Just a simple font that's made to look like klaxons, blinkers, sirens, warning flashers, etc. I made this design small so that the klaxons could be placed onto other pixel art.
Perhaps I'll do a bigger version of this which animates like a rotating police siren! That would likely take 8 frames or more for each glyph, so it would be fairly arduous.
Original size: 10.5pt (use multiples of this value for pixel perfection)
A design with long ascenders and descenders, even on letters that don't normally have them. Good for "old book" text in video games.
This is used in ESOSVM for most text which occurs while the player is in the dimension "Ladede", thus the name. Ladede has a canon, cosmology, and eventing which are seeded by in-jokes relating to roguelike games, especially Dungeon Crawl: Stone Soup. A font like this, in that context, is meant to be elegant but also mocking. This makes it seem subtly adversarial, as roguelike game elements are wont to do, and helps let the players know that they are in a bad, screwed-up place that they are unlikely to understand.
On its way home from Galacto-Zorgalorg, Kitchen Sink crashed on a strange exoplanet. It emerged from its ship to discover the ground was dimethylmercury and the atmosphere smelled of broccoli. As Kitchen Sink obstinately fumbled around outside its ship, it fell into a Pixelation Pit! This quantized Kitchen Sink's body like a garbage disposal, resulting in the form we see here. Pixelated, space-marooned and anthropomorphized at the same time - that's the fate of Kitchen Sink. What a FREAKIN' WEIRDO!
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Original size: 7.5pt (use multiples of this value for pixel perfection)
I came up with an original high-res design, then brickswapped to turn everything into square bricks. The result sort of reminds me of Proxima Punch Pixel Squared, but less art deco and more computer-esque. It has a really old and naive look to it which could make it good for retro-terminal use.
"Buttons Foe" = "Obtuse Font". Not only is it an obtuse font in look and construction, it's reminescent of an era when computers were thought of as adversarial, magic voodoo boxes. So both the name and the anagram are equally applicable. :^)
A 5x5 design inspired by architecture, geometric design principles, and terracing. Many letters look precarious - only a good architect could build structures that balanced so well.
Despite having achieved a satisfactory and distinct look with this, I'm not sure if Architecture is the best motif for it... it may evolve more...
A design for Perler bead and other fused bead artists.
These letters are designed to use a small(ish) amount of of beads while still being sturdy enough to make into charms, keychains and such. The letters are on a 7x7 grid and require an average of about 44 beads to make.
I recommend filling in the negative spaces with more beads, but if you fuse both sides, these designs should work fine on their own. I'll test some myself and post images eventually...
Original size: 5.25pt
A fairly standard 5x5 design with a little added flair. The sort of text you might expect to see in fantasy maps and atlases.
Uppercase only!
Original size: 3.75pt (use multiples of this value for pixel perfection)
Lawgivers' font. Vertical members are doubled, horizontal members are not - except when needed to complete vertical members. Overhangs and bends help to make glyphs more distinctive.
Original size: 5.25pt (use multiples of this value for pixel perfection)
5x5 pixel font in which no lines are allowed to bend or touch at all. Where they would bend or touch, they are segmented instead.
Possible non-game uses for this: Circuit design, light arrangement, wiring design, αPX electronics, primitive writing systems...
Original size: 3.75pt (use multiples of this value for pixel perfection)
Another conlang/conscript from my own works. These are the Symbols of Starborn Lightness used by Asgari.
Asgari is an artificial sun orbiting Gara, an interstellar planet. It was built to use Starborn Lightness symbols as concept-units in order to electronically convey information to the Garai people about itself. So, these symbols were originally something like status indicators. Until C.Y. 1997, they could be seen on displays in the Celestial Telemetry Room at Magong Stack One in Upper Netazeca.
However, some Garai re-used the symbols to make constructed languages and ciphers. Monsaic Sun is unique among these in that it uses only the existing symbols, without any alteration. So this font can be used to write either language.
Appears in: Seven Candles Trilogy (2013)
5x5 pixel font with a built-in scanline effect. Because of its subtractive nature and low resolution, some glyphs are impossible to depict.
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Original size: 4.5pt (use multiples of this value for pixel perfection)
A written court language used by Ashrians on Bysonce Island, Planet Ashr in my video game Endless Sea of Stars. This one is used for public court documents, and its brother language Calystiphos Hand is used for private documents and old government records.
These glyphs could be considered a form of shorthand unto themselves, since each court stenographer has its own way of writing these down and its own way of abbreviating or embellishing them. Through knowledge of these glyphs, and their accompanying interpretation, one can surmise all of the important proceedings and notes.
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Common methods for stenographers to alter these glyphs involve:
- Adding/removing quadrants
- Crossing out one or more elements in colored ink
- Drawing connecting lines between points within one or more quadrants
- Inscribing shorthand or marginalia within negative spaces
- Marking or coloring within the central circle
- Shading via different means (scribbling, crosshatching, or with colors)
- Rotating a quadrant upon its own axis
It's important to note that stenographers also often write (either in Royal Bysoncian, Sea Bysoncian or Voktlandish) in accompaniment with these symbols. The idea is for each stenographer to come up with a system of encoding that works for it. Eudastiphos Hand could thus be considered an amalgamate, interlingual cipher built from other Ashrian languages.
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In terms of communication systems which exist on Earth, this is most readily compared to Nsibidi.
Symbols used on board Marengi Mk.0 and later ships.
- SEMIOTIC STANDARD -
1. All symbols are to be sized at least 72cm high for physical signage/labels and at least APX2.2 for use on electronic displays.
2. All symbols are to be prominently placed such that personnel do not obscure them as they perform their duties.
3. All labels/signage will use a strongly photoreactive pigment of hexadecimal color #E43B44 for the outline. All electronic versions will use the aforementioned hex color for their outlines as well.
A minimalist Gemscript (or a corrupted one, depending on who you ask).
It has no relation to Pigpen Cipher, although a few glyphs do look like they're from that cipher. Feel free to use this fact to throw amateur cryptographers off for amusement.
Original size: 3.75pt (use multiples of this value for pixel perfection)
Another 5x5 pixel design. This one splits one line or intersection per letter for most letters, leading to a tech/sci-fi look.
Only the comma is allowed to go below the line; all other glyphs fit onto the 5x5 grid. Because this font is quantized to the grid, diacritic accents won't be possible. Feel free to move the comma above the line to suit your global matrix.
Original size: 3.75pt (use multiples of this value for pixel perfection)
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See also: Byzantine Exasperation
A pixel demake of "Deltia Kingdom" by JingYo.
A fan request. This is Minecraft's in-game text font, truncated to fit into a smaller grid and then edited for consistency.
Feel free to use this for your fan games / mods / whatever! :D
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Original size: 6pt (use multiples of this value for pixel perfection)