Recreation of the pixel font Capcom/Software Creations' "Bionic Commando" (1987) on the Amstrad CPC.
Note the spiral character, used for decorative borders, mapped to "Full Block" (U+2588).
Only the characters present in the game's tile set have been included.
Recreation of the alternate font used in the (often hated) "Castlevania II - Simon's Quest" (1987) by Konami on the NES. This font is used for the dialog boxes and the inventory "multi-screen". Only the characters present in the game's tile set have been included.
Recreation of the pixel font from Palace Software's "Cauldron" (1985) on the Amstrad CPC, ZX Spectrum, and C64.
This recreation includes a few additional punctuation characters from the sequel, "Cauldon II: The Pumpkin Strikes Back" (1986). Apart from that, only the characters present in the game's tile set have been included.
A simple Dinosaur "8bit style" made for an university project.
Each letter corrispond to a dinousaur species:
A: Archelon
B: Barapasaurus
C: Centrosaurus
D: Driosauro
E: Edmontosaurus
F: Futabasaurus
G: Gigantosauro
H: Hadrosaurus
I: Iguanodon
J: Jainosaurus
K: Kulceratopos
L: Liaoningosaurus
M: Massospondylus
N: Nasshoibitosaurus
O: Ouranosauro
P: Pterodactylus
Q: Quaesitosaurus
R: Romaleosauro
S: Sordes
T: Google Trex (a little easter egg)
U: Utahraptor
V: Velociraptor
W: Walgettosuchus
X: Xiaosaurus
Y: Yaverlandia
Z: Zuniceratopos
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A few site that I used for searching name of dinosaur for each letter:
http://www.enciclopedino.it/Din.asp
https://paleofox.com/forum/index.php?/forum/37-sistematica-dinosauri/
Recreation of the pixel font from Codemasters' "Dizzy III - Fantasy World Dizzy" (1989) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
The same font is used in all subsequent "Dizzy" adventure games - "Dizzy 3 and a Half - Into Magicland" (1991), "Dizzy IV - Magicland Dizzy" (1991), "Dizzy V - Spellbound Dizzy" (1991), and "Dizzy - Prince of the Yolkfolk" (1992).
Note that "Dizzy V - Spellbound Dizzy" (1991) uses the "66" style left quotation marks (U+201C) at the start of any speech, while in all other games the "Double High-Reversed-9 Quotation Mark" (U+201F) is used.
"Dizzy II - Treasure Island Dizzy" (1988) already used an early version of this font, but with fewer special characters. One major difference is the single quote/apostrophe character - compared to all later games, which use a "9" style apostrophe, "Dizzy II" used a straight diagonal small one. This has been included in this recreation, mapped to "Right Single Quotation Mark" (U+2019).
Also note that the egg character - used to indicate lives in game - is mapped to "black circle" (U+25CF).
Only the characters present in the game's tile set have been included.
Updated 06/2023: added the apostrophe from "Dizzy II", added the "66" style left quotation mark, and confirmed that this same font is used for the rest of the series, and on all other 8-bit platforms.
Recreation of the pixel font from Capcom's "DuckTales" (1989) on the NES. Mostly the same as the font from "Mega Man", but with a few different punctuation/special characters and a different "K". Only the characters present in the game's tile set have been included.
This is a clone of Mega Man 1+2Recreation of the pixel font from Capcom's "DuckTales" ("Wanpaku Duck Yume Bouken", 1989) on the NES/Famicom.
Now includes the katakana characters from the japanese release. In the game's tileset, the dakuten and handakuten are separate tiles, positioned to the right of the character they relate to. In this recreation, these characters are pre-combined into a single glyph.
Only the characters present in the game's tile set have been included.
This is a clone of DuckTales (NES)This is a faithful recreation of the original font used in the SNES RPGs developed by Quintet. There is already a popular font based on the game called Lunchtime Doubly So, but that one has none of the special characters used in the European localizations of the game, and also none of the original Japanese characters.
This trademark Quintet font appears in all their SNES RPGs (namely Soul Blazer, Illusion of Gaia, and Terranigma), but with many little differences depending on the game at hand. Gaiatype is a recreation of the Terranigma typeface variant, to be exact, with its own spacing and character set.
Featuring all the European diacritic and extra glyphs as well as a complete set of all the hiragana and katakana characters from the original version of the game, called Tenchi Souzou in Japan, this marks my most extensive font to date with over 760 glyphs in total.
The base font size and recommended setting for Gaiatype is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate Terranigma experience.
Terranigma on the SNES, known as Tenchi Souzou in Japan, was developed by Quintet and released by Enix in 1995.
~ Gaiatype - created by Caveras after the original font used in Terranigma for the Super Nintendo. ~
Recreation of the secondary pixel font from Capcom's "Gargoyle's Quest II: The Demon Darkness" (1992) on the NES. This font is used primarily for the end credit sequence. Only the characters present in the game's tile set have been included.
Recreation of the main pixel font from Capcom's "Gargoyle's Quest II: The Demon Darkness" (1992) on the NES. This font is used on the start/password screen and for all dialog boxes in the RPG section of the game. Only the characters present in the game's tile set have been included.
Pixel font recreation from Konami's classic "Gradius" (1986). A variation on the generic Nintendo font, most notable in the letters V, Y and in some of the numeral. This font includes the special characters from my standard Nintendoid 1 to make it more generally useful, and for the first time includes the strange "horizontal semicolon" used on most of the early Nintendo games' start screens.
EDIT August 2019: it appears I was off by one pixel on the "horizontal semicolon". Fixed now.
This is a clone of Nintendoid 1