WWareTypeC is another recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeC is 26pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.
~ WWareTypeC - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~
WWareTypeB is another recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeB is 11pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.
~ WWareTypeB - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~
WWareTypeA is a recreation of one of the many stylish WarioWare: D.I.Y. pixel fonts. This recreation includes over 400 characters, among them the most common diacritic letters and several special characters.
The font is a 1:1 rebuild based on WarioWare: D.I.Y. for the Nintendo DS and appears exactly as in-game. I added countless of common characters and some gylphs that don't show up in the game or font rip.
This is only the first of several WarioWare fonts I have planned to redo. The base font size and recommended setting for WWareTypeA is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate WarioWare pixel experience.
WarioWare: D.I.Y. for the Nintendo DS was developed by Intelligent Systems and Nintendo SPD, and published by Nintendo in 2009.
~ WWareTypeA - created by Caveras after an original font used in WarioWare: D.I.Y. for the Nintendo DS. ~
This font contains almost every number series used in separate groups. A recreation to the news bulletin from Rudolph's Shiny New Year (1976).
The UniGraphic Series features new groups of digitized series based in Orlando, Florida (prior to its number serie). By number 10s, 20s, to the 30s, to be exact.
This is a clone of UniGraphic 26 MThis font contains almost every number series used in separate groups.
The UniGraphic Series features new groups of digitized series based in Orlando, Florida (prior to its number serie). By number 10s, 20s, to the 30s, to be exact.
This is a clone of Unicode 2.0 (Latin Glyphs)This font contains almost every number series used in separate groups. A recreation to the news bulletin from Rudolph's Shiny New Year (1976).
The UniGraphic Series features new groups of digitized series based in Orlando, Florida (prior to its number serie). By number 10s, 20s, to the 30s, to be exact.
This is a clone of UniGraphic 21 CPixel font recreation based on two of the main fonts appearing in the Syndicate game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added many of more common characters, diacritics, and other gylphs that don't show up in the game. A full set of the Japanese version's katakana characters is also included.
The base font size and recommended setting for Syntricate is 5pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
Syndicate on the SNES was developed by Bullfrog Productions and released by Ocean Software in 1993.
~ Syntricate - created by Caveras based on original fonts used in Syndicate for the Super Nintendo. ~
The font used in Super Mario 64 when speaking to people or reading signs. These characters are mostly derived from the game and used to recreate the font. Glyphs such as the asterisk and curly bracket are made with modified or existing characters used in-game (star instead of asterisk, curly bracket made from parenthesis, etc.)
HELLO,
FEEL FREE TO USE THIS FONT IN ALL KIND OF PRIVATE AND COMMERCIAL THINGS AND OTHER ART IN THE UNIVERSE. LET ME KNOW THIS. PLEASE COMMENT.
YOU CAN'T SELL THE FONT DIRECTLY. PLEASE DON'T MAKE ANY KIND OF COPIES.
FEEL FREE FOR DONATION AND HONOR MY WORK.
PAYPAL RALF.FILLINGER@VODAFONE.DE
THANK YOU FOR USING THE FONT AND HAVE A LOOK TO MY OTHER FONTS.
BEST REGARDS
RALF
Serratic is a pixel font with a sharp, edgy look designed by myself.
The font features a lot of common foreign characters, diacritics, super- and subscript numbers, and others I wanted to include.
The base font size and recommended setting for Serratic is 16pt and multiples of that. Use metric kerning and no additional smoothing effects for an all-around satisfying pixel experience.
~ Serratic - created by Caveras. ~
Pixel font recreation based on every character that appears in the FIFA: Road to World Cup 98 game for the SNES.
The font is a 1:1 rebuild and appears exactly as in-game. I have also added a vast array of more common characters, diacritics, and other gylphs that don't show up in the game.
The base font size and recommended setting for RoadWC98 is 12pt and multiples of that. Use metric kerning and no additional smoothing effects for the ultimate pixel experience.
FIFA: Road to World Cup 98 on the SNES was developed by XYZ Productions and released by Electronic Arts in 1997.
~ RoadWC98 - created by Caveras after the original font used in FIFA: Road to World Cup 98 for the Super Nintendo. ~