This is a rendition of one of A. V. Hershey's dot fonts from his 1967 paper "Calligraphy for Computers", the "Cartographic" (sans-serif) font, plus a number of glyphs imported from the "Mathematical" font, as well as many additional glyphs drawn in the same/similar style to the original glyphs.
This is a smoothed version of my 'Whurgh-ish' font. This font is much more complicated than normal smoothed fonts I make.
The original description from 'Whurgh-ish':
This font is the aplphabet of the Whurgh culture, a made-up culture for a school project. It's similar to normal English, except the numeral system is base-16 instead of base-10. To type numbers, just use this cheat sheet:
0 - Base
1/2/3/4 - 0 in the top-left/bottom-left/top-right/bottom-right, respectivly
5/6/7/8 - 1 in the top-left/bottom-left/top-right/bottom-right, respectivly
Then add a space after each number.
0 to 15:
01234 01238 01634 01638 01274 01278 01674 01678 05234 05238 05634 05638 05274 05278 05674 05678This is a clone of Whurgh-ish
This font has everything Zeph-y. Decolike shapes, half-arcs, procedural asymmetry, slight gaudiness, and an ampersand that looks like a priest with a cross walking on the ocean waves.
A serif pixel font.
Available Unicode Blocks
1. Basic Latin
2. Latin-1 Supplement
3. Latin Extended-A (In Progress)
Last Updated: 2019-02-17 Kerning in progress.
Development Status: Active
Open Font License
Oh look I made another one!
This one's inspired by the Hyperdimension Neptunia series: A recreation of the blocky font used in the game.
It's not a perfect recreation, but it's close enough to the font in HDN
ZERO HOUR - A minimalist modern geometric typeface.
SPARSENESS is a minimalistic type design with a modern appearance.
It's main purpose was the aim to perform well even at a small point-size. Therefore the letterforms carefully keep plenty of open space in order to remain legible even at small point-size.
- For the best fontstruct preview set pixel resolution value to 13.
Recreation of the pixel font from HAL Laboratory's "Adventures of Lolo" (1989) on the NES. Only the characters present in the game's tile set have been included.
This is a rendition of one of A. V. Hershey's dot fonts from his 1967 paper "Calligraphy for Computers", the "Mathematical" (serif) font. This version is really a hybrid of the original "Mathematical" and "Cartography" fonts, having some symbols such as the circle drawing and map symbols that the "Mathematical" font originally lacked.This is a clone of Hershey Dot Cartographic
Sort of a semi recap of the lettering found on the second issue of Polish avant garde architectural magazine called "PRAESENS".
It got published throughout the first part of the previous century and was similar to other magz from that era such as: DeStijl, Wendingen & Het Overzicht.
It's not super accurate but still a fairly recognizable and cool looking type. I already made a pro version of this lettering in the past with FontLab Studio, which closely capturing the exact original design.This is a clone