Latin caps from "fs ad".
See more: Pufff, Cless,
https://fontstruct.com/fontstructions/show/1431730/heavy-diacritics-2
https://fontstruct.com/fontstructions/show/851949/fairytale-1
https://fontstruct.com/fontstructions/show/920104/at_hoppy
Blicket
Blackfoot
Peach Squared
This is a clone of +220aSee more:
https://fontstruct.com/fontstructions/show/1539352/octagony-1
https://fontstruct.com/fontstructions/show/1748910/tlof-final-cut
https://fontstruct.com/fontstructions/show/1972027/beeg-chonk
https://fontstruct.com/fontstructions/show/2063422/revolta-1
db Como
https://fontstruct.com/fontstructions/show/1592465/computer-says-no-1-32
https://fontstruct.com/fontstructions/show/1544279/digitalis-6-4
https://fontstruct.com/fontstructions/show/1592397/amyn-1
WIP Kerning in progress
See more:
https://fontstruct.com/fontstructions/show/1778910/neo-konstructivizm
https://fontstruct.com/fontstructions/show/2146779/knight-of-universe
https://fontstruct.com/fontstructions/show/1501135/lazzaro-1
https://fontstruct.com/fontstructions/show/1476625/sycamo-light-2
This is a clone of SkvorecA monospaced 3x5 font used in Vidora15 and later programmable electronic displays made by AMFA Cybernetics (formerly "ATMA Robotronics").
This font is made with AMFA encoding in mind. As such, the character set is very limited and there are no glyphs which require NKRO>1 or buckybits (Alt, Ctrl, Fn, Shift, Strg, option keys, etc). The glyphs normally present at these codepoints have been reverted so that any text displayed in this font is also effectively displayed in AMFA encoding. The encoding has 48 possible glyphs (including one which doubles as both "null" and "new line") so there are 96 glyphs in this font overall.
Hope this saves you some work, Feng! :^)
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Since this exact font and encoding scheme were used in other devices and software, some of which were (or had) games, I'm also tagging this with Game Recreations.
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Original size: 4pt (use multiples of this size for pixel perfection)
MIV: h6.24 @ 1x / m8.35 @ 1x
Pixel demake of Arizone Unicase. Same glyphs as the original.
A space-esque design made for a friend! The angular counters give this a simplified geometry which makes it easy to read despite its looks. Works well for small- or large-scale applications - chat, terminals, logos, and more. Supports Dutch, English, and Greek!
The original was cloned off and preserved elsewhere. The version you see here has centered glyphs.
Font from the ingame marquee display of Barcade Brawl, a 2015 game by yours truly. This was made to look similar to the system fonts from old arcade boards, PC microsystems, etc. You've probably seen the fonts I'm talking about; they're everywhere and many people refer to them singularly as "the arcade font" or "the NES font".
This is 7x7 with no wasted matrix, but it looks better without monospacing since not every glyph is the same width. It also makes a decent terminal & chat font, at least for those who don't care about the case of the messages they read and write.
Feel free to use this in your games, etc.!
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Original size: 5.25pt (use multiples of this size for pixel perfection)
I went and mangled Spelunker by Zephram. I am messing with the shapes of the spaces between the letters. The name of the font indicates that most of the letters are wearing bell bottoms.
This is a clone of SpelunkerA dashed line design made with the new half-arc bricks. The emphasized spurs/stems and off-kilter geometry give it a quirky, almost handwritten quality. Its striped appearance makes me think of candy as well as the Cheshire Cat, thus the name. :D
I doubt the upper case would look as cute as the lower. So I've cloned all LC to UC to make this easier to use...
Do it: https://www.fontstruct.com/fontstructions/show/629119/ocd_disco_round
https://www.fontstruct.com/fontstructions/show/1682290/robospace-orbital
https://www.fontstruct.com/fontstructions/show/372247/ecdb_1
This is a clone of ComicoolA font made to reskin a particular roguelike game. This is made to look cold and slightly insidious. I accomplished this by using a 6x6 grid which, apart from being a slightly odd size, gives the forms asymmetry and makes their enclosed parts look as if they're squinting or sneering. Best seen on letters like ABKPRVY.
Monospacing helps give the whole thing regularity and reinforces the clinical/overly-serious feeling.
The game this is made for has very few ASCII glyphs. But, I will expand this to support all ASCII characters soon. I know many games (CDDA, DCSS, DF) support new tilesets so maybe I'll optimize this for those kinds of games...
See also: Nobody's Treasure
See more:
https://fontstruct.com/fontstructions/show/383322/zaratustra_ooooo
https://www.fontstruct.com/fontstructions/show/1562369/candylander-plain
https://www.fontstruct.com/fontstructions/show/851715/dolphin_sans_3
https://www.fontstruct.com/fontstructions/show/1331355/circuit-thin-1
This is a clone of Ouya