Recreation of the pixel font from Konami's "Punk Shot" (1990). Only the characters present in the game's tile set have been included.
This is a clone of Thunder Cross II1:1 2:2 3:3 4:4 5:5 6:6 7:7 8:8 9:9 0:0 -:sch ^:'
q:ch w:y e:e r:r t:t y:j u:u i:i o:o p:p @:ʺ [:yu
a:a s:s d:d f:f g:g h:h j:zh k:k l:l ;:ye ::yo ]:ya
z:z x:sh c:c v:v b:b n:n m:m ,:, .:. _:-
!:! ":" ':' (:( ):) =:SCH ~:'
Q:CH W:Y E:E R:R T:T Y:J U:U I:I O:O P:P `:ʺ {:YU
A:A S:S D:D F:F G:G H:H J:ZH K:K L:L +:YE *:YO }:YA
Z:Z X:SH C:C V:V B:B N:N M:M ?:?
Qoniqt is a pixel script ainjoo typeface designed by Zach Streemke in 2021. It is an italic design as a "distinguishing" text. In 2021, it was designed by Igino Marini to make "New Coptic" letters. In 2021, it was properly FontStructed by Avalro Iltaolic to make "New ligatures and Cyrillic" latin letters. e had a curved bar with no straight segment, a was at the wrong position, It kept small sizes as well. In 2021 by Arvilo Marvona, It added "Cyrillic Ghe With Upturn".
WORK IN PROGRESS! SUGGESTIONS AND TOP PICK ARE WELCOME
See more:
https://fontstruct.com/fontstructions/show/44117/mad_decent
https://fontstruct.com/fontstructions/show/1739315/baldiozh
https://fontstruct.com/fontstructions/show/1725534/ermak-1
https://olohgram.gumroad.com/
https://fontstruct.com/fontstructions/show/1745326/beast-under-the-bed
https://fontstruct.com/fontstructions/show/1631323/robots-in-space
https://fontstruct.com/fontstructions/show/1243391/speed-shop
https://fontstruct.com/fontstructions/show/1292787/brambled-metric
Xpanding (really!) zpains. The font can work by itself or curious effects can be achieved. The 3D aspect becomes real by adding one or two gray bands to our text as the sample show. Some alternatives (A, a, E, Y) are at the end of the Basic Latin set.
This is a clone of zpains eYe/FSI started making Trivial in 2020 and have been sitting on it since. I'm tired of not getting it out publicly, so here's a first glimpse of it.
I have more than 70 fontstructions and onlytwo are avaible to the public, and they're just re-creations of an old typeface. I want to share more and more original designs as time goes by tho.
Please feel free to give constructive critics and advices on how I could make this better. This is just the start,
Happy Fontstructing ♡
This is a cloneA script designed for the conlang of 'Ȑiþȑa̷în'.
The language of Ȑiþȑa̷înwas created at Farnad by a joint effort of Harlastes and Rakiana specifically for the use of the new ‘nation’ taking form from surviving Hyntellar, Aignar and Oumda peoples, who were later collectively known as the Ȑa̷inðâl (Ȑiþȑa̷în: ‘the agency of the world’). As a language, it was designed principally for morphemic elegance and semantic density while using the aesthetic phonemic preferences of its creators and intended speakers, perhaps inspired by the logico-mathematical concept of ‘elegance’ taught at Cynkyallat (Khalaris), Tain and Icoras. As a result, the range of consonants and vowels is relatively small, while also being highly inflected; making extensive use of suprafixes – where the first vowel-sound of a word is modified to change its grammatical function – and limited use of more standard suffix-inflection. In particular, the semantic density of Ȑiþȑa̷în made it ideal for transcription onto valuable or rare writing media as well as possessing a high level of concision in spoken form. Its most celebrated features were used in philosophy, where widespread suprafixing meant that singular concepts tended to retain their essential form regardless of grammatical function and in debate where complex ideas could be put over remarkably quickly. However, its suprafixional grammar also required excellent diction and enunciation from its speakers, precipitating a rather unique oral culture.
‘Ȑiþȑa̷în’is a compound word from the phrase ȑīþ ȑa̷în, which literally means ‘the speech of agency’ or ‘agency’s speech’ – relating to the important concept of ‘civilisation’ or ‘the agency of a people’ in the culture of Farnad. Ithas five cases, five persons, five tense-aspects, and two numbers in its inflectional system, while gender and, when necessary, mood, are conveyed lexically and through word order.
This is a cloneWIP
This is a clone of sitelen konDER ZiiLTED - Neo-Grotesk italic hairline sans
════════════════════════════════════════════
[ DESCRIPTION ]
The design is a simplistic slanted geometric hairline letterform with stylistic tapered spurs. Some extra glyph alternates were included to spice up this otherwise boring font, making it a little bit less boring.
The "DER ZIILTED" name was inspired by a poorly English speaking German person that is saying "The Tilted" in English but with a bad German emphasis on the phonetic sound of it hence 'der ziilted'
════════════════════════════════════════════
[ INSIDE THIS FONT ]
■ Basic latin character set with only essential punctuation marks
■ Stylistic alternates
• Double storey lowercase 'a' & 'g'
• Spurless lowercase forms (still in trial stage and likely will change)
════════════════════════════════════════════
[ TECHNICAL ]
■ Metrics(in square grid units)
• em-square: 11 × 4.5
• cap-height: 8
• x-height: 6
• ascent: 2
• descent: 3
• optical compensation: ☒
• stroke weight: 0.25
Nearly no kernig was done yet, but will be done at a later stage, since I'm 99.9% sure about having screwed up protocol for glyph 'side-bearings' in Italic fonts. (Still figuring out how exactly this should be handled properly, so stick with me on this matter..)
════════════════════════════════════════════
[ PROCESS ]
Let's start with mentioning that only recently I was still tested 'Very Green' for Italic genetic material (found 0.01%).
I have very little experience doing Italic designs in general, having done only a hand full of trials, and completed only a couple. This is actually only the third 'true' Italic font that I have ever made with Fontstruct, and the second one (I think) that got published. Don't ask me why it took me about 5 years to finally do another, but, let me tell you this; Looking back at it after doing this font — "I now know why". This was tough to say the least.
I can imagine designing Italic fonts in general comes with it's own set of challenges of course. Doing this in Fontstruct only adds numerous challenges on top of that — "what else is new, right?!" Nothing that wasn't expected for the most part. But "holy frog on a leopard", what do I absolutely positively very much regret the choice to do so in such a small stroke weight. This stripped away every possible tollerance and free space for finetuning and making finalizing adjustments to minute little details required to perfecting everything (curvatures, transitions, slants and optical compensation).
I did the best I could to get visual aesthetics at least acceptable, and somewhat complete enough character set for basic latin text. There remain some small imperfections present for now that still need to get addressed.
For example I started experimenting with trying to achieve acceptable optical compensations such as overshoot. For now I only temporarily applied this to the experimental 'spurless' glyph alternate set for trial testing purpose, looking for acceptable results. And only once I found all the necessary solutions for each requisite glyph I transfer these adjustments one by one to the main character set. But all options remain open for the time being, it might so happen that in a later stage I decide not to implement them after all.
The 'spurless' glyph alternates will remain included to the project, but in what final form for now remains uncertain.
So from a typographer's point of view the font surely will look very basic and perhaps even simplistic. But looking at it from a Fontstructor's perspective, this was a lot more than just the average walk in the park for me.
But to be honest, I doubt I will do another Italic Fontstruction any time soon,haha
I hope you like it so far.
Cheers