This font intends to imitate the rolling letters of an old analog screen. Often found at train stations, airports and similar facilities.
It is a relativley simple and non-optimized font so far. Feel free to leave me a comment with suggestions for optimization or any flaws you may find.
An abhorrent, infernal creation I whipped up in half an hour while very sleep deprived.
I am making an RPG and require a font for numbers that are as thin as possible so they can be put on an extremely low res viewports while taking up very little width, but also count numbers in the millions.
So, I present you... 2x10 ImSorry
-It reserves an extra pixel for spacing only because god himself could not make a pure 2 pixel wide, monochrome font legible without rewriting history.
-The difference between a 1 and a 7 is whether or not the top left pixel has completed it's pullup.
-The difference between a 4 and a 9 is whether or not the bottom left pixel has killed itself.
-The 8 is completely indecipherable without context clues.
-And I journied deep into the archives of heretic languages and dead cultures to try and figure out how to make a 0 look good in two pixel width, only to settle on simply evicerating the glyph and making an entirely new one.
I am.... probably not going to use this, as I've come to the realization that making a font 3x3 and stacking numbers on eachother may be a more efficient use of space. Or I could just allocate more space to the numbers.
It was fun to make tho.
May be very useful when people start putting computers in chopsticks.
Recreation of the BIOS pixel font from Takumi's "Mars Matrix: Hyper Solid Shooting" (2000).
Almost the same as the one used in "Giga Wing" (1999), but with slightly modified lowercase "p", "q", "y" and the inclusion of directional arrows.
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
This is a clone of Giga Wing BIOSRecreation of the BIOS pixel font from Takumi's "Giga Wing" (1999).
This font is used on the initial boot-up screen, region warning, and test menu.
Only the characters present in the game's tile set have been included.
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Wario Land IIThe default font used by Adafruit's GFX library. The hex codes correspond to the cp437(true) chart on page 16:
https://cdn-learn.adafruit.com/downloads/pdf/adafruit-gfx-graphics-library.pdf
Hex codes with bit[0] = 0, 1, 8, 9 were unavailable, so bit[2] is set as 1.
(Ex: 0x0001 => 0x0101)
Recreation of the "handwritten" pixel font from Nintendo's "Wario Land II" (1998) on the Game Boy.
This recreation includes the numbers from the more "regular" secondary font.
Only the characters present in the game's tile set have been included.
Monospaced clone of zwriter eYe/FS by elmoyenique
This is a clone of zwriter eYe/FSQuick and simple monospace pixel font I made for a project I am working on. 5x5 pixel core with 1 extra to the right for spacing as well as 2 pixels above and below for varying character sizes.
Will continue to add to in the future.
Made for specific purpose, derived from previous rotated version.
Some small geometry compromises included.
Further improvements and extensions may occur, but are not guaranteed.
This is a clone of VerticalioClone of a thick rounded 9-Segment LCD display . I changed its symetry more to my liking and set all segments to fit within the character 8 boundaries. It had only letters needed to indicate time, date, temperature or AM/PM, but I expanded it a bit later...
This is a clone of STF_9-SEGMENT LCD (ROUND)for sure if there's anymore problems with the font i will edit it
This is a clone of Cobra Triangle (NES)Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
This recreation uses the special TTF+SVG format, which currently has limited support. For a monochrome version, see this recreation.
Only the characters present in the game's tile set have been included.
This is a clone of Super Mario RPG (Mono)Recreation of the monospaced version of the pixel font from Square/Nintendo's "Super Mario RPG: Legend of the Seven Stars" (1996) on the SNES.
The original font uses antialiasing (particularly noticeable in the "M" and "W"). This has been normalised for this recreation.
Only the characters present in the game's tile set have been included.
Another monospace semi-slab-serif cursive-like font inspired by Rogue and a little bit by Anonoma Mono Less Characters.
To me this font seems a little too bold for coding, but it's very reasonable in my opinion (I like looking at my fs RID in my IDE more though).
This font is still WIP so it can update at any time. Expect Cyrillic and latin accents soon.
A monospaced version of the main body font of Fighting Simulator 3.
This is a clone of FightSim Body