See more:
https://fontstruct.com/fontstructions/show/530824/fs_pink_oil
https://fontstruct.com/fontstructions/show/219626/fs_super_black
This is a clone of UndergroundSee more: https://fontstruct.com/fontstructions/show/1301132/ps2-logo
https://fontstruct.com/fontstructions/show/178834/octastruct
https://fontstruct.com/fontstructions/show/686035/vermin_vibes_diet
https://www.fontstruct.com/fontstructions/show/895197/geometric_96
This is a clone of Lazzarosee more: https://www.fontstruct.com/fontstructions/show/239643/archityped
https://www.fontstruct.com/fontstructions/show/476462/autologo
https://www.fontstruct.com/fontstructions/show/1700886/hghghghgh-2-2
This is a clone of zeres eYe/FSFriends, I'm asking for help! Which "R" do you prefer? The one with the straight, or curved leg? I'm split, because personally I much prefer the straight leg, but curved seems more consistent with the rest.
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The term "sidereal" (/saɪˈdɪəriəl/) refers to a measurement of time based on the position of stars.
Industrial, geometric, display, extended, modern, uniform weight. Based on a 2-brick tall grid. Inspired by Microgramma/Eurostile and the Terminator logotype.
"Prototype" means that this is not the final verison. In this case, FontStruct has been used as a fantastic preliminary design tool. But due to its limitations, the font will have to be reworked. Not by much - only the ⅝ roundings will be made circular in a traditional font editor, I'll be introducing optical improvements, and real kerning will also be implemented.
FontStruct's kerning tool is extremely rudimentary (understandable), and honestly, because of that, I left the kerning in a really messy state, it's kind of beyond repair at this point, as I don't really know what's what anymore. Oh, and also - due to limitations of the nudge tool, the ampersant (&) is offset to the right by half a brick, I tried to fix it with kerning as well, and it kinda works, but that will be fixed in the final version, outside FontStruct.
This is a cloneThis is one of those fonts where you put yourself to work to unload the mind of other more complicated and that give headaches. It was born for a notice that encouraged to participate in the last FutureComp and now it is finished. And I like it. I must admit that it has returned me to pleasant sensations of time ago, when all was simpler.
Simple scrape optical experiment with eroded characters. You can find a lowercase "c" in the "¢" glyph and "ff" and "tt" ligatures placed in the "fi", "ff" and "fl", if you need any of them. Suggestions to improve the font are welcome. Hope you like them.
This is a cloneSee more: https://fontstruct.com/fontstructions/show/1418134/lasers-1
This is a clone of Ockham SmoothWip. Hashtag No Filters.
The font with great attention to numbers, from which its creation began and they set the style for the rest of the font. The result was an art deco style font with not the most balanced (A so wide), but strictly geometric proportions, as was done on posters of that era.
The name is in honor of Kazimir Malevich, the famous Ukrainian artist with Polish origin. Malevich works: https://arthive.com/kazimirmalevich/works?_lang=EN
A fairly standard 5x5 design with a little added flair. The sort of text you might expect to see in fantasy maps and atlases.
Uppercase only!
Original size: 3.75pt (use multiples of this value for pixel perfection)
A dashed line design made with the new half-arc bricks. The emphasized spurs/stems and off-kilter geometry give it a quirky, almost handwritten quality. Its striped appearance makes me think of candy as well as the Cheshire Cat, thus the name. :D
I doubt the upper case would look as cute as the lower. So I've cloned all LC to UC to make this easier to use...
A monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
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Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
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Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x