designs should work fine on their own. I'll test some myself and post images eventually...
Original size: 5.25pt
Experimental 37-segment display. Space pirates met crystalline aliens, their children made a segmented display, and this is it.
Now with lowercase!
See also: Apoplexy, Calculatrix.
A 7x7 design inspired by bows, arrows, targets, and arrow slits in castle walls.
It seems slightly Art Nouveau to me, although pixel art is not really capable of those same kinds of curves and arches at this scale...
A 7x7 outline design which is made to form solid-looking masses from the glyphs while still allowing the outer perimeters of words to take on some unique shapes.
Original size: 5.25pt (use multiples of this value for pixel perfection)
A trimmed-down version of Byblos Unicase! It has a distinctive "constantly underscored" look.
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Original size: 5.25pt (use multiples of this size for pixel perfection)
This is a clone of Byblos UnicaseConstructed script for a conlang (5x5 version). Katakana keyboard setting required to use.
人工文字は人工言語を為(5x5バージョン)。カタカナキーボード設定は所要に使う。
Pretty much abandoned currently. Do with whatever you will.
Just please give credit, lest the effort go in vein.
Recreation of a font from "Proxima", a 2000 public-domain homebrew SHMUP game by Alan Obee for Game Boy Color. This font is used on the title screen and high-score screens (though the high-score version is built of tiles and looks much more detailed).
.#$!? are inventions - not present in the original font, but useful nonetheless.
From my game Trap Farmer Brer Brah.
The 21 symbols of the written language used by "Eshira" - terrestrial zooid colonies amalgamated from bacterial, viral, fungal, plant, and animal components. Eshira use this language by secreting an enzyme at the top of their rocky, stromatolite-like structures, dissolving the material to reveal white glyphs. These glyphs are extremely shallow engravings, and material is removed much slower than it is added through metabolism. They are formed so that wind, rain, UV exposure, and/or wave action naturally weather them off in a day's time.
Each glyph represents an entire concept, question, plea, or rebuke. The glyph that appears depends on the eshira's environmental conditions and treatment. Intelligent creatures on Planet Fyromr read these glyphs to determine whether the fishing is good, what the weather will be like, whether their aquacultures and aquatic farms are healthy, and so on.
An eshira only etches one glyph at a time, so these symbols are only ever meant to appear one at a time. All the eshira in a particular place tend to produce the same glyph at low tide.