An original Art font that uses the tops, bottoms & sometimes middles of a font to communicate the character. This requires users to read texts as opposed to scanning them, but because visual cues are available it is still legible.
This font is Copyright 2018 & 2019 Doug Peters ( https://www.Doug-Peters.com/ or https://Dougs.Work/ ) and released as freeware under the SIL Open Font License. You are entitled to use this font however you want. Credit for my original work IS greatly appreciated.
Categories: Abstract, Art, Logotype, Poster/Display & Novelty
Type: Sans Serif Stencil
Weight: Heavy/Black
Web font: Yes
Commercial use: Any use, yes!
Derivatives: OK (please use a different reserved font name & update docs).
Redistribution: Encouraged
Fontstruct is this font's development home, though if development is occuring simultaneously, the available font may have a few errors as I work things out:
https://fontstruct.com/fonstructions/show/1509250
Short Link: https://w3n.us/blownoutdev
The official documented release font archive is on Font-Journal:
https://www.Font-Journal.com/fonts/13444/blown_out.php
Short Link: https://w3n.us/blownout
Submitted to Google Fonts April 10th, 2018:
https://github.com/google/fonts/issues/1528
Short Link: https://w3n.us/1528
P.S.:
Font-Journal:
https://www.Font-Journal.com
My best web hosting solution:
https://HDWebHosting.com
My branding & marketing Co.:
https://www.SymbioticDesign.com
PayPal donations (to encourage my continued freeware font design efforts):
https://paypal.me/sitedesigner
Another experiment. I made a grid out of the pinwheel shapes, then started drawing on it. Not sure why the bugged glyph count... hope nothing goes wrong...
Try viewing at 2x Pixel size to see how it is intended to look!
Type one of `|\^[] then a letter to texture the background as well!
Type _ to create the blank pattern between letters.
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Original size: 51pt (use multiples of this value for pixel perfection)
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Design Rules:
1. Alphabetic glyphs must fill the pinwheel grid space as much as possible.
2. The pinwheels must not touch any letter's perimeter line. Nor must they deviate from their formation, except when being deleted to make room for the perimeter lines.
3. 90-degree angles only.
A chimera (fusion) which combines inline-versus-outline, maze, Gemscript, and other techniques to produce a timeless look.
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Original size: 6.75pt (use multiples of this value for pixel perfection)
Design Rules:
1. Square bricks only.
2. A 1px soft border of negative space must exist between lines whenever possible.
3. Glyphs must fill the 9x9 grid to the greatest extent possible given the rounded style.
4. The set of glyphs shall be a heterogeneous mix of symmetrical and asymmetrical forms.
5. Negative space will replace positive in any situation wherein the small grid size or the geometry of a letterform would be detrimental to the chosen style. This includes all situations where any shape lacks at least a soft 1px border of negative space around it.
See also: Terran Pixelcruiser
An experimental 12-segment display, and my 100th published Fontstruction. It's the calculator of yesterday's future!
This one belongs to a small family called Calculatrix.
This font is monospaced to ensure segments are always where they "should" be (as if the text were printed on one giant display).
24-segment display. This one belongs to a small family called Calculatrix.
Like Calculatrix 12, this one is spaced so that every segment appears in its proper place, as if the text were being rendered on one giant display. (If using this in your own software, you will want to check the line spacing as it can vary depending on the software.)
I suppose this font could be used for weaving or embroidery work, as well... it has that look about it...
TIP: Try zooming out while already at Pixel size!
Version 2.6
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Inspired by a comment by jonrgrover.
I built diamonds sized according to the Fibonacci series, then made a segmented display out of them. The design was then carved away to make the glyphs you see here. I used the members 1, 2, 3, 5, and 8. These sizes proved most feasible to work with in this sort of arrangement.
I gave the terminals a flared appearance which I think makes the glyphs look slightly Celtic. The design also makes me think of beach sand and things found on the beach - shells, pretty rocks, and so on.
Just a really blocky font inspired by the many abstractivist typefaces of the 1970s. I based it off of a logo I made once, and it definitely isn't perfect (like seriously, as much as I try, I just can barely get the darn Y to look like anything remotely recognizable!)
EDIT: for some reason it doesn’t look very good zoomed out, so I would highly recommend zooming in before making up your mind about it.
From various games written in my ESOS engine.
When Malil Ehnetahine wishes to speak, she calls up the wind to bring her Temper Tree leaves, which form the shapes of these letters.
This font is accurate to the ingame font and is finished.