Pounding My head but instead of some alternative glyphs, its lowercase
This is a clone of Pounding My Head AltRecreation of the pixel font from Konami's "Punk Shot" (1990). Only the characters present in the game's tile set have been included.
This is a clone of Thunder Cross IIQoniqt is a pixel script ainjoo typeface designed by Zach Streemke in 2021. It is an italic design as a "distinguishing" text. In 2021, it was designed by Igino Marini to make "New Coptic" letters. In 2021, it was properly FontStructed by Avalro Iltaolic to make "New ligatures and Cyrillic" latin letters. e had a curved bar with no straight segment, a was at the wrong position, It kept small sizes as well. In 2021 by Arvilo Marvona, It added "Cyrillic Ghe With Upturn".
RC Dynamite with altered filter sizes. The result looks as if it's sizzling, part of a mirage, made of cardboard, or even made by tire tracks!
This is a clone of RC DynamiteA stencil version of RC Dynamite made for laser cutting! Could also be an LCD Segment design with slight modification...
This is a clone of RC DynamiteLogo font for the fictional band "Roan City Roadslickers" from D2:ES.
This is a clone of RC Dynamite87.10 degree slanted font for Italicized italic italic Ultra-Italic italic Italian italics. Thanks for making me design a whole family of fonts that hurt my eyes, Zuloph. :P
After I made RC Vertigo, Zu said he could still read it. I began to create increasingly slanted designs, and this one was finally the one he couldn't read.
No symbols/numerals for this one. I consider it to be machine-readable only at this point...
Italic Dynamite! It's so slanted that using this font and turning italics on does nothing to change its appearance. My software doesn't know how to slant it further! It also gives me a mild sense of perspective or vertigo depending on how I look at it...
1:1 2:2 3:3 4:4 5:5 6:6 7:7 8:8 9:9 0:0 -:sch ^:'
q:ch w:y e:e r:r t:t y:j u:u i:i o:o p:p @:ʺ [:yu
a:a s:s d:d f:f g:g h:h j:zh k:k l:l ;:ye ::yo ]:ya
z:z x:sh c:c v:v b:b n:n m:m ,:, .:. _:-
!:! ":" ':' (:( ):) =:SCH ~:'
Q:CH W:Y E:E R:R T:T Y:J U:U I:I O:O P:P `:ʺ {:YU
A:A S:S D:D F:F G:G H:H J:ZH K:K L:L +:YE *:YO }:YA
Z:Z X:SH C:C V:V B:B N:N M:M ?:?
Semiserif semispur minimalism.
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This design uses a few novel glyph-shapes and techniques to achieve its look. Most notable of these is the serifed a which lets the serif protrude to the right. I avoid this feature in almost all designs, especially pixel fonts, because it adds an unnecessary 1px of spacing - but for this font, the feature can be included without changing anything for the worse. Many other glyphs have this same sort of protruding serif/spur, and the slanted geometry of the serifs/spurs affords them a look that "retreats" from neighboring glyphs, rather than seeming to protrude into them.
WIP
This is a clone of sitelen konRecreation of the pixel font from Binary Vision/Palace Software's "Stifflip & Co." (1987) on the Commodore 64, Amstrad CPC, and ZX Spectrum.
Note the special characters, mapped to U+2318, U+269B, U+26A1, U+2733, and U+AA5C.
Only the characters present in the game's tile set have been included.